[RELZ/WIPZ/BETA] DarNified UI

Post » Wed Mar 09, 2011 4:16 pm

Thanks, DarN. I wasn't aware OBMM had been updated. The OMOD works fine with the OBMM update.
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Sarah Kim
 
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Post » Wed Mar 09, 2011 5:13 am

Hey Darn, I wonder if anyone asked you about this. Is there any closest to yours mod which doesn't have to use modified fonts?

I'm using polish version of Oblivion and your fonts (obviously) don't have polish letters, so they are missing/bugged ingame. Any fix?
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Laura Tempel
 
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Post » Wed Mar 09, 2011 3:26 am

The only possible fix would be to make new fonts with the proper characters in them. I'll make a pack for you, and release it as a separate download. It will look very different though, as Petrock won't be available for you.
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Lakyn Ellery
 
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Post » Wed Mar 09, 2011 2:12 am

Hey,

I've been using this UI for about 2 months with no problems, only I noticed the other day that the messages in the top left have gone black instead of the normal gold colour http://i53.photobucket.com/albums/g47/esmerelde/Oblivion/ScreenShot81.jpg.

I had tried to edit one of the XML files (hudsubtitle_menu) to get rid of the box, but I've changed it back to what it was since then and it's still not working. The only things I've changed otherwise are: Updated Frostcrag Reborn, updated Reneers Guard Overhaul, and added Better Cities.

Any ideas?

Edit: Nevermind, I just re-installed the files and it's working now. Sorry!
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Reanan-Marie Olsen
 
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Post » Wed Mar 09, 2011 5:35 pm

DarN-

I have a couple of questions if you don't mind. I'm trying to make a BAIN package that utilizes more of the ini type tweaks of yours and Gothics OMOD style install. I figured out how to make INI tweaks for Wrye Bash that color and de-color the local map (posted in BAIN forum) and now I'm curious about how to darnify Atmospheric Loading Screens the BAIN version does not do that - is that an INI change or something else?

Next question - actually this was first asked in the Dark UId Darn forum here: http://www.gamesas.com/bgsforums/index.php?showtopic=861322&view=findpost&p=13702904 and although Gothic tried to answer he didn't, so it has been a week or so and perhaps you'd have an answer with regard to making (or finding) level up screens that work with the new Realistic Leveling.

More complete question here: http://www.gamesas.com/bgsforums/index.php?showtopic=861322&view=findpost&p=13796189

Thanks so much for any help and hopefully I'm not asking trade secrets.
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Bigze Stacks
 
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Post » Wed Mar 09, 2011 7:31 am

Has anyone else noticed that certain menus have the text displayed outside of them?

I know this happens for some OBSE menus (i.e., COBL's Poison Confirmation, Denock, Clock when turned on and using OBSE v15). I don't remember it happening on my old computer (but I may have had v1.3.1 then).

I've tried both the BAIN install and OBMM install and get it for both. Am I simply choosing something weird? I'd expect more people to have reported this by now :confused:
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Solina971
 
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Post » Wed Mar 09, 2011 4:36 am

Has anyone else noticed that certain menus have the text displayed outside of them?

I know this happens for some OBSE menus (i.e., COBL's Poison Confirmation, Denock, Clock when turned on and using OBSE v15). I don't remember it happening on my old computer (but I may have had v1.3.1 then).

I've tried both the BAIN install and OBMM install and get it for both. Am I simply choosing something weird? I'd expect more people to have reported this by now :confused:

As in the text is outside of the messagebox? Or do you mean menus in general? And might there be a screenshot. :)
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Killer McCracken
 
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Post » Wed Mar 09, 2011 4:43 pm

As in the text is outside of the messagebox? Or do you mean menus in general? And might there be a screenshot. :)

The text is outside of the messagebox. Here's 3 at vanilla:
http://i34.photobucket.com/albums/d148/ignoredgamer/PCwoDarN.jpg
http://i34.photobucket.com/albums/d148/ignoredgamer/DwoDarN.jpg
http://i34.photobucket.com/albums/d148/ignoredgamer/PMwoDarN.jpg

and the same 3 with DarN's UI (BAIN install, Immortal, large fonts):
http://i34.photobucket.com/albums/d148/ignoredgamer/PCwDarN.jpg
http://i34.photobucket.com/albums/d148/ignoredgamer/DwDarN.jpg
http://i34.photobucket.com/albums/d148/ignoredgamer/PMwDarn.jpg
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sas
 
