how to set auto-fade like original XP/RAD bar ?
If you turn the XP xPanel off, the normal XP bar will fade in/out as normal.
Well, after installing FOSE my PipBoy map is monochromatic... UI is great but I like my color map as well. Is there a way to avoid this problem?
Edit: NVM, solved.
What was the problem?
This may have been addressed already, but is it possible to cause the HUD to fade depending on the danger level? For example, the HUD would 'fade away' if there were no enemies within a certain radius, then fade back in if an enemy was within the player's line of sight, if the player takes damage, etc.
Hm. Maybe.
Using a10, some notes are still slightly cut off at the bottom.
http://img201.imageshack.us/img201/8020/screenshot0x.jpg
I switched back to font 1 for notes in a10. Are you sure that note is using font 1? - Looks like 2 to me.
My only issue in the new version is with the normal HP and Weapon condition meters. When not in the warning ranges they match color with the rest of the HUD. I kind of liked the default green that we had before. Is the current coloration intentional? Is there someplace I could change the non-warning meter color, and if so, do you have the proper RGB values to pass along?
I removed the green, as I intended the colors to be warning colors. To get them back, open duiUtilFunc.xml, and edit lines 125-127:
<_HUDDC_red_1> 0 </_HUDDC_red_1> <!-- Custom HUD color --><_HUDDC_green_1> 150 </_HUDDC_green_1><_HUDDC_blue_1> 0 </_HUDDC_blue_1>
I can't seem to get the config screen to appear.
I've updated FOSE to version 1.1.beta5 and the DUI button now appears when I hit escape in the game. The problem for me is that clicking this button does nothing at all.
That's strange. Did you use FOMM to install?