Dead bodys?

Post » Sat May 28, 2011 7:38 pm

It worked fine in both Oblivion and Fallout; not an issue for me as its been in any earlier game. The Morrowind technique might break immersion a bit.
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Sat May 28, 2011 2:27 pm

Xboxes are 5 years ago. And that is the hardware, what more a PC can do doesn't really matter.

Then you're clearly exagerating, especially if you think that having a script to focus on corpses is going to demand too much resources. Hell, it was even done for Oblivion.

If you go by the line "it's a waste of time or resources," then we'll eventually have nothing but a very static game with no new content.

Here's some videos showing the Xbox 360/PS3/PC capabilites in one. If they can handle this, they can definitely handle one script that keep track of corpses ;)

http://www.youtube.com/watch?v=1Kvl31g77Z8
http://www.youtube.com/watch?v=-D9oINHI11E
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

Post » Sat May 28, 2011 7:44 pm

Disposing of an eyesore wont break immersion I promise. However leaving a body that never rots will.
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Sat May 28, 2011 11:10 am

I liked how the bodies were dealt with in the "Shivering Isles" and having a little tombstone pop up in the cemetery and body gone. I don't mind like in Oblivion how the body would disappear after about 3 in game days if you left the area. I can barely stand to go into a gun dealers store in FO:NV because I ran into the place fleeing a thug and he followed me in and killed the guy behind the counter. I killed the thug. The thugs body is gone but the guy behind the bar still lies there headless. A constant reminder of how badly I screwed up.
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Sat May 28, 2011 4:56 pm

Disposing of an eyesore wont break immersion I promise. However leaving a body that never rots will.


Pressing a button and the body magically disappears will definitely break immersion lol. You should have to carry the body off and hide it, perfect system imo that is more realistic. Citizens can react to finding a body by screaming and calling the guards, kind've like in AC. Letting a body sit for a few weeks in the middle of the street until it despawns is a bit ridiculous but so is hitting a button to make a body disappear hehe.
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Sat May 28, 2011 11:42 pm

Then you're clearly exagerating, especially if you think that having a script to focus on corpses is going to demand too much resources. Hell, it was even done for Oblivion.

If you go by the line "it's a waste of time or resources," then we'll eventually have nothing but a very static game with no new content.

Here's some videos showing the Xbox 360/PS3/PC capabilites in one. If they can handle this, they can definitely handle one script that keep track of corpses ;)

http://www.youtube.com/watch?v=1Kvl31g77Z8
http://www.youtube.com/watch?v=-D9oINHI11E

Heh, I never said anything remotely like what you are on about. Nor do I think what you think I think. you might be confusing me with someone else.

hehe, my ideas for decaying bodies are a lot more resource intensive than any scripted only solution.

edit: Why am I the only one who thinks Cryenigine3 on consoles has sacrificed too many things for the sake of it's renderer. the draw distance is WHACK.

oh and yeah I mod cryengine a little bit so I am not a [censored] about it, I like it very muchly..
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Sat May 28, 2011 5:48 pm

As for bodies rotting, it's not really that big of an endeavor. Showing Cryengine 3 and saying that the xbox can handle things it does is not a valid point because they dial back the graphics for the console and the rest are just animations and static lighting that comes from an object moving through an area. A rotting body would basically just need to have several different models of stages of decomposition and as the time passed the model of the person or creature that was dead would change to another stage of decomposition. That system makes it where it takes almost no computing power to have your body decompose instead of having a complex system that is unnecessary for the effect of a decomposing body. It doesn't have to dissolve before your eyes :blink:
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Sun May 29, 2011 1:33 am

The idea that some bodies go away and others stay is indeed a disturbing notion.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Sun May 29, 2011 2:18 am

I hope they don't disappear. I roleplayed a Necromancer in OB and used to keep dead bodies in my basemant with my bone collection. I havnt played in awhile so I don't know if they are still there.
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Sat May 28, 2011 6:52 pm

Pressing a button and the body magically disappears will definitely break immersion lol. You should have to carry the body off and hide it, perfect system imo that is more realistic. Citizens can react to finding a body by screaming and calling the guards, kind've like in AC. Letting a body sit for a few weeks in the middle of the street until it despawns is a bit ridiculous but so is hitting a button to make a body disappear hehe.

So you're telling me you'd rather walk into a store and see dead bodys everytime you play than a dispose of corpse option? even if you drag them three miles into the woods there still gonna be in a bush.... so people in skyrim are born with formaldehyde coursing through their viens? Besides in oblivion you can't drag bodys out doors. There's dead guards and mythic dawn stuck in my house for gods sake!
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Sat May 28, 2011 2:39 pm

Well, in cities and towns, or anywhere near human civilization, they should just disappear, in the wilderness, after a few days, it would be cool if you could see like crows or small critters eating a body that can still be searched
[ mesh along the lines of a zombie?]

