[RELz] Darknut's Greater Dwemer Ruins

Post » Fri May 27, 2011 4:17 pm

Darknuts's Greater Dwemer Ruins Volume 1

The Sixth House Ruins

By Mike "Darknut" Niccum

This mod affects Dwemer ruins Odrosal, Vemynal & Dagoth Ur in Main Quest timeline,
and it is my attempt to make the quest to find Kagrenac's Tools and destroy Dagoth Ur
a much more involved task.

You can expect to find much larger ruins to explore as well as traps, puzzles, and
a completely new final battle with Dagoth Ur featuring a new end sequence.
Never a dull moment. Oh, and did I mention traps. :)

Additionally, I made well over a 100 brand new custom meshes for this
including a new corridor tile set!

Please do not modifiy & release a different version of this MOD without my permission

Feel free to use the resources just give me credit



Requirements

Tribunal and Bloodmoon are REQUIRED

CONFLICTS

The following mods will NOT work with DN's GDR v1

Darknut's Dagoth Ur & Darknut's Dagoth Ur 2007
See Notices Below

Dagoth Ur Voice Add-On v1.0
See Notices Below

Sabregirls' Tougher Sixth House
the same areas are effected

Princess Stomper's Ghostgate
Ghostgate is "post" death of Dagoth Ur DN'sGDR is "Pre"

The Mad God's Great House Dagoth
I might make a patch in the future


Notices


"Dagoth Ur Voice Add-On v1.0" is integrated into this
mod so you will need to uncheck it in the Data Files Menu & failing
to do so will break this mod. ( integrating this was the only option ... really)

"Darknut's Unique Ash Vampires" is integrated into this
mod so you will need to uncheck it in the Data Files Menu & failing
to do so will cause doubling.

"Darknut's Dagoth Ur 2007" is integrated into this
mod so you will need to uncheck it in the Data Files Menu & failing
to do so will cause massive wierdness.

"Greater Dwemer Ruins Resources" is used & is included.

"GZ_dwemer_pack" was also used used in this mod.& is included.

"DN_GDR_Resource" was created & used & is included.

Vality7's 3d Map of Vvardenfell is used & is included.

GDR Resources & Ideas By Nedius are used used in this mod.& included.

If you are using a texture replacer that racially varies from the original Dwemer look, most of the newly added stuff will look out of place.

This plugin has been cleaned with TESAME & everything is as it should be

DO NOT reclean this or you will break the mod!



Suggested Addons not required but they will make the experience better X 10

Azura Creature and Statue Replacer by Westly

Creatures 9 by Piratelord (works great but make sure DNGDRv1 is loaded after Creatures

Pursuit Enhanced by Yacoby ( this is a must have if you want realistic acting baddies)

Real Wildlife2b by Nedius ( I'm not going to say why you would need this type of mod in a dungeon crawl ... just get it :-) )

Neo's Unique Creatures by Neoptolemus

Companions

This mod is companion compatible & I've spent a lot of time trying to make as compatible as possible. All companions should work including Julan Ashlander Companion 1.2



Nessessities of Morrowind

Included is a seperate esp "DN-GDRv1_NOM" use this if you are using NOM
( Only use one or the other ESP's not both )


Load Order

This mod needs to be the last Dwemer Mod loaded

This mod has be tested with over 230 mods installed! I would say that covers most all of the popular mods out there.

You definitely will need to load this mod after any mod that effects Odrosal, Vemynal or Dagoth Ur. This mod edits the "Endgame" script & the "LorkhanHeart" script so it must be loaded after any other mod that might replace these with the vanilla scripts!


Playing the Plugin


*** Warning ***

Using the console & cheating to get past stuff WILL BREAK THIS MOD!

There are nearly 200 scripts in this mod & a lot of them are dependent on each other.
so if you cheat most of the cool stuff won't work & the mod will svck!

This Mod is designed to be installed & played "BEFORE" you go to
Odrosal, Vemynal or Dagoth Ur for the first time, so if you've already
finished the main quest you will need to start a new game.

These three ruins are now much Bigger & Meaner I suggest that you

SAVE A LOT ...... you have been warned!

Edit 12-3-07

This was just brought to my attention by Shasta Thorne:

If you use Emma's Vvardenfell Travel Agency mod
to get past traps you may be stuck in you will not be able to Levitate or use recall after that so I would suggest that you
refrain from the temptation if you use Emma's mod


You need to be at least level 25 before taking on these ruins.

