Additionally, both .esps included in this mod are NOM/ NOM GDR compatible, although nothing that might really assist the player with NOM was added.
From the readme:
3.What this does:This mod patches TheMadGod's Great House Dagoth for use with DarkNut'sGreater Dwemer Ruins. Now, Darknut's GDR can be the ultimate dungeon, orthe ultimate guild hall!I have done more than simply make the 2 mods compatible, as that wouldbe dull, at best. I have given meaning and reason to Darknut's workeven should you choose to side with Dagoth Ur.I did my best to make the 2 mods enjoyable with one another, and,of Corse, with no harm to either of the 2 mods. You can still playthrough Darknut's mod with this, but do be warned that there is aninevitable point in time where playing through darknut's original modwill no longer be entirely possible, due to how Great House Dagothfunctions.This mod can also be considered a patch in the respects that, it is notonly a compatibility patch, but a patch of the other 2 mods themselvesas well. But know that I patched only what was obviously erroneous, suchas a right eval error in one of DN's scripts, and that annoying daedric_pauldron_eight misspelling in GHD.________________________________________________________________________4.New Features:-Completely Redid the ashvampire scripts- optimized for GHD.Now, Dagoth Ur's power will be sapped only while his heartwights are inresurrection, which is a week in game time. When they return, Dagoth Ur's power returns as well.-No more 'ask dagoth for new tasks' on every quest. Now, dagoth ur maycall upon you to perform a task.-Added 2 Completely new quests; changed the way 4 other quests function;added instructions for the Hall of Passage if you can find it.-Added 2 easter eggs, if you can find them! Alternatively, you couldjust open the provided music subfolder and spoil the surprise.________________________________________________________________________5.Misc:In adding the new features, I did my best to make 'seamless' the newquests, changed quests and etc. I believe I have done my job in that,if someone who had never played through the Great House Dagoth modbefore, and for the first time played it with my patch enabled,that person would not know where the original Great House Dagoth modends, and where mine takes over. Weather it be through the new dialogue,or just about any other feature of my mod.This mod has been checked and cleaned by TESCS& TESPCD. It is GMST free.Known Conflicts, bugs, etc-One. This mod will change all 'furn_6th_ashstatue' meshes into theinvisible editorMarker.nif. Normally, this may not be problematic, as GHD already replaces all furn_6th_ashstatue's with the scriptedSixth house alters. This was done as I have no other way of removing thestatic ashalters placed by GDR- save for editing the GDR .esp itself.Also, on rare occasions when starting morrowind it may report an errorin script DN_lava_window. This is normal- there is no error. I don't know why is does that.________________________________________________________________________6.Change Log:V1.0-Initial release. Removed by DarkNut's request.V1.1-Fixed error in a dagoth ur astral script; corrected OV dagoth heartvoices; corrected lore Inconsistencies; Bugfix, major update- player cannow get GDR ending via betrayal in GHD. RE-UP'ED!________________________________________________________________________7.Credits, permissions:Thanks to DarkNut, for an awesome GDR mod, and for allowing me to createthis mod, and thanks to TheMadGod, for the one mod I can't live without!Thanks to everyone on the Official forums, and the rest of the Morrowindcommunity.And thanks to Bethesda, for making this possible. As much as I hate ontheir cliffracers and slaughterfisies, thanks for the console! :)You have my permission to distribute this mod freely, however pleasedo not alter this esp and then release it changed. That will causeconfusion.A bigger question than wanting my permission would be the permissions ofDarknut and TheMadGod. Nothing in these esps is mine, save for thewritten dialogue and the scripts that I made. Those, you are completelyfree to use and redistribute, as long as it is in the form of anotheresp. I specifically revoke my right to credit in this mod. Although thisparticular patch is 100% made by me, you are free to plagiarize withoutcrediting me, as I know how difficult tracing back a bunch of differentauthors can be. So have fun!
Download Links:
Elricm: http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=4319
2010/1/4: ElricM link still working!