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Post » Wed Mar 09, 2011 10:06 am

The text is outside of the messagebox. Here's 3 at vanilla:
http://i34.photobucket.com/albums/d148/ignoredgamer/PCwoDarN.jpg
http://i34.photobucket.com/albums/d148/ignoredgamer/DwoDarN.jpg
http://i34.photobucket.com/albums/d148/ignoredgamer/PMwoDarN.jpg

and the same 3 with DarN's UI:
http://i34.photobucket.com/albums/d148/ignoredgamer/PCwDarN.jpg
http://i34.photobucket.com/albums/d148/ignoredgamer/DwDarN.jpg
http://i34.photobucket.com/albums/d148/ignoredgamer/PMwDarn.jpg

You have the default DarNified message_menu.xml I assume? From the looks of it, the height of the button isn't taken into account, or atleast not fully. I wonder if it's because the button text is too long. I'll take a look and see if I can find an explaination, I've been digging into the message_menu.xml before so I might see something. :)
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Nathan Risch
 
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Post » Wed Mar 09, 2011 9:08 am

You have the default DarNified message_menu.xml I assume? From the looks of it, the height of the button isn't taken into account, or atleast not fully. I wonder if it's because the button text is too long. I'll take a look and see if I can find an explaination, I've been digging into the message_menu.xml before so I might see something. :)

Yep, normal, BAIN install with Immortal, large font. This is with a variety of parameters as well - the Poison Confirmation menu has the "Note that the original..." part in an optional parameter, Denock "%r%rPress the key..." as a name, and the Potion Mixer uses 3 string vars.

Thanks for looking into it, kyoma :)
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Stephanie Kemp
 
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Post » Wed Mar 09, 2011 1:15 pm

Yep, normal, BAIN install with Immortal, large font. This is with a variety of parameters as well - the Poison Confirmation menu has the "Note that the original..." part in an optional parameter, Denock "%r%rPress the key..." as a name, and the Potion Mixer uses 3 string vars.

Thanks for looking into it, kyoma :)

The formatters shouldn't really make a difference, I've used %r before without any problems. As soon as it needs to be displayed it is considered one string by the XML. Although I have never used the %r inside a button text itself, is this consistant with your problem? Or do you use %r in the button text at other places that do not have this problem? :)

Oh and sorry if I sound a bit confusing. :P
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Nana Samboy
 
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Post » Wed Mar 09, 2011 1:48 pm

Sorry for the late response everyone - that's what happens when you trust the email notification on this forum I suppose...

DarN-

I have a couple of questions if you don't mind. I'm trying to make a BAIN package that utilizes more of the ini type tweaks of yours and Gothics OMOD style install. I figured out how to make INI tweaks for Wrye Bash that color and de-color the local map (posted in BAIN forum) and now I'm curious about how to darnify Atmospheric Loading Screens the BAIN version does not do that - is that an INI change or something else?

Hm. Does Gothic include DarNified versions of those? In any case, it wouldn't be an ini change, it would be an xml change, so a simple file replacement would suffice (unless BAIN let's you edit XML on the fly).

Next question - actually this was first asked in the Dark UId Darn forum here: http://www.gamesas.com/bgsforums/index.php?showtopic=861322&view=findpost&p=13702904 and although Gothic tried to answer he didn't, so it has been a week or so and perhaps you'd have an answer with regard to making (or finding) level up screens that work with the new Realistic Leveling.

More complete question here: http://www.gamesas.com/bgsforums/index.php?showtopic=861322&view=findpost&p=13796189

Thanks so much for any help and hopefully I'm not asking trade secrets.

You should select KCAS menus at install, and then edit the Stats menu config with _KCAS set to false after that. Setting _KCAS to false ensures that you get the level progress back, and selecting KCAS menus at install gives you the correct LevelUp menu. Abo pm'ed me about this long ago - I'm just to absent minded to remember sometimes. :) I'll modify the installer for 1.3.3.

