Are you starting the game with the Fose_loader.exe?
<!--¤=—————————————————————————————————————————————————————————————————————————————————————————————————=¤| ? DARNIFIED UI F3 SETTINGS ? || v0.11.0 - 04.10.2009 |¤~—————————————————————————————————————————————————————————————————————————————————————————————————~¤| Best edited on resolutions >= 1024, with an editor supporting syntax highlighting || (eg. Notepad++, Notepad2, Programmer's Notepad), with a monospace font size 9/10. || || Defaults are enclosed in square brackets "[]" in the comments. || || Valid values: || ? Toggles: 0/1. 1 = on/yes, and 0 = off/no. || ? Alpha: 0 - 255. 0 is invisible, and 255 is fully visible. || ? Fonts: 1 - 8. These correspond directly to the values in the ini (sFontFile_[1-8]) || ? Colors: 0 - 255. Normal RGB (red, green, blue) values. || ? Position: min - max. Note that these are some times relative to their initial positions, || so be careful not to move them off-screen in those cases. |¤=—————————————————————————————————————————————————————————————————————————————————————————————————=¤-------------------------------------------- !!! WIP !!! -----------------------------------------¤=————————————————————————————————————————————= GLOBAL =———————————————————————————————————————————=¤| Settings shared between menus |*=—————————————————————————————————————————————————————————————————————————————————————————————————=*--><_gl_listFont> 1 <!-- [1] Font to use in lists (eg. Barter Menu) --><_gl_HeaderFont> 7 <!-- [7] Font to use in the headers/window titles --><_gl_ButtonFont> 6 <!-- [6] Font to use in the buttons --><_gl_vertSpace> 7 <!-- [7] Space to add between list items WIP --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Scrollbars ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_gl_customSB> 0 <!-- [0] Use custom values for ScrollBars? --><_gl_SBWidth> 12 <!-- [12] Marker Width --><_gl_SBHeight> 48 <!-- [48] Marker Height --><_gl_SBAlpha> 200 <!-- [200] Marker Alpha --><!--¤=————————————————————————————————————————= SYSTEM MENUS =—————————————————————————————————————————=¤| Settings for the Start, Pause, Options, Save, Load, and Crew Menus |*=—————————————————————————————————————————————————————————————————————————————————————————————————=*--><_sm_hideLIVE> 1 <!-- [0] Hides the LIVE button from the Start Menu --><!--¤=———————————————————————————————————————————= PIPBOY =————————————————————————————————————————————=¤| Settings for the PipBoy Menus - Stats, Inventory and Map |*=—————————————————————————————————————————————————————————————————————————————————————————————————=*--><_pb_HeaderVOffset> -10 <!-- [-10] Vertical offset for the PipBoy headers --><_pb_ListFont> 2 <!-- [2] Font to use in Pipboy lists --><_pb_TabFont> 6 <!-- [6] Font to use for the lower Pipboy tabs --><!--¤=————————————————————————————————————————= LEVELUP MENU =—————————————————————————————————————————=¤| Settings for the LevelUp Menu |*=—————————————————————————————————————————————————————————————————————————————————————————————————=*--><_lvl_SkillFix> 1 <!-- [0] Allow for skills > 100? --><!--¤=————————————————————————————————————————= MESSAGE MENU =—————————————————————————————————————————=¤| Settings for the Message Menu |*=—————————————————————————————————————————————————————————————————————————————————————————————————=*--><_msg_textFont> 4 <!-- [1] Font to use for message text --><!--¤=——————————————————————————————————————= SLEEP/WAIT MENU =————————————————————————————————————————=¤| Settings for the Sleep/Wait Menu |*=—————————————————————————————————————————————————————————————————————————————————————————————————=*--><_sw_maxHours> 24 <!-- [24] Max hours to wait in one go (4 days = 96) --><!--¤=—————————————————————————————————————————————= HUD =—————————————————————————————————————————————=¤| Settings for the Heads Up Display |*=—————————————————————————————————————————————————————————————————————————————————————————————————=*--><_HUDScale> 100 <!