I have successfully beat all three ruins including the final battle with DU with a level 25 battlemage (without cheating of course) I died quite a few times but it is possible. It was very very hard though & having the right strategy & equipment was paramount.

The best advice I can give is "Pay attention to everything"

Credits


Beta Testers

Ironed maidens
LostInFangorn
Midgetalien
Nedius
xeth-ban

I would like to thank all the beta testers for all their help & suggestions.

These are bullet points from the readme file .. please read the full readme included in the zip before playing


Here is the Official Trailer for DN's GDR V1 low res http://www.youtube.com/watch?v=ZUy6RenrYuc

full DVD Widescreen Res http://planetelderscrolls.gamespy.com/View.php?view=Videos.Detail&id=120


PES http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6068

EricM http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=4130




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Alexis Acevedo
 
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Post » Fri May 27, 2011 1:39 pm

Awesome!!!! :blink:
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Samantha Wood
 
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Joined: Sun Oct 15, 2006 5:03 am

Post » Fri May 27, 2011 11:50 am

YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THANK GOODNESS!!!!!!

Great work darknut :goodjob: :goodjob: :goodjob: :goodjob: :goodjob:
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ILy- Forver
 
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Joined: Sun Feb 04, 2007 3:18 am

Post » Fri May 27, 2011 6:50 pm

This can't be! :thisissparta:

This weekend is soo gonna be spent with Morrowind!

Major Kudos to you mate! And Thanx!
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sally R
 
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Joined: Mon Sep 25, 2006 10:34 pm

Post » Sat May 28, 2011 12:16 am

Glad to see it in the final form. I just want to make sure that everybody understands. SAVE OFTEN. I lost numerous characters in Beta Testing. It is worth the download and changes the entire last three ruins you have to fight through. Enjoy!



LiF
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Jason Rice
 
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Post » Fri May 27, 2011 10:08 pm

Yay!

Sorry I didn't got to testing it before its release. :shrug:
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neen
 
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Post » Fri May 27, 2011 6:30 pm

Congratulations on this release, I think it will greatly add to the game play. :intergalactic:
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Josh Lozier
 
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Joined: Tue Nov 27, 2007 5:20 pm

Post » Fri May 27, 2011 10:01 pm

Congratulations on this release, I think it will greatly add to the game play. :intergalactic:


Oh, trust me...it will.

I'm ready to add the final to my game, too. :goodjob:
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Rach B
 
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Post » Fri May 27, 2011 11:29 pm

Cool!!! Glad to see this one released!! This is definetly goin in! You rock DN!!!!!! :celebration:
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Annick Charron
 
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Post » Fri May 27, 2011 12:20 pm

What to say more than "i'm downloading right now yeah ^^"

Thx Darknut :foodndrink:
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Penny Wills
 
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Joined: Wed Sep 27, 2006 6:16 pm

Post » Fri May 27, 2011 7:47 pm

is this compatible with my mod http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=4116
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liz barnes
 
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Joined: Tue Oct 31, 2006 4:10 am

Post » Fri May 27, 2011 7:42 pm

It looks awesome indeed, downloaded to be installed. :celebration: :foodndrink:

Now for the part that will get me Boo and Hisses from 99.99% of the forum.(I'm that
00.01% :D )

From what i have seen in the textures folders you use textures that will replace
Connarys textures for dwemer ruins. Well only in those three dwemer ruins that
are changed by you because you named your textures differentley then the Vanila
textures. So all other dwemer ruins will look like i would like to see them i guess,
but still i like my texture packs. :(

And no this will not stop me from installing and using your Mod. :D
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Roberta Obrien
 
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Joined: Tue Oct 23, 2007 1:43 pm

Post » Fri May 27, 2011 10:19 am

It looks awesome indeed, downloaded to be installed. :celebration: :foodndrink:

Now for the part that will get me Boo and Hisses from 99.99% of the forum.(I'm that
00.01% :D )

From what i have seen in the textures folders you use textures that will replace
Connarys textures for dwemer ruins. Well only in those three dwemer ruins that
are changed by you because you named your textures differentley then the Vanila
textures. So all other dwemer ruins will look like i would like to see them i guess,
but still i like my texture packs. :(

And no this will not stop me from installing and using your Mod. :D



Non of the textures in this mod replace any of the vanilla textures.

