[RELZWIPZBETA] DarNified UI

Post » Mon Nov 12, 2012 1:43 pm

.

~ DarNified UI 1.3.2 ~

by DarN

Previous thread: http://www.gamesas.com/index.php?/topic/918561-relzwipzbeta-darnified-ui/


~ Release ~


This mod gives the Oblivion UI the most extensive facelift yet. It's goal is to rid the pc version of the horrid xbox interface. Fonts are smaller, settings can be adjusted in game, user controls are scaled, more info on screen, and the hud is vastly improved.

OBMM Install

[indent]This requires OBMM v1.1.12+ and 'Allow additional script types' to be set in OBMM settings.

1. Extract OMOD file in the archive to "(Oblivion install folder)\obmm\mods\"
2. Start Oblivion Mod Manager.
3. Make sure the icon by the mod name is green/tan.
4. Double-click the the mod in the right-hand side of the OBMM screen.
5. After the install process has finished, icon should turn blue.
6. DarNify Books in Wrye Bash.

Go to http://darnified.net/forums/index.php?topic=14.0 for detailed instructions.[/indent]

7z Install

[indent]1. Extract archive to Oblivion\Data.
2. Copy the desired fonts to Oblivion\Data\fonts
3. Edit "My Documents\My Games\Oblivion\Oblivion.ini" to use the new fonts.

Normal fonts:
[Fonts]SFontFile_1=Data\Fonts\Kingthings_Regular.fntSFontFile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fntSFontFile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fntSFontFile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fnt

Large fonts:
[Fonts]SFontFile_1=Data\Fonts\Kingthings_Regular.fntSFontFile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fntSFontFile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fntSFontFile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fnt

SFontFile_1 will depend on your choice (see 4.4).

4. Custom options (custom_files folder)

4.1: If you're using AF/KCAS/Realistic Leveling for leveling, copy KCAS_levelup_menu.xml to "Data\menus". Remove the KCAS_ prefix. Set the "_KCAS" setting in stats_config.xml to &true;.
4.2: The classic inventory can be installed by copying the contents of the "classic_inventory" folder to the "Data" folder.
4.3: If you're using Trollf's "Loading Screens Themed Replacer", copy trollf_loading_menu.xml to the "Data\menus" folder. Remove the trollf_ prefix.
4.4: The fonts folder has a selection of fonts suitable for replacing font 1 (preview included). Copy the desired .fnt and .tex pair to "Data\fonts", and edit the ini.
4.5 For the "No Quest Added popup" option, copy empty.xml to "Data\menus\generic", and name it quest_added.xml.

5. DarNify Books

DarNified Books is handled in Wrye Bash from v1.3.1. You need Wrye Bash 1.54+.
To DarNify your books, Rebuild Patch and select "Tweak Assorted->DarNify Books".

Go to http://darnified.net/forums/index.php?topic=14.0 for detailed instructions.[/indent]

Uninstall OMOD

[indent]1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen, click Yes. (icon should turn green)[/indent]

Uninstall 7z

[indent]1. Delete the files you don't want.
2. Edit your ini to the original font setup:

[Fonts]SFontFile_1=Data\Fonts\Kingthings_Regular.fntSFontFile_2=Data\Fonts\Kingthings_Shadowed.fntSFontFile_3=Data\Fonts\Tahoma_Bold_Small.fntSFontFile_4=Data\Fonts\Daedric_Font.fntSFontFile_5=Data\Fonts\Handwritten.fnt
[/indent]

Usage

[indent]All config files are in "Data\menus\prefabs\darn". The in game settings are in hudmainmenu_config.xml, and the name of the setting to adjust is displayed in parenthesis at the end of the help text when hovering the setting in game.

In general, the files are named similarly to their core files with a "_config" at the end. The Map Menu is configured in map_config.xml, etc. All the new (1.3.0) options can be configured there. If you're installing via OBMM, the filenames and their config files are listed in the descriptions.

