There are some very good World replacers out there already so you might ask why bother ......well I the like look of vanilla MW I just want higher detail plus its really fun trying to kick some life into those old textures.
Not counting the textures I've already released there are nearly 1400 textures left to do, so that being the case I think I will release these in sub groups.
Probably Land, Architecture, Flora ...etc
So I'm making it official with a WIP thread ... here are a few screens to hopefully wet your appetite.
http://i61.photobucket.com/albums/h61/TheDarknut/Ash.gif
http://i61.photobucket.com/albums/h61/TheDarknut/Imp01.gif
http://i61.photobucket.com/albums/h61/TheDarknut/Imp02.gif
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot3-2.jpg
EDIT
More Screens
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot5-1.jpg (these are the vanilla textures with a Displacement map applied to them)
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot11-2.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot6-1.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot7-1.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot8-1.jpg
EDIT
Well I've been in "Texture" mod lately and since I'm waiting for permission to finish Betterclothes I've been working on My world texture mod again.
here is the BC tree textures tweaked a bit .... these may or may not be final.
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot51-2.jpg vanilla
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot52-2.jpg tweaked
[EDIT] 5-27-09
I have been modding again lately ...
I'm getting close to being done with some of My version of the MW world textures ... the Bitter coast will be first ... Here are some more screens ... pix are mostly BC ground textures & trees.
These are all reworked original textures .... it prob would have been easier to make them from scratch
The textures in the screenies are 2048 x 2048
http://i61.photobucket.com/albums/h61/TheDarknut/BC07.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/BC06.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/BC05.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/BC04.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/BC03.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/BC02.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/BC01.jpg
Also here is a beta of My BC scum mod ... makes the scum transparent so you see the water under it ... looks really cool with MGE water!
Adds new lily pads ..... will work with what ever textures you use ... no textures are included with the beta.
This only effects the scum around Seyda Neen
http://rapidshare.com/files/238018910/DN_scum.zip
UPDATE 6-7-09
Been working on textures lately ...... mostly wood.
Here is some beta texture to try out ... kind of a mixture ... bitter coast, wood. metal .... [warning] some of these a 2048 x 2048 & are subject to change by the time of final release.
http://i61.photobucket.com/albums/h61/TheDarknut/WorldTexures01.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/WorldTexures02.jpg
http://rapidshare.com/files/241965640/DNTexures.7z
Update 09-16-09
http://i61.photobucket.com/albums/h61/TheDarknut/Balmora01.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/Barnies.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/rocks01.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/rocks02.jpg
Update 09-20-09
working on bloodmoon today
I took a pic of grass from the median in front of My office & used that as a base
I'm making all the seemless ground textures in the game actually seemless .... a lot of the vanilla textures are only "kind of" seemless & worked fine at low res but not at 2048 x 2048.
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot87-1.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot88-1.jpg
Update 10-07-09
I developed a new technique this weekend & I'm finally getting the Imperial textures to look like I want .... I have redone these prob 50 times .....
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot93-1.jpg The ground texture is finished! .... the other textures in the shot are close but not there yet.
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot94-3.jpg Ground closeup
I applied My new technique to the Hlaalu textures ....
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot96-2.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot95-2.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot97-2.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot98-1.jpg
Update 10-11-09
Working on house textures today ...
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot102.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot101-3.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot100-1.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot99-1.jpg
Update 10-17-09
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot104-1.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot103.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot107-1.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot105-1.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/MGEScreenshot106-1.jpg
Update 10-28-09
Here are some before & after pix of Seyda Neen .... I'm finally happy with these & consider them done.
http://i61.photobucket.com/albums/h61/TheDarknut/SN01.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/SN01a.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/SN02.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/SN02a.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/SN03.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/SN03a.jpg
Update 1-22-2010
Well campers I'm still working on this ..... actually a lot! ... more than it seems I'm sure .... I'm running into the same problems connary is .... the higher res you go with Morrowind it exposes more & more of the UV flaws & bad seemless tiles ... so its slow going but I'm fixing meshes as I find them. .... some of the UV's are stunningly bad!
The worst yet is the velothi tile set .... even after I fixed the bad seemless floor texture the UV's are not consistent so the textures don't line up & it looks like total crap ... the hires textures actually make it look worse than the low res vanilla textures. .... so I either have to rework all the meshes or come up with a seemless texture that is seemless on all 4 sides!
making it seemless on all 4 sides is EZ ... making look good that way is not.
Lately I have be redoing all the doors .... here are a couple of screenies. ..... again the velothi doors were really inconsistent UV wise .... whoever that textured those originally for Bethesda must have been high that day .. geez!
http://i61.photobucket.com/albums/h61/TheDarknut/Doors01.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/Doors02.jpg
Also here is some animated gifs of the housing textures in Seyda Neen ... this are some of my best work ..IMHO
http://i61.photobucket.com/albums/h61/TheDarknut/SeydaNeen01.gif
http://i61.photobucket.com/albums/h61/TheDarknut/SeydaNeen02.gif
http://i61.photobucket.com/albums/h61/TheDarknut/SeydaNeen03.gif
My Texture Redo folder has porked out to 30 gigs?