But I made all the custom textures so they go with the original Dwemer look & of course they work with my own Dwemer texture mod.

connary's textures are close to the same range of colors as the original textures so it will prob look OK .... I haven't tested this though
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RObert loVes MOmmy
 
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Post » Sat May 28, 2011 12:24 am

PES posted
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Lori Joe
 
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Post » Sat May 28, 2011 12:33 am

Have you done any other ruins so far,or are they only WIPs for now?
Also,what ruins do you plan to do next?And after the Dwemer ruins,will you do any other dungeons,like vampire lairs,Sixth House caves,Daedric shrines or the Dunmer strongholds?I cant wait to play this!
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Chloe Lou
 
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Post » Fri May 27, 2011 2:30 pm

Great job.
I have to start a new character right now just to experience this.
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StunnaLiike FiiFii
 
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Joined: Tue Oct 31, 2006 2:30 am

Post » Fri May 27, 2011 10:45 pm

Yay! :celebration: I've been looking forward to this; now I just have to get a character far enough to try this out. Thanks!
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Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Fri May 27, 2011 11:24 pm

Have you done any other ruins so far,or are they only WIPs for now?
Also,what ruins do you plan to do next?And after the Dwemer ruins,will you do any other dungeons,like vampire lairs,Sixth House caves,Daedric shrines or the Dunmer strongholds?I cant wait to play this!



Have I done any other ruins??!! :rofl::banghead::rofl: That would be a Negative .... the smoke in my brain from this one hasn't even cleared yet :bolt: :P
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lauraa
 
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Post » Fri May 27, 2011 4:40 pm

What! Are you kidding Darknut!!!?!?

I thought that you already did all of them! OMG let down!

:lol:
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roxxii lenaghan
 
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Joined: Wed Jul 05, 2006 11:53 am

Post » Fri May 27, 2011 5:19 pm

Thanks for this Darknut - DL'ing now and can't wait to try it!
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CArlos BArrera
 
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Post » Fri May 27, 2011 11:49 pm

Does this alter the quests or the location of quest items when you need to enter these ruins in the Temple Quests? An example would be the quest for the Crosier of St. Llothi, which you have to find in the Inner Tower of Dagoth Ur. In other words, there are a couple of times you might need to enter these ruins when not on track for the Main Quest's endgame. Any conflicts in this case?

Thanks in advance for your reply :)

ciao,
Salamandar
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Tanika O'Connell
 
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Joined: Fri Jan 26, 2007 1:34 am

Post » Fri May 27, 2011 4:07 pm

Does this alter the quests or the location of quest items when you need to enter these ruins in the Temple Quests? An example would be the quest for the Crosier of St. Llothi, which you have to find in the Inner Tower of Dagoth Ur. In other words, there are a couple of times you might need to enter these ruins when not on track for the Main Quest's endgame. Any conflicts in this case?

Thanks in advance for your reply :)

ciao,
Salamandar



I did not alter any of the Temple quest stuff except for 1 thing ..... you might have a harder time getting "into" & "around in" Dagoth Ur than you did before.
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Philip Lyon
 
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Post » Fri May 27, 2011 9:38 pm

Here is a version of Grumpy's ring of level playing that I modified to work with DN's GDR.

So if you want to try DNGDR but don't want to play the whole main quest again use this.

Start a new game & before you leave the census office grab one of the rings on the table & put it on.

There are 2 rings that will work for DNGDR ..... "DNGDR level 25" & "DNGDR level 50" don't use any of the other rings.



http://rapidshare.com/files/70370524/DNGDR_RingsofLevel.zip.html
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bimsy
 
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Post » Fri May 27, 2011 2:07 pm

Wow... it's out!? This is a fantastic addition to Morrowind.
Ever since I first read about this it was something I have been anticipating, I must get it now..! *Downloading*

Can't wait to start a new game..
Thank you Darknut!
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Jordyn Youngman
 
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Post » Fri May 27, 2011 6:14 pm

Just stuck my (too low level) toe into this...ouch, my poor toe, but this looks very cool. Can't wait to give it a further look with some, you know, buffness.

-m
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Eric Hayes
 
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