[WIPz] DarNified UI F3

Post » Fri Apr 01, 2011 8:49 pm

Good to hear. :)

http://ui.darnified.net/wip/F3/cg_wip4.jpg
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Je suis
 
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Post » Fri Apr 01, 2011 9:57 pm

Good to hear. :)

http://ui.darnified.net/wip/F3/cg_wip4.jpg


Nice to finally see that as I have been wanting that ingame for a long time now. Hopefully that means you are close to an Alpha 8 test.
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natalie mccormick
 
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Post » Fri Apr 01, 2011 4:48 pm

I wouldn't say close exactly - still some bugs to fix in the other menus once Chargen is done. There's another menu in the Chargen pack I haven't started on as well.

The increment for the sliders are hardcoded this time around, so you'll be adjusting these values in increments of 29 unless I can find a workaround. The sliders are divvied up into 71 steps. The current setup mimics the CS numbers, but what's really going on is -35 -> 35, which is derived from the ini values:
fRSMFaceSliderDefaultMin=-3.5fRSMFaceSliderDefaultMax=3.5

You can increase these for some fun, btw. :)
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Karine laverre
 
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Post » Sat Apr 02, 2011 5:51 am

Lovely to see that you're continuing your brilliant work from Oblivion in Fallout 3.
I never found Fallout 3 to be anywhere near as bad as oblivion UI wise, but your work is an absolute improvement over the default Fallout 3 UI.

Two thumbs up, and keep up the good work Darn :-)
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Samantha Pattison
 
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Post » Sat Apr 02, 2011 3:15 am

That last sentence doesn't make sense. What is it about the HUD you don't like? Have you looked at the config file to see if it can be dealt with there?



Which is the config file to make the changes and what can I change?

The graphics for the HUD are too small for me and the text for the crosshair os too far from the crosshair.
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James Shaw
 
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Post » Fri Apr 01, 2011 4:48 pm

Which is the config file to make the changes and what can I change?

The graphics for the HUD are too small for me and the text for the crosshair os too far from the crosshair.

Data/menus/prefabs/DUIF3Settings.xml

The scale option for the HUD is in there - not sure about the text tho, so hopefully someone else can answer that part.

Thanks for the great mod Darn, the screenshots for the new computer and chargen menus look good!
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Tanya
 
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Post » Fri Apr 01, 2011 2:39 pm

Any hint on how to make the changes?
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CYCO JO-NATE
 
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Post » Sat Apr 02, 2011 4:37 am

Any hint on how to make the changes?

For the HUD scale the hints are in the file, such as:

<_HUDScale> 60 </_HUDScale>	<!-- [60] Scale for HUD elements (40 - 100)		-->


You'll have to mess around with the number to get something that works for you.
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josie treuberg
 
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Post » Sat Apr 02, 2011 12:50 am

The "text for the crosshair" can be moved with these:
<_HUDInfo_X> 0 </_HUDInfo_X>					<!-- [0]										--><_HUDInfo_Y> 0 </_HUDInfo_Y>					<!-- [0]										-->

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OTTO
 
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Post » Sat Apr 02, 2011 3:48 am

I tried to make changes but it won't let me save the file.
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My blood
 
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Post » Fri Apr 01, 2011 8:18 pm

Which program are you using and what does "won't let me save the file" mean? Provide more info.
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Rob Smith
 
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Post » Sat Apr 02, 2011 2:51 am

Never mind. My bad. Mustn't do this sort of stuff right before bed.
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Beast Attire
 
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Post » Sat Apr 02, 2011 6:14 am

I take it back. Apparently the folders are read-only and I can't seem to change it.
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Naomi Lastname
 
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Post » Fri Apr 01, 2011 9:36 pm

Right-click them in explorer and remove the read only flag.
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Dean
 
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Post » Fri Apr 01, 2011 5:06 pm

DarN I love your UI mod, can I make one simple request? Can you make the effects field in the PipBoy larger? I am making a mod that adds resists and other effects to power armor but every time I attempt to view certain power armors(Like Linden's) under my mod I get a CTD. It only happens with armor that has too many effects.

