[RELz] Darkness Hollows

Post » Wed Mar 30, 2011 2:16 pm

Excellent! :celebration: I doubt I'll get around to voting this year, as my current character is in waaaay over her head in Ivellon at the moment ;), but this is a must download for sure.

And greenwarden, absolutely fantastic voice acting on that spirit! On par with professional work, IMHO.
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Jonathan Egan
 
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Post » Wed Mar 30, 2011 7:28 am

I found a couple things: in the barracks in L8, there's a grounded hanging lantern (that is, it's on the ground instead of hanging from the ceiling), and in The Stym (can't tell you which cell, since they're all named the same, but it's one of the early ones), there's a torch bracket lying on the ground.

The fireball room in L11 is a real FPS killer, too. :(
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Campbell
 
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Post » Tue Mar 29, 2011 10:41 pm

I found a couple things: in the barracks in L8, there's a grounded hanging lantern (that is, it's on the ground instead of hanging from the ceiling), and in The Stym (can't tell you which cell, since they're all named the same, but it's one of the early ones), there's a torch bracket lying on the ground.

The fireball room in L11 is a real FPS killer, too. :(


I think the torch bracket on the ground on L11 is actually supposed to be that way. XD Like in the mayhem it got knocked down. and yes, the fireballs make me chug quite hard as well. XD That room is rough on lower end rigs.
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jessica robson
 
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Post » Wed Mar 30, 2011 2:29 pm

v1.3.0 New Version Update:

  • Unlocked the Lower Halls Door Between Levels XI and XII
  • Removed Necklace and Stopped Scripts from Level XI
  • Adjusted Script in Level X to do an Argonian Race Check
  • Added Quest Update Check to Main Boss Chamber Entry
  • Fixed Spectral/Dead Horse Scripts
  • Meshes Updated- Redownload Meshes Pack for Illuminated Level Decals.


v1.2.0 Version Update:

  • Cleaned Out a few Lingering Dirty Edits
  • Lowered Some Floating Clutter in the Core
  • Removed Excess Entry Option for Level VII
  • Adjusted Cave-in Sequence in Level VII


v1.1.1 Version Update:

  • Cleaned Out a few Lingering Dirty Edits
  • Disabled the "Travel To" Option on the Map Marker
  • Linked the Door Adjacent to the Level XI Exit, Leading to the Lower Halls Where You Can Get the Key to Open Level XII
  • Disabled Vanilla Dialogue in Level IV's Void Ghost
  • Releveled Some Uber Difficult Enemies

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Siobhan Wallis-McRobert
 
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Post » Wed Mar 30, 2011 6:25 am

v1.4.0 New Version Update:

  • Fixed Main Rooms Key Loop for Level XI
  • Removed Quest Marker on All Stym Keys
  • Adjusted Entry Door Position Level XII Locked Exit Door
  • Really Fixed Argonian Bug in Level X [Thanks to Arthmoor]
  • Recompiled a Few Logic Errors in Scripts [Thanks to Arthmoor]
  • Update DarknessHollows-Sounds For Fixed Dialogue for Level XII [Thanks to Arthmoor]
  • Fixed Push Sequences for Level XI
  • Fixed Non Aggressive Dremora in Level V
  • Removed Poison Disabling from Food in Level IV
  • Reduced Enemy Difficulty on Level XI
  • Unlocked Level XIV Entrance
  • v1.4.1 Added Key to Ascension Level

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Leah
 
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Post » Wed Mar 30, 2011 1:03 am

I haven't even got there yet, trying to rebuild and stabilize, not sure I'll make the Voteing deadline... :nope:
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Scared humanity
 
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Post » Tue Mar 29, 2011 11:57 pm

Aww I hope you do Brozly. :foodndrink: No worries if you don't though. At least you'll still be able to play it!
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mimi_lys
 
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Post » Wed Mar 30, 2011 1:01 pm

A big THANK YOU! to everyone involved with this! You guys/gals are the Best!

