[WIPz/BETA] DarNified UI F3

Post » Mon Aug 17, 2009 9:25 pm

Alpha 10 LIVE

Changes:
  • Added xPanels
  • Added in-game settings
  • Added custom scrollbar settings
  • Sleep/wait Menu: Added setting for max hours
  • Message Menu: Added setting for message text font
  • Map Menu: Fixed note clipping
  • FOMOD: Added bInvalidateOlderFiles check

Download in the OP.

sweet, what does the Extras.esp do?
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Nichola Haynes
 
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Post » Mon Aug 17, 2009 8:20 pm

Excellent work, as usual :)



Isn't there supposed to be a FR (fire resistance) value shown if that is selected to be in the list (and it is selected)...?

http://img9.imageshack.us/my.php?image=testsrw.jpg
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Latisha Fry
 
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Post » Mon Aug 17, 2009 6:41 pm

sweet, what does the Extras.esp do?

That's the settings/xPanels.

Excellent work, as usual :)



Isn't there supposed to be a FR (fire resistance) value shown if that is selected to be in the list (and it is selected)...?

http://img9.imageshack.us/my.php?image=testsrw.jpg

Resistances will only show if any are applied. If you don't see it, it's 0.
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Vera Maslar
 
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Post » Mon Aug 17, 2009 3:58 pm

Setting on or off, the FR doesn't seem to show up with me either.
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Kelli Wolfe
 
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Post » Mon Aug 17, 2009 7:59 pm

Like I said...
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R.I.P
 
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Post » Mon Aug 17, 2009 1:33 pm

Darn i cannot get the extra's esp to run without crashing on loadup...

If i disable that esp it runs fine:/

Heres my LO

Fallout3.esm
Anchorage.esm
ThePitt.esm
CALIBR.esm
CRAFT.esm
FOOK.esm
FWE_FO3_Wanderers_Edition.esm
Mart's Mutant Mod.esm
HairPack.esm
Unofficial Fallout 3 Patch.esp
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
FOOK.esp
FOOK - Anchorage.esp
FOOK - The Pitt.esp
DarNifiedUIF3.esp
DUIF3Extras.esp
CRAFT - Activation Perk.esp
CALIBR Ammo Schematics - CRAFT.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
Fellout-Full.esp
hair_add_npc.esp
CUSTOM RACES.esp
DIM CUSTOM PRESETS V1.3WEB.esp
FWE_00_QUEST.esp
FWE_01_COMBAT.esp
FWE_02_COMBAT_II.esp
FWE_03_CHARACTER.esp
FWE_04_CHARACTER_II.esp
FWE_05_ITEMLOOT_III.esp
FWE_05_ITEMLOOT_II.esp
FWE_05_ITEMLOOT.esp
FWE_06_SPAWNS.esp
FWE_07_IMMERSION.esp
FWE_08_FEATURES.esp
FWE_09_OPT_SkillBasedHackingPicking.esp
FWE_09_OPT_Bypass Module.esp
FWE Compatibility - FOOK.esp
Phalanx-MainFollowerModule.esp
WeaponModKits.esp
WeaponModKits - FOOK + FWE.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - No Corpse Flies.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FOOK + FWE.esp
Megaton House Overhaul and PreWar Theme.esp
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Cassie Boyle
 
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Post » Mon Aug 17, 2009 9:08 pm

FOSE version? FOMOD or manual?
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Russell Davies
 
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Post » Tue Aug 18, 2009 1:35 am

Yeah the zip version, and FOSE 1.1 beta 4a
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u gone see
 
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Post » Mon Aug 17, 2009 6:00 pm

Use beta 5.
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Thomas LEON
 
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Post » Mon Aug 17, 2009 2:33 pm

Where do i get that from?
Both nexus and FOSE site both have only beta 4a
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Neliel Kudoh
 
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Post » Mon Aug 17, 2009 11:03 pm

Here's the direct link:
http://fose.silverlock.org/beta/fose_v1_1_beta5.zip

For some unknown reason the FOSE site hasn't been updated.
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Ross Thomas
 
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Post » Tue Aug 18, 2009 2:18 am

Oh ok:D
Thanks mate:D
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Miss K
 
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Post » Mon Aug 17, 2009 3:27 pm

Thx Kirottu. Lazy FOSE devs... ;)
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Jade MacSpade
 
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Post » Mon Aug 17, 2009 11:20 pm

Just installed the new version and it looks great.

I just love the new options as well.

Thanks Darn. :foodndrink:
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Karen anwyn Green
 
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Post » Tue Aug 18, 2009 12:24 am

Just installed the new version and it looks great.