I kinda can't compromise my mod on this end or I will break my own continuity, and your UI is my favorite out of all of them and would like to recommend it to anyone who downloads my mod(as an expanded effects field is pretty much a requirement now). If you know how I can expand the effects field on my own for testing, I would gladly use that as a workaround(I am fairly UI dumb so you may have to use small words =P )
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Nicole Elocin
 
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Post » Sat Apr 02, 2011 12:34 am

DarN I love your UI mod, can I make one simple request? Can you make the effects field in the PipBoy larger? I am making a mod that adds resists and other effects to power armor but every time I attempt to view certain power armors(Like Linden's) under my mod I get a CTD. It only happens with armor that has too many effects.

I kinda can't compromise my mod on this end or I will break my own continuity, and your UI is my favorite out of all of them and would like to recommend it to anyone who downloads my mod(as an expanded effects field is pretty much a requirement now). If you know how I can expand the effects field on my own for testing, I would gladly use that as a workaround(I am fairly UI dumb so you may have to use small words =P )


I had the same problem for a mod I'm working on... I think, whether it's intentional by the developers or not, it's hardcoded and not a UI issues. I truly hope I'm wrong though.
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Lakyn Ellery
 
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Post » Sat Apr 02, 2011 2:46 am

there are other UI's that claim to be able to bypass/fix the problem(I don't know if they expanded the field or just changed the font) but I certainly hope that it is fixable, or else I may have to rethink a lot of my mod.
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CHARLODDE
 
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Post » Fri Apr 01, 2011 2:53 pm

This is a known game bug - should be fixed in a future patch. It's related to a buffer overflow I think, so you might be able to work around it using shorter names for the effects.
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Add Me
 
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Post » Fri Apr 01, 2011 9:43 pm

This is a known game bug - should be fixed in a future patch. It's related to a buffer overflow I think, so you might be able to work around it using shorter names for the effects.


Actually that doesn't work, I tried using blank names and it still crashed on 6.
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Rozlyn Robinson
 
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Post » Fri Apr 01, 2011 9:45 pm

Yeah, six is the magic number for me as well. I just looked through and I don't know if it is just six effects that cause the game to go funky or if it is the effects field. I may have a work around, but if you don't mind I am still going to recommend your UI to everyone :hehe:
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Katie Samuel
 
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Post » Fri Apr 01, 2011 2:27 pm

Actually that doesn't work, I tried using blank names and it still crashed on 6.

Hm. I must have the bugs confused then. I know there's a fix coming for this one though. :)

Yeah, six is the magic number for me as well. I just looked through and I don't know if it is just six effects that cause the game to go funky or if it is the effects field. I may have a work around, but if you don't mind I am still going to recommend your UI to everyone :hehe:

Lol, why would I mind that? :)
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m Gardner
 
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Post » Sat Apr 02, 2011 12:19 am

Which program are you using and what does "won't let me save the file" mean? Provide more info.


For some reason it won't let me. :(
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Latino HeaT
 
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Post » Fri Apr 01, 2011 5:29 pm

Beta 7 makes the hud invisible, same as if I typed "tm" in console. I'm running Anchorage.esm and HairPack.esm aside from the DarN plugin. Downgraded to beta 6 and everything works fine, so I'm assuming it's a plugin issue (since beta 6 has no plugin)

*edit:

Ok, it's not a plugin issue. Its because I used dreamweaver to edit the xml file. I tested it again and if I take a fresh copy of DarNified UI b7 and open the settings xml in dreamweaver, DO NOTHING, then save it, the hud becomes invisible. Dreamweaver somehow makes xml files invisible to the game. I switched over to notepad++ and it works fine.
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Sakura Haruno
 
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Post » Fri Apr 01, 2011 6:25 pm

For some reason it won't let me. :(

It wasn't write protected?

---

I've started work on the other Chargen menus:

http://ui.darnified.net/wip/F3/cg_wip5.jpg - http://ui.darnified.net/wip/F3/cg_wip6.jpg - http://ui.darnified.net/wip/F3/cg_wip7.jpg

This is what they look like with alpha 7 installed. These are pretty straightforward, so shouldn't take long. :)
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sexy zara
 
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Post » Sat Apr 02, 2011 2:37 am

@DarN,
When you mentioned going back to DUI...well, I thought you meant for Oblivion!!
This is fantastic! I guess I'm really behind. This is a joyous occasion, indeed! (singing Flight of the Bumblebee in praise of your efforts)

;)
You are awesome. Thank you for this!
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Sharra Llenos
 
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