[WIPz/BETA] DarNified UI F3

Post » Mon Aug 17, 2009 4:59 pm

A user on my forum made a version of Kingthings Petrock with Polish characters, which will hopefully be included later (haven't had the opportunity to check it out yet). For F3 I think I made sure they were international?
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Paula Rose
 
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Post » Tue Aug 18, 2009 1:10 am

Not at all... with official Czech version strange letters are shown in subtitles instead of our special letter like ř, ?, ě.
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steve brewin
 
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Post » Mon Aug 17, 2009 10:53 pm

Oops. Didn't even know there was a Czech version... I'll be on the lookout for alternatives there.
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Sarah Evason
 
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Post » Mon Aug 17, 2009 5:59 pm

It will be fantastic and I will be very gratefull.... there is no alternative to your super mod.... If you want I can send you Czech translation mod to try...
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Rebecca Clare Smith
 
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Post » Tue Aug 18, 2009 2:36 am

Here's the font currently used for subtitles: http://www.dafont.com/sui-generis.font. It's marked down as "accents" and "euro", which made me think it supported everything... I'll look for stuff with "ř, ž, ě" in it then. :)
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Channing
 
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Post » Mon Aug 17, 2009 11:10 pm

Super, thank you a lot... Just for sure, there is download link for czech esp with proper font..:)
http://rapidshare.com/files/219023287/F3cz.rar.html
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Roddy
 
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Post » Mon Aug 17, 2009 11:54 pm

Try editing font 6 in the ini to this:

sFontFile_6=Textures\Fonts\DarN_FranKleinBold_16.fnt

Does that make the subtitles show correctly?
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Naughty not Nice
 
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Post » Mon Aug 17, 2009 7:54 pm

Not at all... no strange letters but different letters...:)
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Karen anwyn Green
 
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Post » Tue Aug 18, 2009 3:20 am

Ok. http://ui.darnified.net/wip/F3/DarN_CE_fonts.7z - extract to Data\Textures\fonts.

Edit the ini to
sFontFile_6=Textures\Fonts\DarN_Gnuolane_CE_Otl_16.fnt

Let me know if that works. It's just a quick test, so don't expect a work of art. :)
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Margarita Diaz
 
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Post » Mon Aug 17, 2009 8:39 pm

If we still spoke about subtitles font something is correct something not:

?, ? is correct

instead of X is shown Y

ř > ?
ů > ?
č > ?
ě > ?

also we can add the mark ˇ to letters d,m,n,t

these letters are totally missing (if they are suppose to appear)
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Roberto Gaeta
 
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Post » Mon Aug 17, 2009 4:03 pm

Guess they didn't make all the chars then the lazy b@zt@rrds. :)

http://ui.darnified.net/wip/F3/DarN_Verdana_CE_Otl_14.7z

ini:
sFontFile_6=Textures\Fonts\DarN_Verdana_CE_Otl_14.fnt

If this doesn't work, I don't know what to do...
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Gemma Woods Illustration
 
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Post » Mon Aug 17, 2009 9:18 pm

Tha same as above..:( But thanks a lot for support....
The font which I sent doesnt help?
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Charlotte Lloyd-Jones
 
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Post » Mon Aug 17, 2009 7:13 pm

Interesting. They use Arial. Hang on...
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Danger Mouse
 
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Post » Mon Aug 17, 2009 5:38 pm

http://ui.darnified.net/wip/F3/DarN_Arial_Otl_16.7z.

Try both of them.

