[WIPz] Darknut World Textures

Post » Tue Feb 01, 2011 4:53 pm

Difinitelly my choice when it's done... it's just what I like in moddding.... do not change too much. Just enhance.
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Mandi Norton
 
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Post » Tue Feb 01, 2011 9:10 pm

http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot5-1.jpg (these are the vanilla textures with a Displacement map applied to them)


Could you explain how it is done? Would the effect of the displacement map be calculated by the Morrowind engine, or do you apply the full effect beforehand?

Cheers,

Swiveller
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NO suckers In Here
 
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Post » Tue Feb 01, 2011 5:04 pm

I think the effect is done to the texture not the actual ground mesh.... As far as I am aware MW engine cant do any sort of bump mapping without a reflection map in place.
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Christina Trayler
 
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Post » Tue Feb 01, 2011 12:30 pm

I think the effect is done to the texture not the actual ground mesh.... As far as I am aware MW engine cant do any sort of bump mapping without a reflection map in place.


Truth
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KIng James
 
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Post » Tue Feb 01, 2011 6:47 am

Screens are cool!
But i think that the Imp. textures are dark than original. Maybe you can make them a bit light?
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Josh Dagreat
 
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Post » Tue Feb 01, 2011 7:51 am

This looks wonderful, Darknut!:goodjob: I've always appreciated your fidelity to the original Bethesda concepts in your retextures, and these again look very faithful to the original.
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Destinyscharm
 
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Post » Tue Feb 01, 2011 3:04 pm

I'll be watching this mod as it develops. Love your work, Darknut :)
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Lance Vannortwick
 
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Post » Tue Feb 01, 2011 7:41 pm

Excellent work darknut, please see it through. I have used many of your textures since original release. Will you be posting a link to elric ? I do hope so as I no longer use PES.
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Calum Campbell
 
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Post » Tue Feb 01, 2011 9:14 pm

Looking good! I especially liked the imperial textures in the courtyard pic. Some modders go for their personal view of what morrowind should look like; to me all of these are more thna welcome, the more the merrier.
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Mariana
 
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Post » Tue Feb 01, 2011 10:46 am

I'm still working on these as well ..... things have taken a little different turn now though



http://i61.photobucket.com/albums/h61/TheDarknut/balmoraFlat.jpg

http://i61.photobucket.com/albums/h61/TheDarknut/balmora3D.jpg
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KU Fint
 
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Post » Tue Feb 01, 2011 9:02 pm

http://i61.photobucket.com/albums/h61/TheDarknut/balmora3D.jpg



Oooh, uneven looking. Nicely done.


B)
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ashleigh bryden
 
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Post » Tue Feb 01, 2011 9:54 am

More great work from my favorite modder. :)
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Deon Knight
 
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Post » Tue Feb 01, 2011 10:12 am

I'm still working on these as well ..... things have taken a little different turn now though
http://i61.photobucket.com/albums/h61/TheDarknut/balmoraFlat.jpg

http://i61.photobucket.com/albums/h61/TheDarknut/balmora3D.jpg

That looks interesting! I noticed something "killed" the shadows around the houses - any idea what?
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Justin
 
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Post » Tue Feb 01, 2011 1:05 pm

That looks interesting! I noticed something "killed" the shadows around the houses - any idea what?

Looks like the ground is covered by a mesh.
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saxon
 
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Post » Tue Feb 01, 2011 6:06 pm

Looks like the ground is covered by a mesh.

Like the multi-layered-alphaed technique (there was a thread about that a while ago - yours? - forgot the proper name :embarrass: )? I know DN is fond of displacement maps - I hope the above technique is actually using displacement maps, not multi-layers...
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April
 
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Post » Tue Feb 01, 2011 4:11 pm

Definately not layers, seems to be the same thing he's working on in http://www.gamesas.com/bgsforums/index.php?showtopic=880659thread. Looks very interesting.
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Victoria Vasileva
 
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Post » Tue Feb 01, 2011 11:39 pm

So glad to see this is still being worked on. Can't hardly wait for the finished product.
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Jessica Nash
 
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Post » Tue Feb 01, 2011 2:56 pm

update ... only 467 more textures to go :P
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quinnnn
 
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Post » Tue Feb 01, 2011 10:53 pm

update ... only 467 more textures to go :P


Wow. Im really interested how you made everything so...vivid.

Hurry up with those please!
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Jack Moves
 
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Post » Tue Feb 01, 2011 9:55 pm

These do indeed look great I like the new BC stuff! Good work! :goodjob:
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Steven Nicholson
 
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Post » Tue Feb 01, 2011 11:34 am

Very nice Connary, I love your textures.
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Roddy
 
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Post » Tue Feb 01, 2011 4:18 pm

Very nice Connary, I love your textures.

:rofl:
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Josee Leach
 
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Post » Tue Feb 01, 2011 6:55 pm

These look lovely! Love the BC stuff. The only thing that bugs me a bit is the Ashland retexture, it's kind of ... "strong", I'd personally like a softer version.
All in all, this is some great work!


Very nice Connary, I love your textures.


Ouch.
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roxxii lenaghan
 
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Post » Tue Feb 01, 2011 10:30 am

Very nice Connary, I love your textures.


I like connary's texture too
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Ally Chimienti
 
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Post » Tue Feb 01, 2011 11:53 pm

nice texxtures, bittercoast specifically nice to me. :D
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Alex [AK]
 
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