Still, complaints trickle in at a steady pace with the "fonts being too small".
A common misconception seems to be "High Resolution". The UI will scale according to the resolution, and 1920x1200, though it sounds high, really isn't on a 24" widescreen monitor. On anything less, you'll get in trouble though. Unfortunately, most people doesn't even consider this when buying monitors/laptops, and hence think I'm responsible for messing up their game.
Nobody is saying, or at least I am not saying, that you've messed up my game. I certainly want the fonts smaller-- we all know that the default UI is gigantic, and noticeably so.
What I at least mean is that the fonts as they are now are slightly too small for visual comfort. It's like the difference I find in Windows when selecting font sizes between 12 and 14, or 9 and 11. If you take the 12 to 14 example, if you consider the default UI size to be 16 (obviously gigantic and ridiculous), and 14 still big, but too big (or rather not small enough), then I would normally try 12 (which is where DarNs would be in this example). But 12 is "too small"-- not so small that I would say "oh, don't be silly, who can read this?" (as, say 10 would be), but it is noticeable to me that in order to read it, I have to re-focus my eyes to actually read it, although at that size I can see the words distinctly and they are attractive, recognizeable as word units, and legible... if I refocus my eyes on them. The discomfort of having to do that is small and subtle, but distinct, and becomes annoying. If this was the font I was choosing for my browser, for example, I would then go to 13 (which I usually do). What the difference is, I couldn't say, as that one pixel can't really be
that objectively important, but somehow it makes the difference between the font being "appropriately small but comfortable" and "appropriately small but not comfortable".
My eyes are about "average bad"; I've worn glasses nearly all my life for near-sightedness, 24-7, and have just "upgraded" to bifocals, woo-hoo, but have never had to, for example, use one of those Windows themes for the visually impaired. I would imagine that people with (even) worse eyes than I have would find things somwhat more uncomfortable than I do, but I think I can be taken as a baseline for "average bad eyesight", in that I can see moderately well (for a nearsighted person) without my glasses, unlike some people I know who wear glasses 24-7. It's not like I could defuse a bomb-- or indeed read the text I'm typing now, without them, but I can see all the fields and most of the buttons as individual objects on the screen, even if I can't identify the icons on those buttons.
I don't have an issue with the inventory font size; it's so readable as a font (although I don't like that font, and it doesn't match Kingthings Calligraphia that I use for font 1), and the UI as a whole is so attractive at that size, that the fact that I might like one point larger is only a minor niggle.
Font 1 is, of course, not a problem, as I choose it myself.
It really seems to be the dialogue font-- which may be the same as the inventory font, for all I know, but somehow in the context of the subtitles is just slightly too small to read without active re-focus on the text; I can't just cast my eyes down from the NPC's face and read the text without doing so.
Button text is fine. Haven't noticed any problems with skill menu text (alchemy, armorer, etc). I still have the location text on, and that's a bit too big (unattractive), but not a big problem. The crosshair text is again a bit too small-- it's a little like the buzzing of a fly when you're trying to focus on something else (first thing I'm looking at is the icon to make sure I'm not commiting a crime, and there's this text that I can
almost read under it, but I have to change my focus to it to do so).
And the H/M/F bars are also "too small", because they're not only thinner, but also shorter, so my scale perception (which is presumably not all that great in the first place, but that may just be me), gets kinda thrown for a loop (it's hard to see the difference between 10% and 30% of your health being gone, or judge how much of your Magicka pool any spell I cast has used or will use), but of course, I can re-scale them in the XML files (I think); I just haven't done so as yet.
Due to the color, thinness and size, the Durability bar is practically invisible/unnoticeable most of the time, but for one thing, I don't have a lot of use for it as yet, and I don't so much think that it should be some gaudy in-your-face thing all the time (or even part of the time). So if it encourages me to ignore it, I don't have a problem with that particularly.
That's what I understand when people say "It's too small", but that may just be me. On the positive side (and you know how much I love this UI), the whole thing just looks so
elegant in its smallness, that that makes up for a lot of the niggles of it being slightly too small, and I at least would hate to impair that elegance in any way (which is why I don't "complain"). But if a happy medium could be found, well.... you would be my hero (yet again
).