[RELz] Darknut's Greater Dwemer Ruins

Post » Fri May 27, 2011 8:01 pm

I wanted to go back to the portal terminus when I was done and see if there were solutions to some of the 'deadend' areas, but I never did. Next time ......

sieboldii
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Susan Elizabeth
 
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Post » Fri May 27, 2011 7:54 pm

I wanted to go back to the portal terminus when I was done and see if there were solutions to some of the 'deadend' areas, but I never did. Next time ......

sieboldii



Dead end areas?
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anna ley
 
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Post » Fri May 27, 2011 2:54 pm

No it does not conflict with My Dwemer textures

Ok, I'm set to start the MQ and I'll definitely chime in on the mod when I finish. Thanks a lot!
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Chantel Hopkin
 
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Post » Fri May 27, 2011 8:58 pm

Dead end areas?


Yes.

sieboldii
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hannah sillery
 
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Post » Fri May 27, 2011 3:20 pm

Darknut
That has to be the funnest ending to a morrowind youtube video ever. :coolvaultboy:
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emma sweeney
 
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Post » Fri May 27, 2011 7:45 pm

Darknut
That has to be the funnest ending to a morrowind youtube video ever. :coolvaultboy:


(Offtopic: Personally not as funny as http://www.youtube.com/watch?v=OvcEbMDauAw )

Darknut, do you have any plans to make a patch for The Mad God's House Dagoth Mod?
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renee Duhamel
 
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Post » Fri May 27, 2011 10:12 am

Okay, I'm really lost. I explored Odrosal first and picked up Keening easily, but apparently it's the *fake* Keening. So I did some more digging around, found the hidden Lava Core passageways, took them to their end, and now I'm in Dagoth Ur?! :blink: I kept going, thinking Keening must still be somewhere ahead, but now I'm in this chamber and Dagoth Ur's voice is speaking to me telling me to "COME TO THE HEART CHAMBER... AND BRING WRAITHGUARD, I HAVE NEED OF IT!" Whoa, whoa, I'm not ready to come to the heart chamber yet, buddy, I don't even have Keening yet, let alone Sunder! Am I way off track? Do I need to head back through the Odrosal Lava Core to resume my hunt for the real Keening?
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TRIsha FEnnesse
 
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Post » Fri May 27, 2011 5:52 pm

Okay, I'm really lost. I explored Odrosal first and picked up Keening easily, but apparently it's the *fake* Keening. So I did some more digging around, found the hidden Lava Core passageways, took them to their end, and now I'm in Dagoth Ur?! :blink: I kept going, thinking Keening must still be somewhere ahead, but now I'm in this chamber and Dagoth Ur's voice is speaking to me telling me to "COME TO THE HEART CHAMBER... AND BRING WRAITHGUARD, I HAVE NEED OF IT!" Whoa, whoa, I'm not ready to come to the heart chamber yet, buddy, I don't even have Keening yet, let alone Sunder! Am I way off track? Do I need to head back through the Odrosal Lava Core to resume my hunt for the real Keening?


The real keening "is" in Odrosal ...

That door in the Lava Core passageway that you can get to from the Odrosal side can't be opened without cheating!

If you were talking to Dagoth Ur you obviously got past that door.

Of course you can open it later from the Dagoth Ur side

I suggest you load a save from before you broke through that door.
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Francesca
 
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Post » Fri May 27, 2011 10:45 am

Tried this mod, but could not brave Dagoth Ur, it was a damn huge maze, I had no idea where to go or what to do. :P Any walktrough for it?
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Causon-Chambers
 
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Post » Fri May 27, 2011 8:36 pm

Tried this mod, but could not brave Dagoth Ur, it was a damn huge maze, I had no idea where to go or what to do. :P Any walktrough for it?


You thought it was too big? ... I can run through the whole mod in about 45 mins ..... I guess the fact that I know where everything is could be a factor :) :)


I plan on doing a walk through after its been out long enough.
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Susan Elizabeth
 
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Post » Fri May 27, 2011 9:29 pm

Quick question. Will Illuminated Windows or The Lighting Mod have any conflicts with this mod?
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Trey Johnson
 
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Post » Sat May 28, 2011 12:22 am

Quick question. Will Illuminated Windows or The Lighting Mod have any conflicts with this mod?


Not that I know of
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Alisha Clarke
 
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Post » Fri May 27, 2011 10:57 am

That door in the Lava Core passageway that you can get to from the Odrosal side can't be opened without cheating!


The door in the lava trap corridor with a non-operable wheel? I just reached through the bars of the door and turned the wheel on the other side to get through. I thought it was just another puzzle.

Guess I win the blue ribbon for ingenuity. :D

You thought it was too big? ... I can run through the whole mod in about 45 mins ..... I guess the fact that I know where everything is could be a factor smile.gif smile.gif


I have about eight hours invested in this mod and I haven't even found Sunder yet. I don't have a problem with the size of the thing... Daggerfall conditioned me for dungeons of this size years and years ago. It really is a fantastic mod, and expertly programmed... My only beef is with the puzzles. They're just too difficult! For example:

I've just come out of an enormous maze into an enormous room with an enormous Dwemeri apparatus in the middle of it. There's a rotating cylinder of death blocking off one half of the room, where I presumably need to go, and there's a wheel that I *think* I have to turn to shut it off... But I can't figure out how to get the wheel unstuck! My only thought is that I need another bottle of oil to grease the wheel, but there aren't any around. So my only recourse now is to spend another three hours going *back* through the maze, searching high and low for this phantom bottle of oil.

