Dead is dead... and some other hardcoe stuff.

Post » Wed Dec 30, 2009 3:22 am

I would not like there to be such an achievement! I want to be able to get all of them without turning the difficulty slider all the way to the left!


Until you realize the difficulty slider is super glued to the right.
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D LOpez
 
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Post » Wed Dec 30, 2009 10:02 am

I'd like to have a permadeath option with an achievement attached. :wink_smile: Good luck


The Witcher 2 is going to have that :D

Can't wait to play that game, it's my second most anticipated game after Skyrim.
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Skrapp Stephens
 
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Post » Wed Dec 30, 2009 12:54 am

Ill do that on my second probobly.
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J.P loves
 
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Post » Tue Dec 29, 2009 10:23 pm

Dead is dead sounds awesome to me. Infact it was such a hit in the X3 Terran Conflict community that the developers eventually made it a game mode option with achievements in a later patch.
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Tamara Primo
 
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Post » Tue Dec 29, 2009 11:49 pm

I think I'm going to save the hardcoe roleplaying for the second playthough
you know, after I figure out how things work.
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Keeley Stevens
 
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Post » Wed Dec 30, 2009 11:06 am

Honestly, the best way to play permanent death is simply to self impose it. Mainly because you can never be 100% sure when bugs are involved. Wouldn't be very fun if the game forced permanent death on you after a bug kills you.
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Fiori Pra
 
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Post » Tue Dec 29, 2009 8:07 pm

Who is going to try playing it's first playthrough in Skyrim restricting themselves and roleplaying the hardcoe way? Like when a character dies you delete the save and start another one, after all, dead is dead. And how about limiting the quantity of stuff you can carry and no fast-travel and if possible take out the quest-markers?

Who is with me? Bonus points if you play on the hardest difficulty.

Dude impossible difficulty is the only way to go
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GLOW...
 
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Post » Wed Dec 30, 2009 10:39 am

Honestly, the best way to play permanent death is simply to self impose it. Mainly because you can never be 100% sure when bugs are involved. Wouldn't be very fun if the game forced permanent death on you after a bug kills you.


I think I would find it too difficult to go and delete my own save, but if the game did then I'd be fine because the decision would be out of my hands.
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Genocidal Cry
 
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Post » Wed Dec 30, 2009 2:07 am

I won't do it this way. Dead is dead isn't my thing.
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helen buchan
 
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Post » Wed Dec 30, 2009 9:34 am

I admire people who do this, it's like playing oldschool games back in the arcade or Nes days again. I however had enough of it then. Plus I can't give up all that time!
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Natasha Callaghan
 
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Post » Tue Dec 29, 2009 9:03 pm

I admire people who do this, it's like playing oldschool games back in the arcade or Nes days again. I however had enough of it then. Plus I can't give up all that time!


Yeah, that's the kind of feeling I want to have nowadays. I was born in 1996, so I couldn't play those games and experience this, 'cus it was way too hardcoe for my age. Now that I am 14, I want to experience what I couldn't back before.
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:)Colleenn
 
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Post » Wed Dec 30, 2009 3:39 am

Yeah, that's the kind of feeling I want to have nowadays. I was born in 1996, so I couldn't play those games and experience this, 'cus it was way too hardcoe for my age. Now that I am 14, I want to experience what I couldn't back before.


Well it would be different from the oldschool games, games like Gradius were really tiny and unlike in TES games where you don′t die in one hit you did, it wouldn′t exactly be "hardcoe" to be permadead in a TES game because in TES games you can build your character safely and reach immortality, in the old games there was no such thing, you were just dumped into the game and most of the times you died in one hit.