-- [60] Global scale for HUD elements (40 - 100) --><_HUDOverrideColor> 0 <!-- [0] Override color from game options? --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Meters ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDSolidMeters> 0 <!-- [0] Solid or tickmark meters --><_HUDMeterFont> 4 <!-- [4] Font to use in the HUD's meters --><_HUDMeterTxtAdj> 0 <!-- [0] Adjustment for vert. alignment (AP/HP) --><_HUDDynamicColors> 0 <!-- [0] Use warning colors in meters? --><_HUDWarnLvl> 50 <!-- [50] At which % meter should use warning color --><_HUDAlertLvl> 25 <!-- [25] At which % meter should use alert color --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Guides ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><!-- ? HUDShowGuides will enable two guide lines for centering elements to the screen. The number is the line thickness. If you want something positioned 100px from the center of the screen, you can set this to 200, and start moving stuff around until you get it aligned with the guide. 2 works well with centering the Crosshair.--><_HUDShowGuides> 0 <!-- [0] 0 = off, > 1 = on --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Colors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><!-- The colors for gfx and text can be configured separately. Used if _HUDOverrideColor = 1 --><_HUDRed> 120 <!-- HUD Gfx Color 120 --><_HUDGreen> 205 <_HUDBlue> 255 <_HUDTxtRed> 197 <!-- HUD Text Color --><_HUDTxtGreen> 255 <_HUDTxtBlue> 255 <!-- These colors are used as warning/alert colors for the meters when _HUDDynamicColors = 1 --><_HUDWarnRed> 190 <!-- [190] Warning, red component --><_HUDWarnGreen> 140 <!-- [140] Warning, green component --><_HUDWarnBlue> 0 <!-- [0] Warning, blue component --><_HUDAlertRed> 200 <!-- [200] Alert, red component --><_HUDAlertGreen> 10 <!-- [10] Alert, green component --><_HUDAlertBlue> 0 <!-- [0] Alert, blue component --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HitPoints ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowHPInfo> 1 <!-- [1] --><_HUDHPInfo_X> 20 <!-- [20] Hitpoints Info position --><_HUDHPInfo_Y> -15 <!-- [-15] Rel. bottom left --><_HUDShowHPBracket> 1 <!-- [1] Show bracket art? --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Compass ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowCompass> 1 <!-- [1] Show compass? --><_HUDDetachCompass> 0 <!-- [0] Detach compass from HP Info? --><_HUDCompass_X> 649 <!-- [649] Compass position when detached - --><_HUDCompass_Y> -900 <!-- [-900] Rel. HPInfo position --><_HUDCompassFrame> 1 <!-- [1] Draw compass frame when detached? --><_HUDShowQuestMarkers> 1 <!-- [1] Show Quest and Player markers? --><_HUDShowLandmarks> 1 <!-- [1] Show landmarks/locations? --><_HUDShowNPC> 1 <!-- [1] Show friendly npc's? --><_HUDShowEnemies> 1 <!-- [1] Show hostile npc's? --><_HUDMarkEnemies> 1 <!-- [1] Differentiate between enemy/friendlies?--><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ActionPoints ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowAPInfo> 1 <!-- [1] --><_HUDAPInfo_X> -20 <!-- [-20] Action Points Info position --><_HUDAPInfo_Y> -15 <!-- [-15] Rel. bottom right --><_HUDShowAPBracket> 1 <!-- [1] Show bracket art? --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Armor Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowAI> 1 <!-- [1] --><_HUDAI_X> 0 <!-- [0] Rel. original position --><_HUDAI_Y> 0 <!-- [0] --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemy Health ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowEH> 1 <!-- [1] --><_HUDEH_X> 0 <!-- [0] Rel. original position --><_HUDEH_Y> 0 <!-- [0] --><_HUDShowEHBracket> 1 <!-- [1] Show bracket art? --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SneakMeter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowSneak> 1 <!-- [1] --><_HUDSneak_X> 0 <!-- [0] Rel. original position --><_HUDSneak_Y> 10 <!-- [10] --><_HUDSneakFont> 6 <!-- [6] --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BreathMeter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowBM> 1 <!