And in caves and dungeons they should turn into skeletons after a long while. Or just stay the same.

EDIT: Hey! I've got it! When you use the option to dispose of a corpse, you hack it apart into mutilated torsos, arms, legs and head that you can pick up in your inventory and do whatever you want with them! :celebration:
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Sat May 28, 2011 9:56 pm

I don't care how they do it, but bodies need to disappear after a while somehow. Seeing Glarthir's body every time I walked through Skingrad got pretty old.
User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Sat May 28, 2011 10:47 am

Oh I got something else: you can reanimate them throughout the whole decay process. At different stages of decay you will get different reanimated creatures. At the end, it's a skeleton you reanimate. A few days prior, it's a zombie. Reanimate could have magnitude, too. The higher the magnitude the more flesh is restored to the corpse and the more power it gets. For instance, a magnitude 1 reanimate spell on a freshly dead corpse will reanimate them as a person. That same spell on a skeleton will reanimate them as a skeleton. But a magnitude 100 reanimate spell will reanimate the skeleton as a person.


Awesome! so if you don't dispose of bodies they eventually turn into monsters to fight you anohter time!
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Sat May 28, 2011 11:22 pm

Since there is time in the game, a decaying system would work for the hidden bodies. Realistically decaying over the days, weeks, months etc. But if left out in the open to find then yes, they should be taken away... and buried in a tomb or cemetery!

How cool would it be, as a necromancer to dig up graves of people who have just died, by you'r hand or others and turn them into you'r zombie minion?! And the tomb stones would have their names on it for easy identification.

Remember that drunken Dunmer from OB in Chedinhal? I would have snuck out at night and dug him up in a heartbeat. I liked him so much.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Sat May 28, 2011 7:10 pm

If its already been discussed im sorry. Im doing this from my phone so there's no searchbar. I believe in morrowind there was a dispose of body option. Yet in oblivion if you killed someone their body was there forever. Will there be a dispose of body option for the 360? Because there definitely should be.
actually body in oblivion disappear after a few weeks in dungeon and animal and monsters they disappear in 3 days which is respawn time..
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Sat May 28, 2011 7:35 pm

It depends, if the Creation Engine allows it. I hope so though since I wouldn't want a dead body to just sit there because then that prevents respawns which hurts replay value.
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Sun May 29, 2011 1:02 am

A bosmer should pop out of the bushes to eat a dead body that has been lying around for some time. Also, give bosmer the ability to eat dead bodies.
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Sat May 28, 2011 6:59 pm

Mythic dawn never left my [censored] house. Neither did a few others in the market district and the water front.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Sat May 28, 2011 3:11 pm

Should be left there unless in the wild/open city. Cave and stuff, whos gonna bother to dispose of the corpse?

It would be nice to enter a cave and see the remains of an epic battle and be like .. "oh... I remember coming here before now... and making this mess.."

though i guess this would conflict with respawning hu


Lets hope they decompose. I remember in new vegas some things decompose some don't.
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Sat May 28, 2011 12:47 pm

Anybody ever read the Ax Man from Morrowind? I'm not going to say what was in it. I just want it so the AI cares about dead people and for it to be important to get rid of or hide bodies you don't want others to know about. I don't want a dispose of corpse option, that would break immersion in this kind of game.
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Sat May 28, 2011 3:26 pm

A bosmer should pop out of the bushes to eat a dead body that has been lying around for some time. Also, give bosmer the ability to eat dead bodies.


EWWWWWW and its lore friendly I guess :P
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Sat May 28, 2011 12:29 pm

I'd like a "dispose of the body" option (as long as it's realistic). Also, if it's an NPC in a town, there should be a funeral or something if you're not quick enough to dispose of the body yourself before someone sees it.
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Sat May 28, 2011 11:33 am

and some NPCs should loot stuff from the body when it has been there for a day or so, like.. khajiits..
User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Sat May 28, 2011 8:47 pm

Yup. Body can't be removed by the click of a button, but they disappear in tasteful goo. Then respawn occurs in wild areas. For faster respawn, local animals eat the flesh or something.

You kill someone, you have to get rid of the body (should be fun) in order to avoid investigation. And NPCs don't chat about mudcrabs over the corpse of their neighbors. Distress should be appropriate.
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Sat May 28, 2011 8:00 pm

I'd like a "dispose of the body" option (as long as it's realistic). Also, if it's an NPC in a town, there should be a funeral or something if you're not quick enough to dispose of the body yourself before someone sees it.

Funerals are a little to much to ask for. Not that its a bad idea but I doubt they'd waste their time with trivial interactions. All we can hope for is dispose of corpse or a decompose option
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

PreviousNext

Return to V - Skyrim