1:
sFontFile_6=Textures\Fonts\DarN_Arial_Otl_16.fnt

2:
sFontFile_6=Textures\Fonts\DarN_Arial_CE_Otl_16.fnt

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Emily Jeffs
 
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Post » Mon Aug 17, 2009 4:02 pm

Strange, the same as above, both of them...
I try to use arial_16 font which I sent you and it seems works good and seems to be smaller than i original game settings (with your mod)
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GabiiE Liiziiouz
 
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Post » Mon Aug 17, 2009 10:11 pm

Strange, the same as above, both of them...
I try to use arial_16 font which I sent you and it seems works good and seems to be smaller than i original game settings (with your mod)

Hm. That could mean the Font Generator is not supporting code pages other than Western. I'll take a look at the code.
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Celestine Stardust
 
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Post » Mon Aug 17, 2009 6:56 pm

Thank you a lot....
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djimi
 
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Post » Mon Aug 17, 2009 2:06 pm

http://ui.darnified.net/wip/F3/DarN_FranKleinBold_Otl_16.7z

sFontFile_6=Textures\Fonts\DarN_FranKleinBold_Otl_16.fnt


edit: Nevermind - I have a test case set up.
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Kim Bradley
 
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Post » Mon Aug 17, 2009 11:48 pm

No progress, still the same...:(
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Yama Pi
 
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Post » Mon Aug 17, 2009 10:33 pm

DarN, I want to compliment you on your work with this UI mod. It has a great layout and you paid good attention to detail. The fonts are hand-picked for specific purposes and work well as such, the lists display a clean number of items (i.e. none shown partially cut off), and of course, there's now room to display a lot of information. Also, the redesigned/combined status screen is notably commendable.

However, I noticed a couple bugs. I'm using Alpha 9.2 with default config settings.
> Certain notes in pip-boy won't display all of the text (ex: The Guardians of Gillyfrond).
> On G.O.A.T. Question #4, the text spills out of the box.

Finally, I have a suggestion for enhancement. http://www.fallout3nexus.com/downloads/file.php?id=86 has a nice feature that extends the width of the grabbable area on the scrollbar handle for any menu. This makes it easier for grabbing it to scroll quickly through a long list. Perhaps you could implement something similar.

Thanks for all your hard work in making this excellent mod! =}
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Travis
 
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Post » Tue Aug 18, 2009 2:28 am

No progress, still the same...:(

DarN... I need to think on this.

DarN, I want to compliment you on your work with this UI mod. It has a great layout and you paid good attention to detail. The fonts are hand-picked for specific purposes and work well as such, the lists display a clean number of items (i.e. none shown partially cut off), and of course, there's now room to display a lot of information. Also, the redesigned/combined status screen is notably commendable.

Thanks. :)

However, I noticed a couple bugs. I'm using Alpha 9.2 with default config settings.
> Certain notes in pip-boy won't display all of the text (ex: The Guardians of Gillyfrond).

Already fixed for a10.

> On G.O.A.T. Question #4, the text spills out of the box.

Thx - will check.

Finally, I have a suggestion for enhancement. http://www.fallout3nexus.com/downloads/file.php?id=86 has a nice feature that extends the width of the grabbable area on the scrollbar handle for any menu. This makes it easier for grabbing it to scroll quickly through a long list. Perhaps you could implement something similar.

Already done for a10. :)
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TASTY TRACY
 
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Post » Tue Aug 18, 2009 2:41 am

Thanks! I'm looking forward to using a10 when it's done.

This is somewhat unrelated, but since you mentioned that you hate finding junk in containers, maybe you could give some feedback for an idea I mentioned in this thread:
http://www.gamesas.com/bgsforums/index.php?showtopic=976097
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CYCO JO-NATE
 
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Post » Mon Aug 17, 2009 10:44 pm

Good idea. I haven't really thought much about it beyond the "idea" stage yet - my first task is actually getting the contents displayed. :)
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Jinx Sykes
 
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Post » Mon Aug 17, 2009 10:22 pm

http://ui.darnified.net/wip/F3/fosePanels3.jpg
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Dagan Wilkin
 
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Post » Tue Aug 18, 2009 1:07 am

http://ui.darnified.net/wip/F3/fosePanels3.jpg


Looking good DarN. Way to script :]
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MatthewJontully
 
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