-- [1] --><_HUDBM_X> 0 <!-- [0] Rel. original position --><_HUDBM_Y> 0 <!-- [0] --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Messages ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowMessages> 1 <!-- [1] --><_HUDMsg_X> 0 <!-- [0] Rel. original position --><_HUDMsg_Y> -15 <!-- [-15] --><_HUDShowMsgBracket> 1 <!-- [1] Show bracket art? --><_HUDShowMsgIcon> 1 <!-- [1] Show message icon? --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowInfo> 1 <!-- [1] --><_HUDInfo_X> 0 <!-- [0] Rel. original position --><_HUDInfo_Y> 0 <!-- [0] --><_HUDShowIBracket> 1 <!-- [1] Show bracket art? --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Crosshair ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowCrosshair> 1 <!-- [1] --><!-- Use these to nudge the crosshair if it's off-center (see _HUDShowGuides) --><_HUDCrosshair_X> 0.5 <!-- [0.5] --><_HUDCrosshair_Y> 1.0 <!-- [1.0] --><!-- Enable _HUDCHAlphaOverride if you have trouble seeing the Crosshair with a low HUD alpha --><_HUDCHAlphaOverride> 0 <!-- [0] 0 = HUD alpha, 1 = Full alpha --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Subtitles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowSubtitles> 1 <!-- [1] --><_HUDSubtitles_X> 0 <!-- [0] Rel. original position --><_HUDSubtitles_Y> 0 <!-- [0] --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quest Reminders ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowQR> 1 <!-- [1] --><_HUDQR_X> 0 <!-- [0] Rel. original position --><_HUDQR_Y> 0 <!-- [0] --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quest Added ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowQuestAdded> 1 <!-- [1] --><_HUDQA_X> 0 <!-- [0] Rel. original position --><_HUDQA_Y> 0 <!-- [0] --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Radiation Meter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowRadiation> 1 <!-- [1] --><_HUDRad_X> -25 <!-- [-25] Rel. top right --><_HUDRad_Y> 25 <!-- [25] --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XP Meter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowXP> 1 <!-- [1] --><_HUDXP_X> -20 <!-- [-20] Rel. original position --><_HUDXP_Y> 0 <!-- [0] --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location text ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowLoc> 1 <!-- [1] --><_HUDLoc_X> 0 <!-- [0] Rel. original position --><_HUDLoc_Y> 0 <!-- [0] --><_HUDLocFont> 7 <!-- [7] --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Crippled Limb Indicator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowCLI> 1 <!-- [1] Show Crippled Limb Indicator --><_HUDCLI_X> -80 <!-- [-80] Rel. orig. pos. --><_HUDCIL_Y> 0 <!-- [0] --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HotKeys PopUp ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDHotKeys_X> -150 <!-- [-150] Rel. orig. pos. --><_HUDHotKeys_Y> 50 <!-- [50] --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Combat Indicator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_HUDShowCI> 0 <!-- [0] Show Combat Indicator (FOSE) --><_HUDCI_X> 0 <!-- [0] Rel. center screen --><_HUDCI_Y> 5 <!-- [5] --><!--¤=———————————————————————————————————————————= V.A.T.S =———————————————————————————————————————————=¤| Settings for the Vault-Tec Assisted Targeting System |*=—————————————————————————————————————————————————————————————————————————————————————————————————=*--><_VQueueFont> 6 <!-- [6] Font to use in the action queue list --><_VLimbNameFont> 6 <!-- [6] Font for the limb name in the meters --><_VMeterFont> 4 <!-- [4] Font for the hit chance % values --><_VShowEH> 1 <!-- [1] Show enemy health in V.A.T.S? --><_VShowAP> 1 <!-- [1] Show Action Points in V.A.T.S? --><_VShowHI> 1 <!-- [1] Show Health Info in V.A.T.S? --><_VShowBPI> 1 <!-- [1] Show BodyPart info? --><_VAQLWidth> 300 <!-- [300] Action queue list width --><!--¤=———————————————————————————————————————————= DIALOG =————————————————————————————————————————————=¤| Settings for the Dialog menu |*=—————————————————————————————————————————————————————————————————————————————————————————————————=*--><_dlg_NPCNameFont> 8 <!