Day\Night cycle

Post » Wed Dec 02, 2015 1:24 am

Please, i beg you, do not make day\night cycle are SHORT (i.e. quickly passing relative to real time). Never. This is an important part of the realism of the world.

I heard that in one of the previous Fallout parts was 2 minutes equals one hour, do not do it.

(I cannot tell the exact time, but at least let the night will not be less

than 30 minutes.)

It's all what i have to say,

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Unstoppable Judge
 
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Post » Wed Dec 02, 2015 7:23 am

I thought the cycle was pretty good on Fallout 3. I'm not sure exactly what the timescale was.

It could have been a bit longer to my taste, but I'm sure there will be folks who will say it was perfect or who will say that they thought it should have been a bit shorter, so it was probably just right.

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Justin Hankins
 
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Post » Wed Dec 02, 2015 2:20 pm

console; settimescaleto 10 ;)

Assuming it works similar to Skyrim.

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Brian LeHury
 
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Post » Wed Dec 02, 2015 2:09 am

Agreed OP, I always mod days to be longer.

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Helen Quill
 
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Post » Tue Dec 01, 2015 11:24 pm

The timescale (time it takes for day/night to pass) is easily changed :D

*smile*

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Lewis Morel
 
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Post » Wed Dec 02, 2015 10:38 am

Well, the timescale is set to world scale. It's there to give you a sense of the in game time and how many miles you've gone in game. If traveling between towns is supposed to be 50 miles then you should definitely see a whole day pass by even if in real world time that only took 10 minutes.
I personally feel the timescale in past games has been fine. I like to see a good mix of day and night in games.. Night time is spookier and more fun sometimes. If it's not, I simply "sleep" (which isn't really all that hard.) so that it's day again.

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sally R
 
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Post » Wed Dec 02, 2015 3:19 am

It's pretty easy to change the timescale. You can do it using the console on PC and since consoles will get certain mods, I'll bet at least a couple mods will modify the timescale.

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Mrs shelly Sugarplum
 
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Post » Wed Dec 02, 2015 2:24 pm

Yes, I've heard about console possibilities, that it can be done, but also heard that sometimes it breaks the some mechanics of the game world.
Also, i would like to feel the originality of the world (from the creators), and like to see the world as it looks to most of the players, but not a my remake. It is also an important aesthetic moment.
Therefore sorry i do not like to use the console. Ie I do not think that this is a good solution.

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Holli Dillon
 
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Post » Wed Dec 02, 2015 8:17 am

Mechanics breaking by playing with timescales was always overstated. I can't point to one event since skyrims release that I could say happened because of a timescale issue. And I always played with longer day/night.

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Katy Hogben
 
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Post » Wed Dec 02, 2015 10:37 am

Apparently it could happen on extremely slow or fast timescales, but i've never seen it happen myself, and i've used 12 since Oblivion.

On topic, Fallout 3 had 30 (1 minute of real time is 30 minutes game time), as did Oblivion before it. For Skyrim they lowered it to 20, so i'd expect them to keep it, or maybe lower it some more. Me, i'll always use 12.
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Elena Alina
 
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Post » Wed Dec 02, 2015 1:11 am

Fallout 3 on Xbox 360. From hours 6am til 4:30-5pm, I felt like it was 30mins. Almost each step I took ate up 2mins. I'm particularly not a night time adventurer/explorer. So in Fallout 4, I hope daytime hours feel longer. Or I'm going to have to keep fast forward the nighttime to 6am.

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DarkGypsy
 
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Post » Wed Dec 02, 2015 11:57 am

I have to say, what would be cool would be to have more content specific to night- content which would only occur at night, or which you could only undertake at night. It would also be cool to have more interesting night environments. In both Skyrim and Fallout 3, you're basically just stumbling around in the dark.

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Cartoon
 
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Post » Wed Dec 02, 2015 2:52 pm

It only really broke the game when you set it to something ridiculous like "2" or "100"

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Chris Guerin
 
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Post » Wed Dec 02, 2015 1:17 am

This is my take on it, too. I've tried messing with the timescale, and I generally don't like changing it any more. (oddly enough, I actually liked the effect of speeding up Morrowind's timescale to 48 and felt that fit more with the "scale" of the world)

If you do plan on slowing it down, don't set it lower than 6. That's apparently the "magic number" before things start getting weird.

