[RELz] Darknut's Greater Dwemer Ruins thread 2

Post » Tue May 17, 2011 5:09 am

http://www.gamesas.com/index.php?showtopic=0


Darknuts's Greater Dwemer Ruins Volume 1

The Sixth House Ruins

By Mike "Darknut" Niccum

This mod affects Dwemer ruins Odrosal, Vemynal & Dagoth Ur in Main Quest timeline,
and it is my attempt to make the quest to find Kagrenac's Tools and destroy Dagoth Ur
a much more involved task.

You can expect to find much larger ruins to explore as well as traps, puzzles, and
a completely new final battle with Dagoth Ur featuring a new end sequence.
Never a dull moment. Oh, and did I mention traps. smile.gif

Additionally, I made well over a 100 brand new custom meshes for this
including a new corridor tile set!

Please do not modifiy & release a different version of this MOD without my permission

Feel free to use the resources just give me credit



Requirements

Tribunal and Bloodmoon are REQUIRED

CONFLICTS

The following mods will NOT work with DN's GDR v1

Darknut's Dagoth Ur & Darknut's Dagoth Ur 2007
See Notices Below

Dagoth Ur Voice Add-On v1.0
See Notices Below

Sabregirls' Tougher Sixth House
the same areas are effected

Princess Stomper's Ghostgate
Ghostgate is "post" death of Dagoth Ur DN'sGDR is "Pre"

The Mad God's Great House Dagoth
I might make a patch in the future


Notices


"Dagoth Ur Voice Add-On v1.0" is integrated into this
mod so you will need to uncheck it in the Data Files Menu & failing
to do so will break this mod. ( integrating this was the only option ... really)

"Darknut's Unique Ash Vampires" is integrated into this
mod so you will need to uncheck it in the Data Files Menu & failing
to do so will cause doubling.

"Darknut's Dagoth Ur 2007" is integrated into this
mod so you will need to uncheck it in the Data Files Menu & failing
to do so will cause massive wierdness.

"Greater Dwemer Ruins Resources" is used & is included.

"GZ_dwemer_pack" was also used used in this mod.& is included.

"DN_GDR_Resource" was created & used & is included.

Vality7's 3d Map of Vvardenfell is used & is included.

GDR Resources & Ideas By Nedius are used used in this mod.& included.

If you are using a texture replacer that racially varies from the original Dwemer look, most of the newly added stuff will look out of place.

This plugin has been cleaned with TESAME & everything is as it should be

DO NOT reclean this or you will break the mod!


Suggested Addons not required but they will make the experience better X 10

Azura Creature and Statue Replacer by Westly

Creatures 9 by Piratelord (works great but make sure DNGDRv1 is loaded after Creatures

Pursuit Enhanced by Yacoby ( this is a must have if you want realistic acting baddies)

Real Wildlife2b by Nedius ( I'm not going to say why you would need this type of mod in a dungeon crawl ... just get it :-) )

Neo's Unique Creatures by Neoptolemus

Companions

This mod is companion compatible & I've spent a lot of time trying to make as compatible as possible. All companions should work including Julan Ashlander Companion 1.2



Nessessities of Morrowind

Included is a seperate esp "DN-GDRv1_NOM" use this if you are using NOM
( Only use one or the other ESP's not both )


Load Order

This mod needs to be the last Dwemer Mod loaded

This mod has be tested with over 230 mods installed! I would say that covers most all of the popular mods out there.

You definitely will need to load this mod after any mod that effects Odrosal, Vemynal or Dagoth Ur. This mod edits the "Endgame" script & the "LorkhanHeart" script so it must be loaded after any other mod that might replace these with the vanilla scripts!


Playing the Plugin


*** Warning ***

Using the console & cheating to get past stuff WILL BREAK THIS MOD!

There are nearly 200 scripts in this mod & a lot of them are dependent on each other.
so if you cheat most of the cool stuff won't work & the mod will svck!

This Mod is designed to be installed & played "BEFORE" you go to
Odrosal, Vemynal or Dagoth Ur for the first time, so if you've already
finished the main quest you will need to start a new game.

These three ruins are now much Bigger & Meaner I suggest that you

SAVE A LOT ...... you have been warned!