You'll find several articles on installation, configuration and DarNified Books in my http://darnified.net/forums/index.php?board=10.0.
[/indent]
Compatibility

[indent]If you have other ui mods installed some menus may conflict, ie. some of my menus rely on screen real estate not being occupied, and therefore some overlap can occur. When mixing mods, make sure the matching config file (if present in the archive) is included. inventory_config.xml should always accompany inventory_menu.xml. Using BTMods inventory_config.xml with my inventory_menu.xml will produce strange results. :)

See paragraph 4.x of the "7z Install" section for specific compatability menus included.

nGCD: Use the levelup_menu.xml provided with nGCD.
Raised Spellmaking Enchantments Limits/Supreme Magicka/L.A.M.E: This funcionality is already part of DarNified UI. The settings are in enchantmentsetting_config.xml.
Immersive Interface: This mod should not be used in conjunction with DUI. The HUD can be configured to look and function just like it.
Natural Environments: This mod includes modified gfx for some of the hud elements. Take care not to include the textures/menus* folders when installing this.
Keychain: This mod is not required with the default inventory. The default inventory has keys already collapsed by default.
OblivionXP Levelling: Use the Stats Menu and LevelUp Menu included with OXP. OBMM will report a conflict with this, but no files will be overwritten.[/indent]

Known Issues or Bugs

[indent]- When you reach top rank in a faction, the next rank label will read 'DUMMY'. There are three fixes for this (in preferred order):

1. Get the http://www.tesnexus.com/downloads/file.php?id=5296.
2. Get the Faction Rank Fix: http://www.tesnexus.com/downloads/file.php?id=5862 or http://www.tesnexus.com/downloads/file.php?id=12039.
3. Use this workaround that will hide the next rank info completely:
Open stats_config.xml, change <_s4fnrv> &true; to <_s4fnrv> &false; .

- As of v1.3.0, the HUD functions as a settings repository for the other menus, and is a required menu. The Breathmeter for example, takes it's alpha value from the hud. If the hud doesn't have that value on offer, the alpha will be 0, which is invisible... This may be possible to work around, and I will look into it if there's a serious demand for it.
[/indent]

History

[indent]
1.3.2, 2008/12/07

- Fixed white square bug in the stats menu
- Fixed minimum (no) area in enchantmentsetting menu says "9"
- Fixed a height inconsistency with the Stats Menu
- Cleaned up Magic Menu a bit
- Added config file for Persuasion Menu
- Added scrollbar to Message Menu for long texts (eg. Kyoma's Journal Mod)
- Added alignment options to HUD Location text
- Script: Added compatability for Oblivion XP Levelling
- Script: Fixed some issues with modular installs
- Script: Hopefully fixed "Palatino" error
- Script: Mod detection now also detects active mods


You'll find the complete changelog in the ReadMe and http://darnified.net/forums/index.php?topic=6.0.[/indent]

FAQ

[indent]Q: Why is my hud cut off at the bottom?
A: Make sure the iSafeZone* values in the ini are set to default (20).

Q: My browser gives me some rubbish error message when I open the xml files!
A: Open them with a normal text editor. Do not use Word or anything that inserts formatting codes.

Q: What is that small bar below my weapon?
A: That's the durability bar. It shows the health of your currently equipped weapon.

Q: My durability bar doesn't go all the way up. Why?
A: It has a notch @100%. Once you reach expert level in armorer, it will fill up completely (125%).

Q: Is it compatible with DarkUI?
A: Not out of the box. Gothic251 has made http://www.tesnexus.com/downloads/file.php?id=11280 for that.

Q: My loot menu lags. Why?
A: That's there in the default menu as well. Time required to open this menu increases with the number of items in your inventory.

Q: My resolution is < 1024 and ...
A: Anything below 1024 will look bad. I suggest using vanilla BTMod, DarkUI, or the default config in this case.

Q: I'm making some adjustments to some settings and nothing happens, wtf?
A: The settings you're adjusting are probably overridden. This will most likely change in the future.

Q: I'm editing the ini and nothing changes, wtf?
A: Make sure you're editing the right one (My Documents\My Games\Oblivion\Oblivion.ini).

Q: OBMM tells me "C# script failed to compile" ????
A: Make sure you're using the required version of OBMM.
[/indent]
Contact

[indent]You can find me on the http://darnified.net/forums as 'DarN'
You can find me on http://www.gamesas.com/bgsforums/index.php? as 'DarN'
You can find me on http://www.tesnexus.com/index.php as 'DarN'[/indent]

Credits

[indent]Beider & Tikigod for BTMod
Theo Habit for the Font Generator
Darkbirdy for DarkUIfying my DarNifications and sending bugfixes
Gothic251 for DarkUIfying my DarNifications and sending bugfixes
wz_ for offering his excellent inventory
Eugen Prediger for allowing me to rip off some of his ideas
Timeslip for OBMM and implementing my suggestions
Fawzib for TweakOblivion
ScripterRon for making DarNified Books easy to deal with
MiSP for his omod script
Brumbek for his tiling fix
dongle for his Oblivion font
Tobit for DarNified Books for OOO
Wrye for taking DarNified Books off my hands
Bethesda Software for making some of the most enjoyable and buggy games I have ever encountered
Everyone making bug reports, suggestions and feeback![/indent]

