slavery for Fallout NV
(a FNNCQ2 quest mod)
Fallout New Vegas has a whole faction which bases its existence on slavery. But there is no option in the whole game to allow the player to become a slaver even if he or she is Caesar's champion. This changes now. David has arrived in Vegas and he has big plans.
This mod (actually they are two) is in development about a year and started with Fallout 3 (which gets it's own version of FNNCQ 2). I tried very hard to fit the lore and to keep it as compatible as possible. It is the result of the experience I earned from making and updating FNNCQ for FO3.
The first release will not be at the same level as FNNCQ! I completely changed the basic enslaving technique to make it more compatible, less CPU intensive (FPS rate) and flexible. It is much easier now for me to add additional features in a shorter time.
The hardest and most complicated things are already done. I am wrapping them in the quests in the moment that I designed for them. So if you wonder why you see resources in the Geck you haven't played yet you know now why . It was always my plan since “Friendly New Neighbours” to publish the enslaving system alongside with quests that are using it. David is the first one where I think I achieved this in a proper way. This is btw. the reason why the WIP thread comes so late. I wanted the mod features at a specific state before I make it public.
So if you want to try it early (as soon as it is released) this is possible and you can continue the story as soon as the next quest is ready. Every quest has a logical, fitting and hopefully satisfying end.
Pictures:
http://www.flickr.com/photos/sesom_07/5136232347/in/photostream/
http://www.flickr.com/photos/sesom_07/5152885670/in/photostream/
mild spoilers:
http://www.flickr.com/photos/sesom_07/4931753904/in/photostream/
http://www.flickr.com/photos/sesom_07/4931753970/in/photostream/
http://www.flickr.com/photos/sesom_07/4931161739/in/photostream/
Quests (descriptions):
A matter of trust (100% done)
If you want to learn the slaver profession you have to earn David's trust first. He isn't the nicest person around so it isn't a easy task.
Anthropology for Beginners (99,9% done)
David joins you at your travels to begin his studies of the Mojave Wasteland. He brought a lot of interesting toys. If you watch carefully maybe you can learn something.
La Cage aux Folles (10% done)
Back at 'home' it's time to start the business. Did anybody say this would be easy? The customer is always right and that's the problem.
Make Room! Make Room! (20% done)
Business is running great. The only problem is how to feed all this hungry mouths. A new customer has a great idea to solve this problem but he has a unusual request.
Thorpe Park (30% done)
Sorry no spoilers
Features (quests):
Done:
O Ingame introduction to the slavery system
O Full featured (and more) follower for 'evil' characters
O 3 new factions (slaver, slaves and … sorry no spoiler)
O 48 new clothings (new meshes & textures, sorry no female clothing, there are enough mods already around) for one of the factions (the spoilerish one ) which can be upgraded with
O 9 fitting addons to armour (light & medium)
O 10 new interiors (10 done)
O estimated playing time per quest: about 2 hours or more.
O a driveable (sort of you see what I mean when you play it) car
O open building (new mesh, sorry no details, spoiler)
O several new decorative meshes
In Development:
o 5 new additional interiors (15% done)
o 1 new worldspace (50% done)
o fully voice acted
o a fully functional prison for your slaves (Quest: La Cage aux Folles).
o the evil... I mean the 'good' way to play through the quests
o other slave selling points then David (Quest: La Cage aux Folles & Make Room! Make Room!)
o a world changing event (Quest: Thorpe Park)
Features (slavery system):
Done:
O a slavery system where almost every NPC (including mod added, no children) can be enslaved, follow the player, be placed anywhere (also DLC or mod added spaces) and !! don't !! get lost, aggressive or loose equipment
O game mechanics (spawn points), original statistics, packages and dialogue are not harmed, if you allow the slave to live
O 5 following slaves (choose whoever you want)
O no limit of obtainable slaves (in theory you can enslave the whole game )
O 4 new slaver clothings (new meshes & textures, sorry no female clothing, there are enough mods already around) which can be upgraded with
O 2 mesh fitting addons (no clipping) to armour (light)
O 15 new male slave outfits (new meshes & textures, sorry no female clothing, there are enough mods already around) which can be upgraded with
O 11 mesh fitting addons (no clipping). All addons are made to combine them with the new outfits (a lot of combinations are possible)
O 10 new slave collars
O 2 new taser based slaver weapons
O slaver weapons are no longer player only
O 3 new melee weapons (no enslaving, but every slaver should have them to keep the slaves obidient )
In Development:
o slaves have needs (food & sleep) (50% done)
o slave training. Slaves can be trained for a specific function (mule,meatshield(fighting basic),grunt(fighting extended),housekeeping, working) (40% done)
o slaves are fully voice acted (not started yet but important project goal)
o slaves interact with the player directly (for example: hug) (15% done)
Comments, questions and suggestions are always welcome.