Edit 12-3-07

This was just brought to my attention by Shasta Thorne:

If you use Emma's Vvardenfell Travel Agency mod
to get past traps you may be stuck in you will not be able to Levitate or use recall after that so I would suggest that you
refrain from the temptation if you use Emma's mod

You need to be at least level 25 before taking on these ruins.

I have successfully beat all three ruins including the final battle with DU with a level 25 battlemage (without cheating of course) I died quite a few times but it is possible. It was very very hard though & having the right strategy & equipment was paramount.

The best advice I can give is "Pay attention to everything"

Credits


Beta Testers

Ironed maidens
LostInFangorn
Midgetalien
Nedius
xeth-ban

I would like to thank all the beta testers for all their help & suggestions.

These are bullet points from the readme file .. please read the full readme included in the zip before playing


Here is the Official Trailer for DN's GDR V1 low res http://www.youtube.com/watch?v=ZUy6RenrYuc

full DVD Widescreen Res http://planetelderscrolls.gamespy.com/View...tail&id=120


PES http://planetelderscrolls.gamespy.com/View...ail&id=6068

EricM http://www.elricm.com/nuke/html/modules.ph...ls&lid=4130

User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Tue May 17, 2011 2:40 am

This is a continuation to the old thread right?

Some questions I have about this great mod:

1. After the
Spoiler
big fiery boulder
falls, what exactly are you suppose to do? I'm stuck at this part at the moment.

2. Is the first
Spoiler
Keening
you pick up a fake?

3. In the ruin that
Spoiler
Keening
is, one of the nobs reads that I need to find some sort of
Spoiler
Lubricant
, where might that be?
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Tue May 17, 2011 2:59 pm

This is a continuation to the old thread right?

Some questions I have about this great mod:

1. After the
Spoiler
big fiery boulder
falls, what exactly are you suppose to do? I'm stuck at this part at the moment.

2. Is the first
Spoiler
Keening
you pick up a fake?

3. In the area that
Spoiler
Keening
is, one of the nobs reads that I need to find some sort of
Spoiler
Lubricant
, where might that be?


1.
Spoiler
You're meant to run as fast as you can and get out of there before the boulder crushes you or blocks the entrance, at least that's what I did.


2.
Spoiler
Yep, the real Keening's tough to find too. Be persistant, keep looking and you'll find it eventually


3. I think you need a
Spoiler
bottle of oil
, look around until you find it. I think it's
Spoiler
in one of the towers
.

It's been almost a year since I played this though so my memory is a little fuzzy, thanks for the mod Darknut, it's awesome.
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Tue May 17, 2011 4:05 am

1.
Spoiler
You're meant to run as fast as you can and get out of there before the boulder crushes you or blocks the entrance, at least that's what I did.


2.
Spoiler
Yep, the real Keening's tough to find too. Be persistant, keep looking and you'll find it eventually


3. I think you need a
Spoiler
bottle of oil
, look around until you find it. I think it's
Spoiler
in one of the towers
.

It's been almost a year since I played this though so my memory is a little fuzzy, thanks for the mod Darknut, it's awesome.


Ah, I didn't even notice the
Spoiler
red boulder
until right when it fell. Guess I'll use TGM to sneak around it since I don't have any other saves close to that spot. ^_^

Thanks for your quick response!


It's a bit odd there doesn't seem to be mention anything about that
Spoiler
keening
being fake. Even fake soul gems say "fake" on their names. (Ah, didn't notice that it didn't have any magical powers...)

Also the ladders. Using the ladders is a bit tedious, maybe having it be a simple one key press action that brings you to the next cell, or at least to the top of the ladder.

I'm also getting errors that pop up around those Steam Centurions, luckily it doesn't crash the game.
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Tue May 17, 2011 6:58 am

You could use TCL to get around it, that'd probably be easier.
Hah, I saved my game before I picked up or pressed anything. Trust me, you'll learn to detect Darknut's sinisterly cruel traps towards the end of it.

If you click on the ladders it should take you to the top.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Tue May 17, 2011 2:16 am

You could use TCL to get around it, that'd probably be easier.
Hah, I saved my game before I picked up or pressed anything. Trust me, you'll learn to detect Darknut's sinisterly cruel traps towards the end of it.

If you click on the ladders it should take you to the top.


