I said morrowind/Oblivion bodies but with blood stains on them and slowly growing blood pools. Also I said the way the body should disappear is after a guard finds it, they will call for someone to remove it so within a few hours it will be gone. If you hide it, it should rot (obviously not real time rotting but if you come back in a week or so, the body will have a rotten body model and as time passes they will get a different model and so on) I also said I would like blood and gore (which we know are already in from finishing moves and how much blood comes off when people get hit) but not over the top gore like dismemberment (which isn't realistic in melee combat, as it is incredibly hard to sever a limb due to trying to cut through bone and sinew).
But to make it clear, NO MORROWIND VANISHING ACT! I'd rather have bodies sitting in the streets for weeks then bodies vanishing for no reason because you hit a button :pinch:
I agree bodies should stay as they was in Oblivion and Morrowind, see mutilated bodies of NPC in such manner will make game more grim and dark, but I don't think thats enemy what was killed with dagger will fall into pile of guts bones and flesh after dead, better if dismemberment will applied to them like it was in Deadly Reflex and FO3 then transform enemies into such piles of flesh, better left such gore for intractable activators or decorations.
But there must be some improvements over Oblivion havok ragdolls, there is must be animations of agony and dead and animations of fainting before ragdoll physics will applied to actor, thats will make actors more living as well will make room for special idle anims for dead of unnatural beings what was created as NPC: daedras vampires, liches and mages, as well will make Rigor Mortis on dead bodies visible since ragdoll will not work forever
About blood stains thats good idea to add them as well as add NPC reaction on fresh kills, so need some work to remove evidence, like using not gruesome weapons for stealth kills, removing blood splatters with alchemical potions or with soaking with cloth.
About vanishing act, I think it can be applied as special spell or acid potion for shady characters, as well there is must be option drag bodies into cover or take bodies into inventory to drop it somewhere, thats fit to idea of detecting of equipped illegal items by NPC and idea of carry-able and movable containers as well
It would be sweet if dead bodies turned to a zombie type body (rotted) and then to a skeleton before the dungeon reset.
For the question about the fate of the bodies, I chose other. I like the Obl/Mor system of the bodies disappearing after three game days. I would like the time till disappearance to be increased to atleast a week, but it's not really important to me either way.
Anyway, here is what I would like:
The character is killed and his body begins decomposing.
Phase 1-The body is 'phresh' and looks like the victim when he/she was killed.
Phase 2-The body loses its fluids and becomes skinnier (basically a skeleton with skin).
Phase 3-The skin begins rotting, and the victim now looks like one of the zombies.
Phase 4-The skin rots completely off and the body is now a mere skeleton.
So, if you kill a character with an important quest item in the beginning of the game, and you just found out you need it months later, you will find a skeleton. Now, wouldn't that be cool?
Well Reneers Corpse Mod ad simmilar feature into Oblivion
http://www.tesnexus.com/downloads/file.php?id=8939
But there is certain problems naturally full decomposing will take quietly long time and player will not wait to see all stages few weeks, but such effect can be added as FX to agony animation of some unnatural creatures..