The text is outside of the messagebox. Here's 3 at vanilla:
http://i34.photobucket.com/albums/d148/ignoredgamer/PCwoDarN.jpg
http://i34.photobucket.com/albums/d148/ignoredgamer/DwoDarN.jpg
http://i34.photobucket.com/albums/d148/ignoredgamer/PMwoDarN.jpg

and the same 3 with DarN's UI (BAIN install, Immortal, large fonts):
http://i34.photobucket.com/albums/d148/ignoredgamer/PCwDarN.jpg
http://i34.photobucket.com/albums/d148/ignoredgamer/DwDarN.jpg
http://i34.photobucket.com/albums/d148/ignoredgamer/PMwDarn.jpg

Good gawd... I'll look into that - never saw that before. :)
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Stace
 
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Post » Wed Mar 09, 2011 10:17 am

Glad to see that your back DarN :)

I have a request for the next version... Can you readd your old book esp? I know Bash handles this now, but Bash seems to have trouble with some books (Not formatting them) It might be a good idea to include the esp that includes entries only for those few books that can not be done that way.
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Guy Pearce
 
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Post » Wed Mar 09, 2011 10:08 am

I guess that would make sense for vanilla books without formatting... Books from other mods should be made to use HTML by their respective authors, and thus be DarNified automatically by BASH - I don't have time to go book hunting everywhere. :)

On the TODO list.
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Philip Lyon
 
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Post » Wed Mar 09, 2011 1:12 pm

I meant vanilla books, I totally understand if you don't add support for custom ones :)

I was also thinking that this esp could be supported by bash in a way. For books that can't be formatted, it would look at it and use the formatting from it as a fallback. This would keep compatibility with mods like book jackets or something.
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Cameron Garrod
 
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Post » Wed Mar 09, 2011 10:29 am

I meant vanilla books, I totally understand if you don't add support for custom ones :)

I was also thinking that this esp could be supported by bash in a way. For books that can't be formatted, it would look at it and use the formatting from it as a fallback. This would keep compatibility with mods like book jackets or something.

IIRC, BASH skips already DarNified Books. I could add HTML to them, and let BASH handle it, or I could DarNify them proper and have BASH skip them - pretty much the same result.

Using the esp as fallback wouldn't have any purpose - DarNifying means using font 3 instead of 1 (and a color change) basically, which is what BASH does. Not having any font specified = font 1.

The best solution overall though, would be if BASH handled these books automatically - that would cover all books. Wrye needs a reminder. :)
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NO suckers In Here
 
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Post » Wed Mar 09, 2011 6:08 pm

Hi DarN-

thanks for replying. Not sure if your aware but the last couple of Realist Leveling versions Abo has provided his own version of the KCAS level up menu (splash screen actually) and tells users NOT to use the KCAS version from DarN. When using the Darn version (or DarkDarn version) it also seems to effect the level up status bar. With the new Realist Levelings I'm finding constant CTDs with the Darn versions because there is something that also puts daedric letters on place of the level up status bar. A new version would be needed to uncouple these effects - a KCAS level up menu that does not effect the level up status bar.

It works fine with the version he provides but that version is not darned or darked. In other words those instructions to install that menu for realistic leveling are now incorrect and they are no longer compatible.

as for the ini tweaks I figured ut how to my own and wrye now includes those tweaks with Wrye Bash now. Not needed.
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Laura Richards
 
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Post » Wed Mar 09, 2011 10:38 am

Hi DarN-

thanks for replying. Not sure if your aware but the last couple of Realist Leveling versions Abo has provided his own version of the KCAS level up menu (splash screen actually) and tells users NOT to use the KCAS version from DarN. When using the Darn version (or DarkDarn version) it also seems to effect the level up status bar. With the new Realist Levelings I'm finding constant CTDs with the Darn versions because there is something that also puts daedric letters on place of the level up status bar. A new version would be needed to uncouple these effects - a KCAS level up menu that does not effect the level up status bar.

It works fine with the version he provides but that version is not darned or darked. In other words those instructions to install that menu for realistic leveling are now incorrect and they are no longer compatible.

The daedric letters won't be there if _KCAS is set to false. The KCAS LevelUp menu provided with DUI works like a splash screen more or less.

Here's what abo wrote me when he released v1.7:
RealisticLeveling needs the KCAS-AF levelup menu, but not the stats menu with the level progress meter removed.