You can practically walk all the way around the
Spoiler
fire boulder
except for one little spot right by the door, only need TGM for that part.

I was able to find the
Spoiler
real keening
, though I have no clue how I'm suppose to find it without TCL, unless those rocks magically disappear I have no clue what to do there. (Ah, I need to use levitation magic I see.

Ah found the bottle of oil, I thought it was just an empty bottle so didn't bother looking at it before.

Yeah the ladders take you to the top if you click them, though you have to click yes every time to do so, for whatever the reason.


Okay, now I'm stuck at this part, the part where there's a trap floor that throws you into lava and a fence door at the end with a broken lever, what am I suppose to do there?
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Tue May 17, 2011 10:17 am

You can practically walk all the way around the
Spoiler
fire boulder
except for one little spot right by the door, only need TGM for that part.

I was able to find the
Spoiler
real keening
, though I have no clue how I'm suppose to find it without TCL, unless those rocks magically disappear I have no clue what to do there. (Ah, I need to use levitation magic I see.

Ah found the bottle of oil, I thought it was just an empty bottle so didn't bother looking at it before.

Yeah the ladders take you to the top if you click them, though you have to click yes every time to do so, for whatever the reason.


Okay, now I'm stuck at this part, the part where there's a trap floor that throws you into lava and a fence door at the end with a broken lever, what am I suppose to do there?


You have to actually "think" for a change in this mod ... there are plenty of clues if you pay attention & are cunning enough to recognize them ... but you won't be lead around like Oblivion does.

DNDGR doesn't react well to cheating with the console at all ... so if you keep cheating to get past stuff you eventually "will" break the mod!
There are over 200 scripts & a lot of them are triggered by what the player does or doesn't do at a given spot. .... so if you happen to "cheat" in the wrong place & a script doesn't fire that was supposed to its like a domino effect .... & the whole mod is ruined.

You've been warned .... so if you keep cheating & get stuck somewhere because a script doesn't work ... don't blame me.

good luck
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Tue May 17, 2011 9:41 am

I finally beat it, that was shear torture!



At least I got two over powered arrows from it, bound to find some use for those. -_-


-edit:

This seemed to mess up my levitation spell, now when I cast it it says I cannot use levitation here, mark and recall still work. The only part I cheated on was the fire boulder part, could that have messed it up? The levitation spell was working fine after that. Though after I defeated Dragoth Ur and left to a room which I was able to use recall in it stopped working.
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Tue May 17, 2011 4:06 am

I finally beat it, that was shear torture!



At least I got two over powered arrows from it, bound to find some use for those. -_-


-edit:

This seemed to mess up my levitation spell, now when I cast it it says I cannot use levitation here, mark and recall still work. The only part I cheated on was the fire boulder part, could that have messed it up? The levitation spell was working fine after that. Though after I defeated Dragoth Ur and left to a room which I was able to use recall in it stopped working.


open the console & type "EnableLevitation" without the quotes .... you must have teleported out before you hit a cell that turned it back on.

I suspect you missed a lot of the mod ..as fast as you got thru it ....
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Tue May 17, 2011 5:31 am

I'll try that, thanks.

Since the front door to Dagoth Ur wouldn't open I happened upon another way in and somehow stumbled upon Dagoth Ur himself in one of the caverns daring to ask me why I've come unprepared. Too many secret passageways and possible ways to go for one mind to handle. :wacko:
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Tue May 17, 2011 12:54 am

Bump.


Spoiler
I think I found the key, the yellow dwemer tube, to make my way to the lower parts of the Ur's citadel, but I still can't open the spheres to go any further
. Help please?? :D
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Tue May 17, 2011 2:15 am

Bump.


Spoiler
I think I found the key, the yellow dwemer tube, to make my way to the lower parts of the Ur's citadel, but I still can't open the spheres to go any further
. Help please?? :D



Spoiler
Green not yellow

User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Tue May 17, 2011 1:12 pm

Quick question: The readme says you have to start a new game if you're on vista. I'm on windows 7 and I want to know if I'll have whatever issue vista users were having or if it's been fixed already. Thanks in advance.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Tue May 17, 2011 12:24 pm

Quick question: The readme says you have to start a new game if you're on vista. I'm on windows 7 and I want to know if I'll have whatever issue vista users were having or if it's been fixed already. Thanks in advance.