Now, I don't know if there actually IS a bottle of oil. That's just my best guess. Maybe there's some other item I need to find in order to turn the wheel. Or maybe the wheel is just a decoy and there's some other way to stop the cylinder from rotating, and I'm just wasting my time. Or maybe I'm not supposed to stop the cylinder from rotating at all and there's actually a secret passageway to get to the other side of the room. I have no idea! I'm completely stumped! I don't need a trail of breadcrumbs... but if you ever plan an update, a little nudge in the right direction in places like these might be nice. :)

(By the way, what IS the solution to this puzzle? I've been stuck on it for three hours now and I'd really like to know what I'm missing!)
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Scott Clemmons
 
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Post » Fri May 27, 2011 8:54 pm

I've searched Odrosol high and low and haven't been able to find the lubricant... help?


SPOILER


adlea donder: i retrieved Sunder first so-- there's a small space between the blade and the side where you can sqeeze thru if you time it right
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Lilit Ager
 
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Post » Fri May 27, 2011 3:56 pm

Now, I don't know if there actually IS a bottle of oil.

There is. I'm not sure where it was. Note that it doesn't actually look much like a bottle of oil, it uses the ordinary bottle mesh (http://www.uesp.net/w/images/MW-Icon-Misc_Com_Bottle_02.png, I think) so you might've ignored it at first.
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DAVId Bryant
 
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Post » Fri May 27, 2011 6:05 pm

The door in the lava trap corridor with a non-operable wheel? I just reached through the bars of the door and turned the wheel on the other side to get through. I thought it was just another puzzle.

Guess I win the blue ribbon for ingenuity. :D


Well I guess I stand corrected you can indeed open that gate! ... there is the tiniest spot where you can just get to it.

I'm happy to say I'm working on DNGDRv1 version 1.1 as we speak & this little oversite will be corrected & being able slip by the the boulder in Vemynal.



Aldea Donder PM me if you really want me to tell you how to get past the big machine in Vemynal


I never would have thought so but I have got more PM's & emails asking about the bottle of oil than just about anything else ... I find this very amusing since I didn't even try to hide it :P
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Rodney C
 
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Post » Fri May 27, 2011 12:17 pm

I found the oil right off, but there seemed to be more than one place where you could use it. After I used it I questioned my haste to do so.

sieboldii
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Nathan Risch
 
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Post » Fri May 27, 2011 10:46 am

I found the oil right off, but there seemed to be more than one place where you could use it. After I used it I questioned my haste to do so.

sieboldii


Will the new version include a compatibility patch for Mad God's Great House Dagoth mod? Such a pitty that my favorite mods are incompatible.
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Tracey Duncan
 
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Post » Fri May 27, 2011 7:05 pm

Will the new version include a compatibility patch for Mad God's Great House Dagoth mod? Such a pitty that my favorite mods are incompatible.



MoonAndStar already made a patch to make GHD work with DNGDR.

I tested it as far as making sure all the DNGDR stuff still worked with the patch installed but I didn't play the GHD storyline.

Fundamentally I think the 2 mods are about as 180 from each other as possible but MoonAndStar said he could make it work & keep the essence of both mods intact ... & it appears that he did.


So to answer your question ... No the the updated version of DNGDR won't have a patch for GHD
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Elina
 
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Post » Fri May 27, 2011 6:16 pm

How about updating GDR to work with latest version of NoM? (2.12) If I use the NoM version of DNGDR, NoM ceases to work completely.
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joseluis perez
 
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Post » Fri May 27, 2011 7:27 pm

How about updating GDR to work with latest version of NoM? (2.12) If I use the NoM version of DNGDR, NoM ceases to work completely.



NOM 2.12 is the one I use ..works for me
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Lucie H
 
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Post » Fri May 27, 2011 9:56 pm

Well, when I tried to run it. (I put DNGDR after NoM) I could not get any nourishment sources such as waterfalls, ponds, spots, kegs etc. to give me anything.
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Prisca Lacour
 
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Post » Fri May 27, 2011 2:46 pm

Well, when I tried to run it. (I put DNGDR after NoM) I could not get any nourishment sources such as waterfalls, ponds, spots, kegs etc. to give me anything.



DNGDR should be loaded before NOM, in fact NOM should prob be last on the load list.
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Crystal Birch
 
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Post » Fri May 27, 2011 7:13 pm

I have a question
I'm about to embark on the last step of this mode
Dagoth ur here I come!, love the mod, just wish there were more epicness in the rest of morrowind.

but I'm wondering if thre will be any problems with the save later if I use to remove the mod after I have completed it, will the game still recognize that I have finished the main quest and will there be any problems with sunder/keening?

just hoping that it won't revert totally so I could get duplicates and defeat ur again, that would be crazy weird
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Susan
 
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Post » Fri May 27, 2011 12:07 pm

Finally beat Dagoth Ur the other day with this mod, and boy, were those astral versions tough! Didn't help there were like a million of them either. I ran out of health pots, so I kept having to console-cheat to give myself more. :P

One last question--

Spoiler
Was there any way to get past the molten rock after Sunder besides having high speed and athletics? I'm afraid I had to cheat my way out of there too. :(

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Auguste Bartholdi
 
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