Tools Used

[indent]http://notepad-plus.sourceforge.net/uk/site.htm
http://www.tesnexus.com/downloads/file.php?id=2331
http://www.tesnexus.com/downloads/file.php?id=8698
http://niftools.sourceforge.net/
http://www.tesnexus.com/downloads/file.php?id=8665
http://timeslip.chorrol.com/obmm.html
http://msdn2.microsoft.com/en-us/express/aa700756.aspx
http://www.adobe.com/products/photoshop/
http://www.elderscrolls.com/downloads/updates_utilities.htm
http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp[/indent]

Licensing/Legal

[indent]Contact me and obtain my permission before re-packaging and/or modifying any part of this mod for release. You'll most likely get it, but I just appreciate being asked y'know? If you're doing so for personal use, then by all means go ahead. :)[/indent]

For screenshots, visit one of the links below.

http://www.tesnexus.com/downloads/file.php?id=10763
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2764

---------------------- *** ----------------------


~ Betas ~

This post will be updated as betas go online.
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Mon Nov 12, 2012 4:15 pm

When you say:

Keychain: This mod is not compatible (nor required) with the default inventory. May cause lag.

Do you mean http://tesnexus.com/downloads/file.php?id=3409? If so read this:

3. Does this work with DarN's UI?
+ YES! Ignore the "slowdown" warning - it was for Keychain v2.1. With v5.0, you will see an increase in menu load times, even if your Key category is collapsed.
User avatar
Queen
 
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Post » Mon Nov 12, 2012 6:27 pm

Do you mean http://tesnexus.com/downloads/file.php?id=3409? If so read this:
The Description in the OP is nothing but a cut & paste of the original, for the mod as things stood when last updated, which was years ago now.

And Keychain is basically redundant with DarNified UI, as the UI allows one to hide the list of keys, effectively all Keychain is for, and without the need of an extra mod, .esp slot or anything.
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Claudia Cook
 
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Post » Mon Nov 12, 2012 11:58 pm

When you say:



Do you mean http://tesnexus.com/downloads/file.php?id=3409? If so read this:
That's what I mean, yes. The readme is 2 yrs old. It's still not required though.

edit: What Vargr said. :) - OP edited.
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Mon Nov 12, 2012 5:06 pm

Hi everyone, here is my Nehrim DarN UI dialog patch. This adds the groovy black fader box and white text to dialog and subtitles. It also changes the dialog list to use DarN's smaller list.

Screenshots:

http://i275.photobucket.com/albums/jj317/Brumbek/Nehrim%20TC/Nehrim-04.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/Nehrim%20TC/Nehrim-01.jpg

It works perfectly for me, except for one minor bug where the black subtitles bar will compact and stay visible in the center of the screen a few times, but I actually think this is a Nehrim bug with their implementation of dialog. It only happens very rarely (the first time is after the very first dialog in the game).

My pack uses custom DarN fonts that I've also included. You'll need to edit your .ini file to use these versions, or you can use your current fonts as long as they are roughly the same size as mine.

I'd love some feedback on it. If it all works fine, I'll release it more widely. And huge thanks to DarN for permission to edit and for his awesome UI mod!

Here's the file:

http://www.megaupload.com/?d=9SYHXXP2
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Amanda Furtado
 
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Post » Mon Nov 12, 2012 3:03 pm

Excellent! Thank you! This looks fabulous...
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Chloe Mayo
 
Posts: 3404
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Post » Mon Nov 12, 2012 10:47 am

Nice indeed. :)
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Mon Nov 12, 2012 8:31 pm

Nice indeed. :)
Here's the Nehrim DarnUI Patch link for Tesnexus, and the new file includes an INI Tweaks file, for those who use Wrye Bash for Nehrim.

http://www.tesnexus.com/downloads/file.php?id=35261

Thanks!
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Mon Nov 12, 2012 5:19 pm

Just stopped here to say big thanks for great mod. Now I feel that I really play PC version of Oblivion. Can't play without it at all.
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Mon Nov 12, 2012 12:55 pm

Hi everyone, here is my Nehrim DarN UI dialog patch. This adds the groovy black fader box and white text to dialog and subtitles. It also changes the dialog list to use DarN's smaller list.

