Some suggestions / complaints / bugs,
- Some traps are not expected / well placed
- Some traps kill but really shouldn't kill you instantly
- the ruins where the keening is found - the first lava trap - if you look up then you see an unfinished part.
- Fake keening does NOT kill NPCs when they equip it
- Oil does not stand out as oil (visited that place a few times till accidentally swooping over it)
- No player direction (Lots of Times Stuck With No-idea to go)
- I fell through the lift a few times and well... either died, or could not get out. (Sometimes Done By Saving On a Lift)
- Plays like Myst (Solving Puzzles and Moving In Between Rooms to get somewhere is not in my tastes personally)
- Keening room - Go to the bottom - Then You can't get up
- Map-view is messed up
- How you beat Dagoth now? (I also did not figure out how to get in Dagoths Dwemer Ruins, and where to go after travalling on the lifts too much)
- The wood things kind-a don't fit in
- buttons don't really fit in
- Some traps are not expected / well placed
If you expected it, it wouldn't be a trap now would it.- Some traps kill but really shouldn't kill you instantly
you base this on what?- the ruins where the keening is found - the first lava trap - if you look up then you see an unfinished part.
As big as this is there were bound to be a few boo boo's besides I expected you to be too dead to look up in that spot - Fake keening does NOT kill NPCs when they equip it
That would be a lot of scripting for 0 payback .... When would a NPC have it anyway?- Oil does not stand out as oil (visited that place a few times till accidentally swooping over it)
Then I did my job ... Did you want it to have a flashing light on it?- No player direction (Lots of Times Stuck With No-idea to go)
This is not a Oblivion Mod ... - I fell through the lift a few times and well... either died, or could not get out. (Sometimes Done By Saving On a Lift)
MW's collision detection leaves a lot to be desired but I really wanted the lifts & in all the beta testing they only rarely messed up so I kept them in the mod. I guess I should add a warning in the readme not to save on the lifts.- Plays like Myst (Solving Puzzles and Moving In Between Rooms to get somewhere is not in my tastes personally)
I never expected everyone to like it - Keening room - Go to the bottom - Then You can't get up
This is not an error ... its a ruin there is bound to be places you might not be able to get out of if you fell in.- Map-view is messed up
Only in Ak Chamber .... never could figure out why? I originally planned on disabling the map view for the whole mod but decided that might be pushing it- How you beat Dagoth now? (I also did not figure out how to get in Dagoths Dwemer Ruins, and where to go after travalling on the lifts too much)
You kill DU the same as you did in Vanilla MW ... its before & after that happens that is different in this mod.- The wood things kind-a don't fit in
I have to disagree with you there- buttons don't really fit in
I have to disagree with you there as well Lord U I'm sorry you had trouble finding your way around ... sounds to me like you missed most of the cool stuff.
Listen Everyone ..... I intended this mod to be challenging so if you want to be lead around Like vanilla Oblivion then this mod is not for you.