-- [7] Font for NPC name --><_dlg_TopicFont> 7 <!-- [6] Font for the topic choices --><_dlg_SubTitleFont> 7 <!-- [6] Font for npc subtitle text --><!--¤=————————————————————————————————————————= DUIF3EXTRAS =——————————————————————————————————————————=¤| ! DarNifiedUIF3.esp must be active, and FOSE v1.1b5+ must be running for these settings to work ! || FOSE: http://fose.silverlock.org/ |¤~—————————————————————————————————————————————————————————————————————————————————————————————————~¤| || These are the default settings, and will be used when || - starting a new game || - loading an old save that didn't have DarNifiedUIF3.esp active || - using the mod for the first time || - typing "StartQuest DUIF3ExtrasRSD" in the console (ReSet to Defaults) || - clicking the "Reset" button in the DUI F3 settings menu || || You may configure these in-game from the Pausemanu - they will be saved with your game. |*=—————————————————————————————————————————————————————————————————————————————————————————————————=*--><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All Panels ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_xPanels> 1 <!-- [1] Enable panels --><_xPanelsX> -30 <!-- [-30] Panels horiz. position - relative top right --><_xPanelsY> 25 <!-- [25] Panels vert. position - relative top right --><_xBrackets> 0 <!-- [0] Show bracket art for panels --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Time Panel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_xTime> 1 <!-- [1] Show Time Panel --><_xTimeClock> 2 <!-- [2] 0 = off, 1 = 24hr mode, 2 = 12hr mode --><_xTimeDate> 2 <!-- [2] 0 = off, 1 = Euro mode, 2 = US mode --><_xTimeSDF> 1 <!-- [1] Use short date format? (Sun, 12/01/77) --><_xTimeScale> 0 <!-- [0] Show the current Timescale? --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Karma panel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_xKarma> 0 <!-- [0] Show current Karma? --><_xKarmaMeter> 0 <!-- [0] --><_xKarmaAlignment> 1 <!-- [1] Shows current alignment (Very Evil) --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XP/Lvl panel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><!-- Note: Replaces the default meter --><_xXP> 0 <!-- [0] Show current XP/XP Needed? (also toggles panel)--><_xXPMeter> 0 <!-- [0] Show Lvl meter? --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rad panel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><!-- Note: Replaces the default meter --><_xRad> 0 <!-- [0] Show Rad Panel --><_xRadMeter> 0 <!-- [0] Show Rad meter --><_xRadCurrent> 1 <!-- [1] Show current radiation effects --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stats panel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><_xStats> 0 <!-- [0] Show Stats Panel --><_xStatsDM> 0 <!-- [0] DisplayMode: 0 = %, 1 = meter & %, 2 = meter --><_xStatsEN> 1 <!-- [1] Show Encumbrance --><!-- Note: Critical Chance and resistances will only show if any are applied --><_xStatsCC> 1 <!-- [1] Show Critical Chance --><_xStatsDR> 1 <!-- [1] Show Damage Resistance --><_xStatsPR> 1 <!-- [1] Show Poison Resistance --><_xStatsFR> 1 <!-- [1] Show Fire Resistance --><_xStatsFO> 1 <!-- [1] Show Frost Resistance --><_xStatsEL> 1 <!-- [1] Show Electric Resistance --><_xStatsER> 1 <!-- [1] Show Energy Resistance --><_xStatsEM> 1 <!-- [1] Show EMP Resistance --><_xStatsRR> 1 <!-- [1] Show Rad Resistance --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Primary Needs panel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><!-- NOTE: Requires FOSE and FWE running --><_xPNShowHunger> 1 <!-- [1] Show Hunger --><_xPNShowThirst> 1 <!-- [1] Show Thirst --><_xPNShowSleep> 1 <!-- [1] Show Sleep --><!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Night Vision Recharge Meter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--><!-- NOTE: Requires FOSE and FOOK2 running --><_NVMeter_X> 0 <!-- [0] Relative to AP Meter --><_NVMeter_Y> 0 <!-- [0] -->