» Fri Nov 16, 2012 10:17 am
I found that I could not get the quest from that high elf vampire (Vingalmo, I think; the one who sends you on a quest to embrace someone) The option "how can I help" has disapeared.
I also had problems with that moth priest when playing as a dawnguard character; he kept attaking me. As a vampire, I used seduction and bit him, which worked...yet this quest is buggy.
I also was unable to kill Isran at fort Dawnguard after I finised the dawnguard quest having sided with the vampires. You'd think that because I was playing as a vampire that I should be able to eliminate all of the enemy at their base, right? So why keep Isran essential?!?! I could kill everyone else there, but not him. Please make him unessential, but only once the dawnguard quest is complete for the vampires faction so it allows for us to doom Skyrim (perfect roleplaying, you see).
I also can't summon that undead dragon; even after I unlock the shout, I can't call him; I can say the first word, but the rest wont follow.
The floor in fort dawunguard disapeared as well.
I also found the game freezes/slows down since installing this DLC.
For the normal Skyrim game, I still can't kill the civil war camp captains from the enemy sides once the civil war quest is complete...Why? they serve no purpose whatsoever. They are the enemy, they need killing.
plus I want to be able to kill Delphine and Esbern after the main quest. I hate delphines attitude and what's to stop me killing her? Come on, everyone and I do mean EVERYONE wants her gone. I only kill Paarthunax if I play an evil character. As for my good character who sides with the greybeards, surely you can pursuade the blades to drop it (i.e I'm not killing him, so leave Paarthnuax alone!) if you speechcraft skill is high enough (say 70) and that way, they give up and continue to serve you (realising that you are not a doormat) and you can still recruit new members, plus Paarthunax lives (I found Delphine and Esbern's excuse very unholy and selfish)...otherwise, allow them to be killable once the main quest is over.