-clip-
Also here is a beta of My BC scum mod ... makes the scum transparent so you see the water under it ... looks really cool with MGE water!
Adds new lily pads ..... will work with what ever textures you use ... no textures are included with the beta.
This only effects the scum around Seyda Neen
http://rapidshare.com/files/238018910/DN_scum.zip
Very nice effect, Darknut! :thumbsup: :thumbsup:
I'm using MGE v3.8-rev0116 with phal's latest water shader, and Connary's BC Landscapes - everything appears as it should with the added benefit of just enough surface transparency.
Moving thru the scum now also allows the water ripples to show.
I traveled up the coast beyond Seyda Neen and still observed the water reflection on the scum, so it appears to affect more of the pond scum than just around Seyda Neen (which is fine with me). :shrug:
The only visual anomaly I noticed was where the sun reflection off the pond water surface intersected with animated flora - there's a solid white ghost underlying where the flora would normally be rendered without the animation; the entire plant is rendered properly, it just looks like a white shadow under the plant edges. Likely something to do with the shaders interacting that isn't normally visible with the stock scum mesh.
Would it be possible to darken the reflection a bit? As it is now, the sun reflection is almost white - a more murky reflection might help make the water seem more like stagnant still pools.