In his mod description he says not to use Stats Menus with the progress meter removed, he says nothing about the LevelUp menu.

Once again - install KCAS menus, edit Stats config with _KCAS to false. _KCAS to false = level progress meter present.
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Nick Pryce
 
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Post » Wed Mar 09, 2011 8:48 pm

I believe I installed the DarN 1.3.2 .omod off of tesnexus. Its a major improvement over vanilla or BTMOD, but I do experience an occaisonal bug with the container menu that I didn't used to get: it will sometimes show items multiple times (twice or three times) in a row. i.e. one set of greaves may appear as 3 different non-stacking sets of greaves. Sometimes this is obvious (if the greaves are equipped then it's clear that they aren't really several different greaves because you can't really equip multiple greaves), other times its indistinguishable from multiple items until you try to pick it up or put it down.
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Quick draw II
 
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Post » Wed Mar 09, 2011 10:58 pm

They don't stack if they are damaged
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Rachel Briere
 
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Post » Wed Mar 09, 2011 4:55 pm

They don't stack if they are damaged

I'm not talking about items not stacking. I'm talking about items getting listed multiple times. Like, you have 1 in your inventory, but 3 show up there.
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Alkira rose Nankivell
 
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Post » Wed Mar 09, 2011 10:22 am

I'm not talking about items not stacking. I'm talking about items getting listed multiple times. Like, you have 1 in your inventory, but 3 show up there.

In at least some cases, this is due to the item's ExtraData being corrupt. The typical presentation shows 2-3 multiples. One of the multiples may display as being stolen, and the other 1-2 typically don't. They often have different apparent stack sizes, though one of them is normally a single item. Sometimes selecting one of the multiples will result in the game crashing. Other times, when you select one of them, the other multiples will disappear. If you drop the affected item to the ground and pick it up, you might see its stolen status switch as the game attempts to correct the ExtraData (it also affects other ExtraData such as item health and script variables).

Some people never experience this bug, and others (like me) have had it since Oblivion was released.

I tried to find my older, more detailed posts about this issue, but it appears that the board ate them :banghead:

I've never seen it happen with equipped items though, so you might be experiencing something else.
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Rudy Paint fingers
 
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Post » Wed Mar 09, 2011 7:22 pm

In at least some cases, this is due to the item's ExtraData being corrupt. The typical presentation shows 2-3 multiples. One of the multiples may display as being stolen, and the other 1-2 typically don't. They often have different apparent stack sizes, though one of them is normally a single item. Sometimes selecting one of the multiples will result in the game crashing. Other times, when you select one of them, the other multiples will disappear. If you drop the affected item to the ground and pick it up, you might see its stolen status switch as the game attempts to correct the ExtraData (it also affects other ExtraData such as item health and script variables).

Some people never experience this bug, and others (like me) have had it since Oblivion was released.

I tried to find my older, more detailed posts about this issue, but it appears that the board ate them :banghead:

I've never seen it happen with equipped items though, so you might be experiencing something else.

It sounds very similar to what I see. I've never noticed it with stacks or any of them showing up as stacks, but I have seen it with equipped items. I know the OBSE hotkey functions corrupt extradata, probably some other ones do to.
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A Lo RIkIton'ton
 
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Post » Wed Mar 09, 2011 6:27 pm

It sounds very similar to what I see. I've never noticed it with stacks or any of them showing up as stacks, but I have seen it with equipped items. I know the OBSE hotkey functions corrupt extradata, probably some other ones do to.

One of the ways this can occur is with mods that explicitly set ownership of an object reference in the CS. This appears to make it more likely for that item to experience ExtraData corruption. This is what prompted the OOO-No_Guild_Ownership.esp addon.

It also occurs more often with object references that have their scale changed. It may be that it occurs more frequently with any item where the CS was used to directly set its ExtraData, but it isn't something I can say with any level of confidence.

What really muddles this is, as I mentioned, that this bug never affects some people. So there must be some other factor that is also involved, but it isn't anything that's been pinned down.
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Scared humanity
 
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Post » Wed Mar 09, 2011 11:49 pm

Not much for me to add, except it's not UI related. I've seen it once or twice myself. If I'm not mistaken it had something to do with OOO or OBSE then.
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krystal sowten
 
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