Screenshots:

http://i275.photobucket.com/albums/jj317/Brumbek/Nehrim%20TC/Nehrim-04.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/Nehrim%20TC/Nehrim-01.jpg

It works perfectly for me, except for one minor bug where the black subtitles bar will compact and stay visible in the center of the screen a few times, but I actually think this is a Nehrim bug with their implementation of dialog. It only happens very rarely (the first time is after the very first dialog in the game).

My pack uses custom DarN fonts that I've also included. You'll need to edit your .ini file to use these versions, or you can use your current fonts as long as they are roughly the same size as mine.

I'd love some feedback on it. If it all works fine, I'll release it more widely. And huge thanks to DarN for permission to edit and for his awesome UI mod!

Here's the file:

http://www.megaupload.com/?d=9SYHXXP2

I have given feedback on the Nehrim mods forum but here we go, it worked seamlessly few me after a little trial & error I successfully reduced the font size & succeeded in adding the cinematic bars top & bottom. Now the only thing left is to remember, "or find the instructions on darNs site " on how to move the text a little lower on the screen so that it is on the bar like this

http://yfrog.com/2hoblivion201010271847253j.

I want to move the text down the screen a bit I know it's easy Iv'e just forgotten how to. By the way what did you change? Iv'e been trying to get the Hud Main menu working & can't get the game to recognize that I have added the files. I have added both the main file & the prefab. I have all my Hud settings written down so that if I can get it working I can just configure it with my settings but so far it's no go at all. but yours went in seamlessly & I can't see what the difference is
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Robyn Howlett
 
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Post » Mon Nov 12, 2012 2:07 pm

What would be minimally necessary to get that little Oblivion icon to display next to the messages at the top left of the screen? I've got a hybrid of several parts DarNUI with the HUD being handled by the parts from Immersive Interface. There's just a couple of minor things that aren't quite working yet and the message icon thing is one.

I'd also appreciate some guidance as to what's needed to get those same messages to use the white-over-black backdrop thing that you get for dialogue and subtitles.
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YO MAma
 
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Post » Mon Nov 12, 2012 9:10 pm

Using Darnified UI, everything works fine... until I buy the last remaining spell from a spell vendor. Then it freezes the program and crashes, every time.

Installing DarnUI causes the problem, removing it stops the problem, without changing anything else. Even installing DarnUI without installing the Spell Merchant Menu component still causes the crash.

I have Oblivion GOTY Deluxe Steam edition with all official DLC.

Load order of my mods;

------------
Oblivion.esm
Cobl Main.esm
HouseMapMarkersOnlyBought.esp
Guild Map Markers.esp
P1DKeyChainSI Merged.esp
Unofficial Oblivion Patch.esp
KT_KhajEyeToggleNoEff.esp
NoObsoleteEnemies.esp
NoObsoleteLoot.esp
DLCFrostcrag.esp
FrostcragAlchemySorter.esp
wysFrostCragTeleport.esp
Unofficial Shivering Isles Patch.esp
DLCOrrery.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
Knights.esp
DLCShiveringIsles.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
StartChoices.esp
Regenerate_Magicka_Enchantment-3225.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
Kobu's Lighter Backpack Mod.esp
xulAncientRedwoods.esp
xulAncientYews.esp
xulArriusCreek.esp
xulAspenWood.esp
xulBlackwoodForest.esp
xulBravilBarrowfields.esp
xulBrenaRiverRavine.esp
xulCheydinhalFalls.esp
xulChorrolHinterland.esp
xulCloudtopMountains.esp
xulColovianHighlands_EV.esp
xuldarkforest.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulImperialIsle.esp
xulBeachesOfCyrodiilLostCoast.esp
xulLushWoodlands.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulStendarrValley.esp
xulTheHeath.esp
xulRollingHills_EV_withoutWheat.esp
xulPatch_AY_AC.esp
Faster Level Up x50.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_Scrolls.esp
SM_SigilStone.esp
SM_DLCSpellTome.esp
SM_NoSpellLights.esp
SM_COBL.esp
------------
User avatar
Nikki Lawrence
 
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Post » Mon Nov 12, 2012 9:52 am

Load order of my mods;
Can't help you with the spell purchase question for which I apologize. But Is it on purpose that you do not use a Bashed Patch? And is your load order sorted by Boss?
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Chantelle Walker
 
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Joined: Mon Oct 16, 2006 5:56 am

Post » Mon Nov 12, 2012 8:59 pm

Can't help you with the spell purchase question for which I apologize. But Is it on purpose that you do not use a Bashed Patch? And is your load order sorted by Boss?

