Dead is Dead Skyrim version

Post » Mon Sep 12, 2011 3:12 am

So this is a trend gunny started in the Fallout fourms http://www.gamesas.com/index.php?/topic/1199130-did-you-did/page__p__17841204__fromsearch__1#entry17841204.

What "Dead is Dead" means is if your character Dies,he stays dead and you must delete the save.

That is the only rule,other limits are self imposed.
The Exception is If your character dies due to a glitch or bug,It is Okay to reload an earlier save.

So you know the risks!
Will you do a "Dead is Dead when Skyrim comes out?
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JaNnatul Naimah
 
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Post » Mon Sep 12, 2011 5:15 am

Ummm... dragons?
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Kayla Keizer
 
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Post » Mon Sep 12, 2011 3:03 am

No. But this guy did one for Oblivion and plans to do one for Skyrim: http://www.youtube.com/watch?v=rFpQCHNDutg
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Emmie Cate
 
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Post » Sun Sep 11, 2011 11:15 pm

Hell yeah baby!
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Ash
 
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Post » Mon Sep 12, 2011 5:35 am

No. Just...no.

(Though if you up the ante to 2 million barmaids, perhaps)
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Daniel Holgate
 
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Post » Mon Sep 12, 2011 1:55 pm

sounds fun for a first play thro, when i dont know whats around that corner, or here i can get good arrwos in a new city, so why not
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Vicki Blondie
 
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Post » Mon Sep 12, 2011 8:01 am

Now that's what I call 'hardcoe Mode'. :frog:
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Becky Cox
 
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Post » Mon Sep 12, 2011 4:55 am

So this is a trend gunny started in the Fallout fourms http://www.gamesas.com/index.php?/topic/1199130-did-you-did/page__p__17841204__fromsearch__1#entry17841204.

That is not at all where it started. Dead is Dead has been around in RPGs since forever.

I will absolutely not be playing dead is dead ever. It's not fun. I roleplay pretty heavily, and I do my best to avoid death when I can, but it just takes the fun out of it entirely if my character stays dead because I screwed up or something. I view my character as the main character of a story, and it makes no sense for the story to end half way through and the protagonist gets killed by some arbitrary creature. Plus, it makes no sense for my next character to be going through the exact same steps as the previous dead one.
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Jessica White
 
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Post » Mon Sep 12, 2011 1:49 pm

No. But this guy did one for Oblivion and plans to do one for Skyrim: http://www.youtube.com/watch?v=rFpQCHNDutg

Spoiler? He died at Pale Pass cuz he got greedy. Otherwise he only died once because "that trap was hidden in poor lighting. Clearly a bug." And then made an hour-long examination of the Skyrim gameplay trailer. I love his beard though. And his reaction to bone wolves in the Shivering Isles was hilarious.

As was his face when he saw the Morrowind journal for the first time. "Press J to see the jo--...."

-----

edit, i voted yes. I'll probably do that the first day of skyrim. Spam chars over in one mass death-athon.
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IsAiah AkA figgy
 
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Post » Mon Sep 12, 2011 8:08 am

Yes, but at second time.
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Darrell Fawcett
 
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Post » Sun Sep 11, 2011 10:04 pm

No, i will not. Since i gonna play on max difficulty i probably will die every 15-20 min, the game will never end if i will start from the beguinning after each death.
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Sebrina Johnstone
 
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Post » Mon Sep 12, 2011 12:47 pm

I would, but I do a lot of suicides in video games because they're so funny. Do the "rules" have a purposeful suicide clause anywhere?
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Tina Tupou
 
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Post » Mon Sep 12, 2011 1:37 am

maybe one day... but not anytime soon
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JD bernal
 
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Post » Mon Sep 12, 2011 3:56 am

It wasn't new in Fallout. People do that in WoW. Which is crazy hard if you ask me, especially if you do dungeons...

But either way, whenever I die in OB or Fallout, I always know when I was "Beaten" and when I was Stupid. If the guy who was fighting me beat me, and it wasn't like four raiders, one with a rocket launcher, another with a shotgun or something I'd accept it. If it is Stupid, it's because I either messed up big time, like I had unequipped my gun for some reason, and ended up taking a weak swing at that Deathclaw, or if I had run pellmell into a Raider camp, tripped two mines, a grenade bouquet and shotgun trap, then walked limped into the raiders gunfire, I deserved it.