Vista was really bad when that readme was written ... not a problem now .. with patched up vista or win 7
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Tue May 17, 2011 3:30 am

Quick question...I'm in a room with portals and eventually wound up in
Spoiler
Solstheim
is this supposed to happen?
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Tue May 17, 2011 3:08 pm

Vista was really bad when that readme was written ... not a problem now .. with patched up vista or win 7

Cool.
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Tue May 17, 2011 12:57 am

Quick question...I'm in a room with portals and eventually wound up in
Spoiler
Solstheim
is this supposed to happen?

yes
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Tue May 17, 2011 6:17 am

You have to actually "think" for a change in this mod ... there are plenty of clues if you pay attention & are cunning enough to recognize them ... but you won't be lead around like Oblivion does.

I don't mind thinking, I actually like it a lot. My problem is with traps that require that I literally has 100 in speed or the boots of blinding speed. My problem is with puzzles that I actually need to die in order to find the clue to solve them. My problem is with even the subtlest little mistake I end up dead and have recieved no warning that such an action would kill me.

I'm also a little offended that you needed to resort to turning off Levitation and Teleportation rather than allowing them to be one of multiple acceptable solutions.
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Tue May 17, 2011 1:25 am

I am stuck.

I have just retrieved Keening from Odrosal and have now entered Vemynal. I am in an area you would call a maze, with walls that shift like doors and I can't seem to make any further progress. There is one area where I can go up a ladder but when I reach the top of the ladder the metal door only swings open which leaves me stuck in the hole - The ladder only permits me to travel back down and I cannot jump up and out of this hole.

Levitation magic doesn't work in this area.

Please help - I have been loving this mod so far, especially as this is my first play through of Morrowind. If this post it too ambiguous, just let me know and I will try to provide more information.

Edit: Not to worry, I've gotten passed it and retrieved Sunder - Now on to Dagoth Ur.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Tue May 17, 2011 3:00 pm

I'm in Vemynal and can't proceed any further. I've got the key and opened the 100 point lock with it (the door that is just after that rattling elevator). However in the next room (the massive room with the engine cutting the room in half) I can't find a way to get to the other side of the room. There's one crank which doesn't work, and a button which is a trap (In the Torque Tube Core area). What can I do?

I tried going back but unless I use the rattling elevator to go down, I'm kinda stuck. And I don't want to use this elevator because something tells me I'll have to use it later when escaping this facility.

EDIT: 3 hours later....still stuck.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Tue May 17, 2011 12:41 am

Bump, it's very frustrating. :(
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Tue May 17, 2011 3:48 am

I remember that nasty tunnel. There's a (non-boobytrap) switch somewhere near the elevator you arrived in. There's a small ramp or ladder up, IIRC. I did peek in the CS to find it, I think. "Exhaustive search" is good advice for GDR - there are important things hidden away. And save often, as there are nasty traps that you'll run in to by searching every nook and cranny.

The worst part for me was the maze...
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Tue May 17, 2011 11:18 am

You mean the elevator way back at the start of this area? Because the room I'm talking about is accessed through a door with 100 pt lock, which takes you to this room with a large revolving object in the middle, and then a door which leads to the Torque Tube Core area.
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Tue May 17, 2011 1:50 am

Sorry, I thought of an earlier area for some reason (the one where there is a red barrier coming towards you through a long tunnel after you have descended a long way by elevator).

Hm, I don't remember enough about that area OTOH.
User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Tue May 17, 2011 12:24 pm

I've taken some pictures to explain myself better.

I'm in http://img820.imageshack.us/i/mgescreenshot8.png/ If I look from these bars http://img576.imageshack.us/i/mgescreenshot9.png/ in half by that machine. I can go down to the http://img819.imageshack.us/i/mgescreenshot11.png/using http://img16.imageshack.us/i/mgescreenshot10.png/, however I don't know how I can get to the left side (which is the side I need to get to). There are two control units, one with http://img828.imageshack.us/i/mgescreenshot12.png/and one with http://img440.imageshack.us/i/mgescreenshot13.png/. The button just electrocutes me, whilst I can't move the crank.

Then http://img412.imageshack.us/i/mgescreenshot14.png/ but I couldn't find any buttons.
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lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

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