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Prue
 
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Post » Wed Dec 02, 2015 6:03 am

Yeah, I found the timescale in Fallout 3 to be too fast. I adjusted it down to 15 instead of 30, which felt better to me. I originally took it down to 10, but at that timescale, it seemed like I was getting a little too much done in a day.
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Rebekah Rebekah Nicole
 
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Post » Wed Dec 02, 2015 10:28 am

Also, "night time" in a post apocalyptic wasteland setting should be crap your pants scary. Like you don't want to be outside at night, at all.
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C.L.U.T.C.H
 
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Post » Wed Dec 02, 2015 10:43 am

Just loaded up Fallout 3 with my new video card and monitor and it looked beautiful..... until night fell. Then, I was loitering around Springvale school (just started a new game a little while ago) and there was a flickering streetlight (Fellout, Brighter Streetlights, Wider Streetlights, etc modded to heck).... and it was the ONLY source of light in the area. And it was BRIGHT and harsh, almost taunting me, like, "I see you crouching in the darkness! Come on into this bright, bright area! I dare ya!" I felt like my skin would burn if I entered that brightly lit area.

I went inside, and it wasn't much better --- daaaaark except for the few stray moonbeams through busted windows, etc.... dust motes floating in the dim light.... and me, creeping through the halls with a baseball bat at the ready...

Where was I?

Oh, yeh, day and night cycles.... definitely need to be appropriately long and ~distinct~... I don't want night to just be a darker shade of gray....

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N Only WhiTe girl
 
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Post » Wed Dec 02, 2015 11:30 am

I would enjoy night times if they were scarier and more dangerous than day times. but with that I think we'd need to be able to adjust the length of nights separately from the length of days (so some people didn't feel like they were trapped and unable to do anything when nights hit), so add a slider for day length separate from the slider for length of night. And also have a tickbox on night time difficulty, so a player could choose to turn this on or off.

Also would be good if there was a setting for moonlight, so we could make a really big moon (have a slider) with lots more light (with another slider independent of moon size) if we wanted more light at night time, while others could choose to have their nights really dark if they preferred.

I think choices are always better than having things forced on you.

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stevie trent
 
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Post » Wed Dec 02, 2015 12:10 am

The time scale is good as it was.

I remember back on PS2 there was this JRPG that uses realtime timescale, didn't work out for me...

Maybe the cyclus can be a bit longer, but if it doesn't it is just good as it is

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Far'ed K.G.h.m
 
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Post » Wed Dec 02, 2015 9:41 am

I am hoping that Beth lowers it slightly. 15 sounds about right.

And add some interior cell respawns while we are at it.

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Bloomer
 
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Post » Wed Dec 02, 2015 12:38 am


Yes! I plan on playing as a sneak/thief, and would love night quests where my character was in his element.
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Emilie M
 
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Post » Wed Dec 02, 2015 12:25 pm


Real time scale would be horrendous. It'd take me weeks to play an in game day. If trader caps and inventory refresh after a couple days, we're talking a month between loot sales.
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Bird
 
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Post » Wed Dec 02, 2015 6:08 am

With a mod (Martigens Mutants Mod, I think?) I had these glowing ghouls that only came out at night (Night Ghouls) and they roamed the countryside in ~packs~. First time I saw them, I thought they were fireflies (corpse flies, actually, another modded-in critter, I think).... amusingly, I thought it looked a little like a rave, with reds and greens and blue colors... then I saw them move... and then I saw a mole rat family get decimated and then they turned to see ME... and they run ~wicked~ fast. Scared the beejeezus out of me.

Having "nocturnal" foes would certainly be a great addition --- I would not expect to see regular raiders tromping out in the wilds at night, but monster, sure. And maybe night-vision-equipped mercenary hunters (android-hunters?) could be out at night only. As much as I do enjoy the night, for practical reasons, I'd prefer the actual PITCH black night to be pretty limited (perhaps influenced by the weather --- cloudy night = darker night for longer). With starlight, moonlight, and the odd streetlight / campfire and night-acclimatized eyes, some level of brightness would be preferred. There's always the PipBoy light, but I hate that thing (makes it hard to sneak, too).

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Big mike
 
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