In those cases though, I usually just turn it off. I'd rather walk away, than get angry, and plus, I don't think I could hold my self to the Dead is Dead principle.
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Music Show
 
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Post » Sun Sep 11, 2011 10:12 pm

Probably not. I very rarely die in TES games/FO games. I'm always careful when it comes to engaging in combat (I always have good healing spells/potions), so the most that happens is I get down to around 25% health. Never once have I died in an enemy encounter. :]

But I don't want to spend hours on my character... only to restart once I die because a swarm of bandits.
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^_^
 
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Post » Sun Sep 11, 2011 10:33 pm

Iv been doing Dead is Dead since New Vegas hardcoe mode and before i heard of it so i guess that makes me cool =)
, its fun and gives the game a challege, but i give my guy 1 life, Dead is Dead works best with Stealthy characters who always work with CAUTION....

DRAGONS though.... that sounds hard im not sure if i can do it in Skyrim, ill try it 3 times on Normal playing a stealth character but if i keep getting in the middle of the game and dying because of dragons im not going to do it for Skyrim
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Eileen Müller
 
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Post » Sun Sep 11, 2011 11:30 pm

People are fearful of losing their characters?
Thats what makes it so fun for me!
That sense of risk,loss....

I know it was not started it in the FO fourms,but it brought it to a few peoples attention.
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Hazel Sian ogden
 
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Post » Mon Sep 12, 2011 2:49 am

no but i'm gonna have a self punishment: i save just before i level up, if i die i have to go back to that save :happy:
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gemma king
 
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Post » Mon Sep 12, 2011 12:36 am

yes but only with all the other characters then my main character. They are all linked to eachother tough and they are in the story I created so I can only do certain missions with certain characters.
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Victoria Bartel
 
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Post » Mon Sep 12, 2011 11:21 am

Nah. I give Beth the credit, where due, that some of their new traps will take me by surprise and playing through the beginning of the game over and over would kill it for me.

Voted: Not for a Million Barmaids!
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alicia hillier
 
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Post » Mon Sep 12, 2011 12:30 pm

Wow, I feel so insignificant, because I'd rather save at the door of a cave, or after a particularly difficult fight, than impose "punishments" on myself. I also see loading as like "rewinding time" so maybe its easier for me to just write it off as... nothing happened here, move along now...
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Alan Cutler
 
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Post » Mon Sep 12, 2011 4:40 am

I heard it's meant to be really enjoyable, as you know if you die there's no second chance (like in reality). I may try it but not first playthrough.
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Lew.p
 
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Post » Mon Sep 12, 2011 1:43 am

Meh, probably not. When I die in video games, I just like to think that my character is kind of playing out the different scenarios of what would happen if he did X and if he/she dies, well obviously that plan didn't work and they think of a new one. Take Deus Ex HR, for example: "Let's see, there's a room full of enemies up ahead, let's see what happens if I just charge in *gets one kill and dies* ok, that didn't work. What if I stealth kill all of them and hide?*plan works*" If that plan works, I go with that one.
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Anna Krzyzanowska
 
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Post » Sun Sep 11, 2011 10:54 pm

People are fearful of losing their characters?
Thats what makes it so fun for me!
That sense of risk,loss....

I know it was not started it in the FO fourms,but it brought it to a few peoples attention.

I'm glad you brought it to my attention, because I hadnt really thought about it before. I really like the Idea of hard, very pitiless games that destroy your progress upon being killed, like Demon Souls. When you play knowing that any enemy could reset all your hard work (like in real life), you give each enemy a lot of respect. This makes the experience incredibly fun and nerve racking. I think I will now do a Dead is Dead playthrough. As it is though, I will be playing on hard.
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OTTO
 
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Post » Mon Sep 12, 2011 9:55 am

Sometimes, most likely. This year? Not for a million barma... Actually, if that was the reward... :hubbahubba:
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Jessica Lloyd
 
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