I just love the new options as well.

Thanks Darn. :foodndrink:


:coolvaultboy: Me too ~
Thanks DarN for his great project ~
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El Khatiri
 
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Post » Mon Aug 17, 2009 6:09 pm

Finally got around to playing FO3 again, and installed your beautiful UI. Understated, unobtrusive elegance. Thanks for making it available. :)
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Dean
 
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Post » Tue Aug 18, 2009 5:03 am

a10 is great!!

how to set auto-fade like original XP/RAD bar ?
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Solina971
 
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Post » Mon Aug 17, 2009 11:16 pm

Well, after installing FOSE my PipBoy map is monochromatic... UI is great but I like my color map as well. Is there a way to avoid this problem?

Edit: NVM, solved.
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Haley Merkley
 
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Post » Tue Aug 18, 2009 1:15 am

Excellent, this fixed my note-clipping issue.

Found a minor typo:
Global cale for HUD elements (40 - 100) under the HUD section.

This may have been addressed already, but is it possible to cause the HUD to fade depending on the danger level? For example, the HUD would 'fade away' if there were no enemies within a certain radius, then fade back in if an enemy was within the player's line of sight, if the player takes damage, etc.

Thanks again for the awesome work on this UI.
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lucy chadwick
 
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Post » Mon Aug 17, 2009 5:49 pm

Using a10, some notes are still slightly cut off at the bottom.

http://img201.imageshack.us/img201/8020/screenshot0x.jpg
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Andres Lechuga
 
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Post » Tue Aug 18, 2009 1:28 am

Thanks for the new version, DarN!
Great stuff! :foodndrink:
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Nikki Morse
 
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Post » Mon Aug 17, 2009 2:20 pm

You are a machine Darn!

My only issue in the new version is with the normal HP and Weapon condition meters. When not in the warning ranges they match color with the rest of the HUD. I kind of liked the default green that we had before. Is the current coloration intentional? Is there someplace I could change the non-warning meter color, and if so, do you have the proper RGB values to pass along?
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Céline Rémy
 
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Post » Tue Aug 18, 2009 1:35 am

I can't seem to get the config screen to appear.

I've updated FOSE to version 1.1.beta5 and the DUI button now appears when I hit escape in the game. The problem for me is that clicking this button does nothing at all.
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Tha King o Geekz
 
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Post » Tue Aug 18, 2009 1:19 am

how to set auto-fade like original XP/RAD bar ?

If you turn the XP xPanel off, the normal XP bar will fade in/out as normal.

Well, after installing FOSE my PipBoy map is monochromatic... UI is great but I like my color map as well. Is there a way to avoid this problem?

Edit: NVM, solved.

What was the problem?

This may have been addressed already, but is it possible to cause the HUD to fade depending on the danger level? For example, the HUD would 'fade away' if there were no enemies within a certain radius, then fade back in if an enemy was within the player's line of sight, if the player takes damage, etc.

Hm. Maybe.

Using a10, some notes are still slightly cut off at the bottom.

http://img201.imageshack.us/img201/8020/screenshot0x.jpg

I switched back to font 1 for notes in a10. Are you sure that note is using font 1? - Looks like 2 to me.

My only issue in the new version is with the normal HP and Weapon condition meters. When not in the warning ranges they match color with the rest of the HUD. I kind of liked the default green that we had before. Is the current coloration intentional? Is there someplace I could change the non-warning meter color, and if so, do you have the proper RGB values to pass along?

I removed the green, as I intended the colors to be warning colors. To get them back, open duiUtilFunc.xml, and edit lines 125-127:
<_HUDDC_red_1> 0 </_HUDDC_red_1>		<!-- Custom HUD color --><_HUDDC_green_1> 150 </_HUDDC_green_1><_HUDDC_blue_1> 0 </_HUDDC_blue_1>



I can't seem to get the config screen to appear.

I've updated FOSE to version 1.1.beta5 and the DUI button now appears when I hit escape in the game. The problem for me is that clicking this button does nothing at all.

That's strange. Did you use FOMM to install?
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Eoh
 
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Post » Mon Aug 17, 2009 9:23 pm

I switched back to font 1 for notes in a10. Are you sure that note is using font 1? - Looks like 2 to me.


I could swear I copied your fonts settings, apparently, though, I didn't :) It's better now but still not 100% fixed.

http://img510.imageshack.us/img510/746/screenshot10a.jpg

http://img510.imageshack.us/img510/7375/screenshot11i.jpg
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Pants
 
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