I see there are a few other texture slots, but after playing around with trying out textures in there, assigned through nifskope, as well as making custom texture sets in the GECK, I can't really figure out how to get them to do anything. I assume something here defines a full bright type feature, like you get with lights or switches that are lit even under low/no lighting conditions. I also assume there are some texture maps used to define things with more "glow" on them, like Nuka Cola Quantum.
is there a document or any other information out there in regards to the spec used in Fallout3 for the textures? how they may be implemented in the GECK through Nifskope or otherwise?