:woot:
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ashleigh bryden
 
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Post » Wed Mar 30, 2011 8:27 am

Thanks Oz! :foodndrink: I hope you enjoy the Hollows! LOL And come back to tell us all about it....if you make it back out that is. Mwahahaha! XD
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Jacob Phillips
 
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Post » Wed Mar 30, 2011 12:52 pm

[*]New Known Conflict:

[*]Cute Elves Race: If you are using the Cute Elves Race and have the CuteElf11.esp then you WILL need this patch: http://www.tesnexus.com/downloads/file.php?id=32685
It fixes a dirty edit in the Cute Elves mod that was overlooked before release and alters a vanilla portal, making a vanilla quest and many modded quests unplayable. With Darkness Hollows, there are three portals in the mod that, with Cute Elves, will be redirected to the Cute Elf Retreat. The patch linked above will fix this issue.
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Mélida Brunet
 
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Post » Wed Mar 30, 2011 11:06 am

Thank you to everyone who contributed; I had a blast playing again this year!
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Add Me
 
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Post » Wed Mar 30, 2011 1:06 pm

Aw thanks Lillith! :foodndrink: I certainly had a blast working on it!

v1.5.0 NEW Version Update:

  • Adjusted Beast fight in Level XI
  • Adjusted Entry Door Position Level XIV Locked No Exit Door

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glot
 
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Post » Wed Mar 30, 2011 3:44 am

Only five more days to play and vote!! :cookie: Grab the hollows now, survive the horror and choose your favorite levels!

:wavey:
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Jade
 
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Post » Wed Mar 30, 2011 9:34 am

Four more voting days left!! :ahhh:

:lmao: A reminder for those still playing or those who have finished but not yet cast a vote. :foodndrink: Don't miss your chance to choose this years winners!
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Angela
 
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Post » Tue Mar 29, 2011 10:50 pm

ARG I haven't even loaded up 1.2 yet and now there's a 1.5
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Danny Blight
 
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Post » Tue Mar 29, 2011 10:05 pm

ARG I haven't even loaded up 1.2 yet and now there's a 1.5


Well updates have slowed now so hopefully you got a chance to get in there! :lmao:

Due to the many updates in a short span I have opted to extend voting through the weekend so you have until Monday to cast yours! Let's get those votes in and some ties broken! :twirl:
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Trish
 
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Post » Wed Mar 30, 2011 8:54 am

Due to the many updates in a short span I have opted to extend voting through the weekend so you have until Monday to cast yours! Let's get those votes in and some ties broken! :twirl:


:celebration: Between the votes here and on TESA there is one tie in need of breaking. :lmao:
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Honey Suckle
 
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Post » Wed Mar 30, 2011 7:50 am

Just finished playing through this mod. Wow everyone did a fantastic job!! Congrats to all the contributors, you guys created some great scares and spooky atmospheres. I wish I was as creative as some of you guys. :D

Thanks again to everyone involved. :foodndrink:
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Ryan Lutz
 
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Post » Wed Mar 30, 2011 1:07 pm

I can't belive you guys could come up with something like this in just a month... :tops:
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Prisca Lacour
 
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Post » Wed Mar 30, 2011 1:18 am

Where are the common tools in the Hollow Cabin?

I find the Steel, but I can't find the other two tools, what am I facepalmly obvious missing? I've looked in every container, in both versions of the house, they aren't there, only the Steel. :(
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Life long Observer
 
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Post » Wed Mar 30, 2011 7:18 am

Where are the common tools in the Hollow Cabin?

I find the Steel, but I can't find the other two tools, what am I facepalmly obvious missing? I've looked in every container, in both versions of the house, they aren't there, only the Steel. :(


Spoiler

Not in the cabin :)

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Madeleine Rose Walsh
 
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Post » Wed Mar 30, 2011 7:40 am

Spoiler

Not in the cabin :)


http://www.youtube.com/watch?v=XZxzJGgox_E&feature=related...

Could have swore I looked through those crates, oh well. :glare: Thanks mate. :)
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LuCY sCoTT
 
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Post » Wed Mar 30, 2011 3:57 am

Due to the many updates in a short span I have opted to extend voting through the weekend so you have until Monday to cast yours! Let's get those votes in and some ties broken! :twirl:


Eep! That's tomorrow folks! Voting ends tomorrow night! Get those votes in! :celebration:
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Milagros Osorio
 
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Post » Wed Mar 30, 2011 6:05 am

Am dumb?
Spoiler
Found steel - in plain view. Where are flint and tinder?

And because of this I cannot start the quest.................
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Lyndsey Bird
 
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Post » Tue Mar 29, 2011 10:55 pm

Am dumb?
Spoiler
Found steel - in plain view. Where are flint and tinder?

And because of this I cannot start the quest.................


Spoiler

Not in the cabin :)



I just did the same thing, yesterday. :P

Spoiler
Their both outside, 1 in the pot just outside the house, and the other in a sack (I think) at the stables, or whatever that is.

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Blessed DIVA
 
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