I suggest you try out Gradius, you will see the difference.
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Lynne Hinton
 
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Post » Wed Dec 30, 2009 10:05 am

I will do it. I'm with you.
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Cedric Pearson
 
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Post » Wed Dec 30, 2009 5:25 am

I might do an Iron Man play-through. But it would not be on my first time through.
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Cassie Boyle
 
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Post » Wed Dec 30, 2009 3:43 am

I might just do that. but not on a high difficulty.
I have done it once before and it was very exhilerating. it really keeps you on your toes and from being reckless.
I don't remember how long the character lasted though.
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Josh Dagreat
 
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Post » Wed Dec 30, 2009 10:42 am

I probs would not do this because so often I would make a save then se how much of the town I could kill before being killed then load back.. Is this just me?? :P
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helliehexx
 
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Post » Wed Dec 30, 2009 7:07 am

Hardest difficulty is garbage in Oblivion. It makes you weaker while it makes the enemy superior. If that's hardcoe for you, then ok.... Make hardcoe mode a dangerous mode, but dont fool me by making NPCs so tough that they need to get 200 hits to die and I need to take 10.
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Chloe Mayo
 
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Post » Tue Dec 29, 2009 10:40 pm

Yeah I'd like to see a difficulty that just made combat really deadly for you and your enemy; this was proposed in another thread.
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Louise Andrew
 
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Post » Tue Dec 29, 2009 11:27 pm

Hardest difficulty is garbage in Oblivion. It makes you weaker while it makes the enemy superior. If that's hardcoe for you, then ok.... Make hardcoe mode a dangerous mode, but dont fool me by making NPCs so tough that they need to get 200 hits to die and I need to take 10.

Yeah the way they handled difficulty in oblivion was soooo bad.. Only game in my life I didn't play on the hardest diff..
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Emily Jones
 
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Post » Tue Dec 29, 2009 10:29 pm

I probs would not do this because so often I would make a save then se how much of the town I could kill before being killed then load back.. Is this just me?? :P


No, it's not just you. That's usually how I finish off a session of Oblivion/FO3 or any other game that allows me to be a psychopathic jerk.

So, yeah, permanent death is a little too hardcoe for me.
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Joe Alvarado
 
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Post » Wed Dec 30, 2009 9:52 am

Hardest difficulty is garbage in Oblivion. It makes you weaker while it makes the enemy superior. If that's hardcoe for you, then ok.... Make hardcoe mode a dangerous mode, but dont fool me by making NPCs so tough that they need to get 200 hits to die and I need to take 10.


In FNV it was done right. It raised the damage instead of the hit points. I could still kill an NPC with a shotgun in one shot, but so could him.
And, it didn't raise the XP like in FO3. If Bethesda adjusts the difficulty and balances it, I'll be happy.
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Stat Wrecker
 
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Post » Wed Dec 30, 2009 5:59 am

In FNV it was done right. It raised the damage instead of the hit points. I could still kill an NPC with a shotgun in one shot, but so could him.
And, it didn't raise the XP like in FO3. If Bethesda adjusts the difficulty and balances it, I'll be happy.



Hardest difficulty should mean as realistic as possible I believe. For you and your enemy. Never played NV so I can't comment.
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Aliish Sheldonn
 
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Post » Wed Dec 30, 2009 12:54 am

not a chance ever that i will play any game like this. saves in games are a god send. gone are the days of HAVING to start over when you die.
lmao at the idea. why would i ever want to play a game for up to 100's of hours get, tons of great stuff, do tons of quests. and then start over again?
i personally hate starting over in a game.
i dont even like loseing an hour or five, when i die and havent saved all day. when that happens i usually dont even play again for a day or two out of frustration.
i really hate starting over. i actually dont ever replay games. save TES games.
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Margarita Diaz
 
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Post » Wed Dec 30, 2009 12:20 am

Who is going to try playing it's first playthrough in Skyrim restricting themselves and roleplaying the hardcoe way? Like when a character dies you delete the save and start another one, after all, dead is dead. And how about limiting the quantity of stuff you can carry and no fast-travel and if possible take out the quest-markers?

Who is with me? Bonus points if you play on the hardest difficulty.


I do that all the time! On my first Oblivion playthrough i died two or three quests before the last mission on the main quest.

It was... Frustrating.
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Trevor Bostwick
 
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Post » Wed Dec 30, 2009 1:42 am

I don't like dead = dead. :(
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Bitter End
 
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