Dead Bodies: Signs of Decay

Post » Mon May 31, 2010 11:19 am

If it can be done, do it. If it cannot, don't waste time trying to do it. :)
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Kirsty Collins
 
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Post » Mon May 31, 2010 8:28 am

If it can be done, do it. If it cannot, don't waste time trying to do it. :)


This is my stance.
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lolli
 
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Post » Mon May 31, 2010 9:13 am

i supported as long as it doesent get banned for being grotesque
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lolly13
 
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Post » Sun May 30, 2010 8:25 pm

Such realism sounds cool, but your talking a lot of overtime. Any Dev who is reading this is likely already on his 5th pot of coffee today as is.


It could be easily done just make a global script that corpses get placed after some ours with decaying version there for you only need 2-3 versions of it would be enough and just replace them wouldnt be much work, and could be easily addet with mods later i guess. Would only be to much work if you have to make a version for every animal, deadra etc but npc would be fine and enough animals could just despawn.
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City Swagga
 
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Post » Mon May 31, 2010 11:10 am

Drage Age Origins did it fairly well. The body would turn to bones in about 20 seconds (or after you loot it), then it would dissappear much later.

I admit Morrowinds bodies laying around was kinda lame. I could always see where I had been in the wilds by following the dead cliffracers.
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Horror- Puppe
 
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Post » Mon May 31, 2010 3:00 am

I'm all for getting rid of permacorpses. Although I did once kill Lucien Lachance when he visited me at home, and subsequently used his body as a novelty drinks cabinet.

Beyond that I don't think we need rotting corpses. Like others said, the town guard and wild animals would do a pretty efficient job in a few days anyway.
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Kirsty Collins
 
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Post » Sun May 30, 2010 8:22 pm

The only signs of decay of bodies in OB were rarely you'll have a quest and find a zombie with an actual name, not just "zombie". I think it would be cool to have a skeleton model for each creature, race and gender. It seemed very odd to have murdered someone in OB and come back a year later and the body hasn't changed a bit. I'd like to at least see the clothes be mostly torn apart from animals trying to eat the corpse, I'd like to see maybe flies swarming around the body and just a basic body decay over time. Point is: make it more realistic and not like OB where it looks like a guy is alive and napping for eternity.

2nd opinion: Now that I think about it, why not just have the body disappear when you're not around. If the body is located in a city, we can say the guards have been notified and took care of this. And we can also find a new tombstone with the name of the victim on it. Or if the body is in the wilderness, we can just say some animals took it home for dinner.


Just thinking about it is giving me a stomach ache :[ Make it an option if you must, but THINK ABOUT THE CHILDREN!
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Ladymorphine
 
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Post » Mon May 31, 2010 7:23 am

Yeah, the only skeletons in oblivion seemed to be the chaises of human species. And there should be different levels of decay, not just alive, partially worm eaten or full on bleached bone a la oblivion.
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JUDY FIGHTS
 
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Post » Mon May 31, 2010 10:34 am

While it might be cool to see the body decompose and turn into a skeleton, I think the practicality of that would be near impossible.

Say you killed someone and left them:
- You would need a decaying character model for a fully clothed person with all items that would deform, as the body got smaller.
- You'd need decaying character model with only some cloths left on the body intact that would deform as the body got smaller (shirt or pants hanging looses over the bones, etc). And would changes as you loot them.
- You would need a decaying character model for an unclothed person with no items over various stages of decay

It make it more realistic you have to make all the permutation also look more realistic, and without a cloth deformation system in game you would will see clothing pumped up like a balloon surrounding a skeleton....that will look weird. So adding this feature now makes the clothing system TOTALLY different and possibly more processor intestine as clothing not has a adhere to physics. Sounds like a lot of work…
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Lavender Brown
 
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Post » Mon May 31, 2010 5:22 am

I think it would be fairly easy to implement a system where bodies decompose in stages. Day 1: fresh body; Day 2: dirty body; Day 3; partially decomposed; Day 4; mostly decomposed; Day 5: skeleton; Day 6; gone. I guess the tricky bit is dealing with clothes, weapons, and armor that get left behind. At minimum, bodies should disappear after a few days, and dead bodies in public places should be removed. In Oblivion, dead bodies would lie in the streets of the imperial city for days and days. It was kind of funny, but it also took away from realism.
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AnDres MeZa
 
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Post » Sun May 30, 2010 11:45 pm

In Morrowind, you could carry out writs of execution. A legal killing.

i know what you meant, still it was a double negative that made me lol.
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Kieren Thomson
 
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Post » Mon May 31, 2010 9:44 am

Just make them disappear after a while. I don't really care about creating some unnecessary system of decaying corpses.
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Oyuki Manson Lavey
 
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Post » Mon May 31, 2010 9:47 am

Because this is an important thing to spend time on. *Sarcasm*

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BRAD MONTGOMERY
 
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Post » Sun May 30, 2010 11:23 pm

Would it be cool yeah. Do I want it not really. I'd rather my resources be eaten up by more advanced AI, or better textures and and models rather than keeping track of how decayed each of the thousands of corpses I'll be creating is.
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Amy Melissa
 
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Post » Mon May 31, 2010 3:01 am

This would really only be useful if necromancy is in. How "good" your new soldier becomes is a function of how fresh the body is.

Recently deceased? Good chance of getting a working undead warrior like the Dreugh.
Somewhat rotted? Zombie.
Skeletal remains? Skeleton warrior.

Think about it. You get ambushed by bandits working for someone else. Later that day, the bandits are ambushing someone else - for you.
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sunny lovett
 
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Post » Mon May 31, 2010 3:29 am

Because this is an important thing to spend time on.
...If game developers only spent time on things absolutely necessary things in games. Then we would never see changes for the better either, so IMO all suggestions that aren't completely ridiculous or not remotely connected to TES lore should be supported
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aisha jamil
 
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Post » Mon May 31, 2010 8:36 am

I would like it if tastefully done like after a few days it looks like a dead zombie corpse, but no maggots or splattered entrails that would be a bit much, I personally am not looking for a resident evil feel to the game, blood gore splatter yes, body pieces yes, massive gore piles, not so much
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Umpyre Records
 
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Post » Mon May 31, 2010 1:04 am

Personally I'm for bodies disappearing after a short period of time. Not because I would be upset by seeing decaying bodies, but it would just take up too much in the way of resources--think of all the models you would need for decayed versions of people and clothes. That's a lot of extra artwork to include.

Besides, it makes sense to me that most bodies wouldn't be around long.
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{Richies Mommy}
 
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Post » Mon May 31, 2010 5:29 am

It could be easily done just make a global script that corpses get placed after some ours with decaying version there for you only need 2-3 versions of it would be enough and just replace them wouldnt be much work, and could be easily addet with mods later i guess. Would only be to much work if you have to make a version for every animal, deadra etc but npc would be fine and enough animals could just despawn.


Maybe, but it would also cause lag, as is the case with the permabodies in Oblivion and Fallout 3.

This is why in many games the bodies will disappear so it doesn't tax your system with additional information.

I didn't quite get it why in Morrowind they put in a system which allowed you dispose of the body, where as in oblivion they took that bit out. So you have no way of avoiding the guards. '


There was also a technical reason to do this, bodies and open doors caused lag because it introduced new changes to the environment.
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Bitter End
 
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Post » Mon May 31, 2010 4:39 am

even if they Bethesda doesn't add it, it wouldn't be an extremely complex mod!
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Paul Rice
 
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Post » Mon May 31, 2010 6:23 am

Hmm its a good idea but i wont make or break the game.
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Jade Barnes-Mackey
 
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