No, its sorted by OBMM and omods whenever possible, including all the big package mods like OOO and COBL.

And I don't use a bashed patch or wrye-bashed books because Wrye Bash is a bit more fiddly than I wanted to get; I just use obmm, obse, and regular mods.
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Nuno Castro
 
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Post » Mon Nov 12, 2012 11:00 am

Your problem isn't related to DarN - it's a bug in oblivion itself when you empty a spell vendor's list entirely, see here: http://www.uesp.net/wiki/Oblivion:Glitches#Empty_Spell_List_Crash
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Rebecca Dosch
 
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Post » Mon Nov 12, 2012 11:54 am

Just tested that, and... yup!

Thanks!
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Michelle Chau
 
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Post » Mon Nov 12, 2012 8:51 pm

Just tested that, and... yup!

I think it was that I wasn't /using/ the up-arrow key in vanilla Oblivion, as it still required a damn enter key press and so there was no point. I only used it in Darnified.

Thanks!
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Chris Cross Cabaret Man
 
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Joined: Tue Jun 19, 2007 11:33 pm

Post » Mon Nov 12, 2012 1:39 pm

No, its sorted by OBMM and omods whenever possible, including all the big package mods like OOO and COBL.

And I don't use a bashed patch or wrye-bashed books because Wrye Bash is a bit more fiddly than I wanted to get; I just use obmm, obse, and regular mods.
This may still work at this point but if you are seriously interested in modding your game, over time, you cannot but familiarize yourself with Boss and Wrye Bash. I seriously recommend you get involved with them. :)

Boss version 1.65 actually is a really simple, totally fool-proof affair. When you have used it you will ask yourself why you did not all along.

Wrye Bash is admittedly a bit more arcane to learn. But you definitely should. Your modlist will come to the point when it will not work entirely correct without WB / Bashed Patch anymore. It may be there already but you do not know it. :) Don't want to scare you. Just start learning WB. The people in the WB thread are great, you will get help there if you do not find your questions already answered. There also is a WB guide in pictures, make a Member search for "Alt3rn1ty" who is the author of it. There is also a thread here somewhere for the pictures guide. No more excuses! :laugh:
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Shirley BEltran
 
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Post » Mon Nov 12, 2012 1:20 pm

I have taken your suggestion and started using BOSS in conjunction with OBMM; so far its workin' just fine. Thanks for the tip!

Wrye Bash, I'm still gonna hold off on; so far everything works (even OOO), and if it ain't broke, I won't fix it.
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Anthony Diaz
 
Posts: 3474
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Post » Mon Nov 12, 2012 4:49 pm

I'm probably missing something obvious, but how do I make the activation icons larger? I'm running at 1680 x 1050 and the icons for talk, sleep, grab etc are too small for my eyes. Is there a way I can make them twice as large? I've poured over the xml's and can't find the right setting to change it.
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Elisha KIng
 
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Post » Mon Nov 12, 2012 11:39 pm

I'm probably missing something obvious, but how do I make the activation icons larger? I'm running at 1680 x 1050 and the icons for talk, sleep, grab etc are too small for my eyes. Is there a way I can make them twice as large? I've poured over the xml's and can't find the right setting to change it.

Anyone? :)
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Benji
 
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Post » Mon Nov 12, 2012 8:30 am

Small issue. It's tough to describe. In the inventory screens, the first row that say "weapons", "misc", etc. appears twice, right below the first one. Is this a known bug? I can try to take a screen-shot, if necessary.

Thanks.
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James Baldwin
 
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Post » Mon Nov 12, 2012 1:31 pm

Anyone? :)
I don't know the answer but you could ask DarN directly on his website and forums. That's what I would do.
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helen buchan
 
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Post » Mon Nov 12, 2012 11:23 am

Small issue. It's tough to describe. In the inventory screens, the first row that say "weapons", "misc", etc. appears twice, right below the first one. Is this a known bug? I can try to take a screen-shot, if necessary.

Thanks.
Actually it is not twice one is a Selection for a collapsible header. IE click it and weapons entries will collapse and disapear to that header and the armor header will be right below the weapon header try it and you will see what I am talking about.
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Sylvia Luciani
 
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Post » Mon Nov 12, 2012 6:51 pm

Actually it is not twice one is a Selection for a collapsible header. IE click it and weapons entries will collapse and disapear to that header and the armor header will be right below the weapon header try it and you will see what I am talking about.
Never thought to try that . Thanks.
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Ross Zombie
 
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