[WIP] Darknut's Dwemer Ruin Meshes

Post » Fri Mar 11, 2016 2:14 am

Well this has morphed into a more elaborate thing than 1st planned.


1: I decided the 1st meshes I did were a little primitive so I'm refining them all.

2: 1 thing that has "always" bugged me about the Dwemer ruins is I think the "Damage is a bit over done.

It's like they were hit by something instead of just crumbling from extreme old age. My damage will be more subtle.

3: The other thing that bugs me is, within the 3 types, every Dwemer Tower everywhere is exactly the same

I plan on making some variations of the 3 types (maybe more types even) & Yes I know I will have to place them in the game manually.


I still plan on releasing this in a week or so then get back on DNGDR 2. Actually working on DNGDR2 is what spawned this little detour :)



New main Tower There is zero damage on this version


http://i.imgur.com/ETSMXqk.jpg



Version Comparison


http://i.imgur.com/Vv3y7Wo.jpg

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BRIANNA
 
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Post » Fri Mar 11, 2016 6:31 am

These look really nice. Will this be a pluginless replacer that will be compatible with things like MGSO?

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Kayla Keizer
 
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Post » Fri Mar 11, 2016 7:44 am

The base versions will be ... the variations will obviously need a ESP

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Scott Clemmons
 
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