[Question]Darknut's textures permission+Looking for texture

Post » Mon Jun 02, 2014 12:00 pm

Hello,

I recently started working on official plugins compilation which would include some optional stuff, for example high-res textures. And since I thought about releasing it to public, I wanted to ask if someone knows if Darknut permits distributing his textures in other people's work? I went through several of his mod posts and readmes, but there is no mention about usage or credits.

Also I have one more question. Does anyone have or would be willing to create high-res texture for Helm of Tohan, or smoothed mesh for Master Index? As these are the final bits left.

Of course, I would also like to know if such compilation would be welcomed, or if it would be useless.

Thanks in advance for your input :)

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Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Mon Jun 02, 2014 9:18 am

Send Darknut a PM here. He still logs in occasionally. (last here 20 days ago)

He has shared his resources before, like all the stuff he created for GDR, but his textures might be another story.

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Robert Garcia
 
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Joined: Thu Oct 11, 2007 5:26 pm

Post » Mon Jun 02, 2014 2:31 pm

I guess you've seen Alaisiagae's Master Index retexture?

Not sure if these fit your bill:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=641 by Adul, Starcon5, Holy Knight
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7511 by Moon
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Jynx Anthropic
 
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Post » Mon Jun 02, 2014 11:00 am

I actually sent him PM (yet regarding different thing), but he hasn't been online since then. So I can send him one, but since it is not certain when will I get the answer, I thought I'll ask here if someone knows. Thanks :)

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[Bounty][Ben]
 
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Joined: Mon Jul 30, 2007 2:11 pm

Post » Mon Jun 02, 2014 4:38 pm

Yeah, already included ;)

But it would be nice to have smoother mesh too. I actually have one, but it is weirdly UV mapped and I'm not skilled enough to remap it to work with master index texture.

Thanks for the replacers, but I would prefer to keep the vanilla look and add high-res texture only :)

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daniel royle
 
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