He's dead, Jim.

Post » Wed Mar 30, 2011 9:29 am

Dead bodies in http://images.uesp.net/thumb/5/5c/MW-quest-Death_of_a_Taxman.jpg/180px-MW-quest-Death_of_a_Taxman.jpg were pretty lame IMO. They looked like they just passed out on the ground. http://img.photobucket.com/albums/v44/Maccabeus/daggerfall/fall_105.png had slightly more dead looking dead bodies.

What should it be like in Skyrim?
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CRuzIta LUVz grlz
 
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Post » Wed Mar 30, 2011 11:34 am

I don't get the title?
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alicia hillier
 
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Post » Wed Mar 30, 2011 2:08 pm

I don't get the title?

http://www.youtube.com/watch?v=r0yXqU-w9U0 reference, I think. :P
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Tom
 
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Post » Wed Mar 30, 2011 12:00 am

I don't get the title?

Original Star Trek Reference... I'm not much of a fan... but i know some of the stuff.

More of a star wars guy myself.
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Alexxxxxx
 
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Post » Wed Mar 30, 2011 10:19 am

I would like to be able to bury the dead, or send them to a cemetary or mausoleum.
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Emily Jeffs
 
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Post » Wed Mar 30, 2011 11:14 am

Oh come on, there's no other necromancers here? (I picked make them my undead minions, mua ha ha ha)
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Kerri Lee
 
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Post » Wed Mar 30, 2011 10:33 am

Though I am for "realistic" (and please let's not get out of hand arguing about what that means) amounts of gore... its hard to vote in your poll, because NPCs can die in so many different ways, that they shouldn't always have the same effect applied to them. If someone is killed via shock spell, or just a "damage health" spell... why are they bleeding? Or if they are shot with an arrow, they MIGHT bleed all over the place, but probably wouldn't. I'd like a variety of death types, that are context sensitive to how the NPC died. I don't want every death to be a bloody mess, or every death to be completely without blood. Neither make sense.
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Erika Ellsworth
 
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Post » Wed Mar 30, 2011 7:45 am

I don't want an over the top gore fest but i want at least a little bit of realism. If I krump someone in the face with a two handed war axe there isn't going to be a pristine body waiting for the open casket funeral... that's just my opinion though...
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Heather Dawson
 
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Post » Wed Mar 30, 2011 10:39 am

You sir deserve a cookie for making a Star Trek reference, unfortunately all I have is some romulan ale
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Pete Schmitzer
 
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Post » Wed Mar 30, 2011 2:03 am

I don't care what they look like (it's not like I spent a lot of time standing around admiring my kills), but I would like a button like they had in Morrowind to make the body disappear. I like to keep the place tidy.

But really I am not playing this game to see bloody corpses and I don't mind that they just fall back lifeless.

I find this thread infinitely more disturbing than discussions about perfectly normal six and nudity in the game.
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suniti
 
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Post » Wed Mar 30, 2011 6:26 am

Though I am for "realistic" (and please let's not get out of hand arguing about what that means) amounts of gore... its hard to vote in your poll, because NPCs can die in so many different ways, that they shouldn't always have the same effect applied to them. If someone is killed via shock spell, or just a "damage health" spell... why are they bleeding? Or if they are shot with an arrow, they MIGHT bleed all over the place, but probably wouldn't. I'd like a variety of death types, that are context sensitive to how the NPC died. I don't want every death to be a bloody mess, or every death to be completely without blood. Neither make sense.

Okay well just vote for the most gruesome you would allow it.

I would have to make a whole other poll for different death effects, and how THOSE bodies should react when dead.
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Samantha Wood
 
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Post » Wed Mar 30, 2011 6:38 am

Honestly, I think the blood and gore of the dead bodies in Daggerfall is a little extreme. I'm not at all bothered by it or anything, but for the general audience, eh, especially since Skyrim is WAY more graphically advanced than Daggerfall, I think it's best to leave it a little less...well...graphic. :P

That said, I definitely want a pool of blood after a kill. 99% of the kills in the past game were the result of some severe physical trauma that would cause bloodshed. Even in those rare situations of poison, I could still make the excuse that it caused such severe internal bleeding that it came out of their mouth or something.

As far as an option to turn it on or off, sure, why not. Options are nice.

Oh, and as far as disposing of the bodies, I say have them disappear in time UNLESS they have a quest item, AND offer the option to dispose of them immediately ala Morrowind.
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Alexandra Ryan
 
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Post » Wed Mar 30, 2011 10:26 am

For the question about the fate of the bodies, I chose other. I like the Obl/Mor system of the bodies disappearing after three game days. I would like the time till disappearance to be increased to atleast a week, but it's not really important to me either way.
Anyway, here is what I would like:
The character is killed and his body begins decomposing.
Phase 1-The body is 'phresh' and looks like the victim when he/she was killed.
Phase 2-The body loses its fluids and becomes skinnier (basically a skeleton with skin).
Phase 3-The skin begins rotting, and the victim now looks like one of the zombies.
Phase 4-The skin rots completely off and the body is now a mere skeleton.

So, if you kill a character with an important quest item in the beginning of the game, and you just found out you need it months later, you will find a skeleton. Now, wouldn't that be cool?
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Mélida Brunet
 
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Post » Wed Mar 30, 2011 12:40 am

Bring forth the blood and gore!
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Terry
 
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Post » Wed Mar 30, 2011 1:49 am

You know, I was going to say "don't care", but then I remembered - I like to drag them around and pose them alot! Which means, they need to stay in good condition (posing the limbless corpses in Fallout 3 wasn't nearly as good.)

:whistling:


(The rest of the time in Oblivion, I used a "disintegrate body" spell mod, so that I could get the darn things to despawn right away - so that all those bodies weren't cluttering up my save file! Gotta fight save file bloat, especially when you have a whole lot of saves - that memory adds up quick. :D)



So, yeah - no need for damaged bodies, and definitely no need for sequentially rotting ones - that'd just be obnoxious.
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Amber Hubbard
 
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Post » Wed Mar 30, 2011 1:20 pm

For the question about the fate of the bodies, I chose other. I like the Obl/Mor system of the bodies disappearing after three game days. I would like the time till disappearance to be increased to atleast a week, but it's not really important to me either way.
Anyway, here is what I would like:
The character is killed and his body begins decomposing.
Phase 1-The body is 'phresh' and looks like the victim when he/she was killed.
Phase 2-The body loses its fluids and becomes skinnier (basically a skeleton with skin).
Phase 3-The skin begins rotting, and the victim now looks like one of the zombies.
Phase 4-The skin rots completely off and the body is now a mere skeleton.

So, if you kill a character with an important quest item in the beginning of the game, and you just found out you need it months later, you will find a skeleton. Now, wouldn't that be cool?

Isn't that kinda like my 4th option... not "other"... this is what i was thinking anyway.
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Conor Byrne
 
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Post » Wed Mar 30, 2011 9:43 am

Lol thank god 4 futurama that i got this reference

I think we should be able to make the bodies dissapear on consoles because this games gonna be too epic for us ps3 and xbox users that i dont want to start gettin framerate lag after i clear out my first dungeon like in oblivion
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X(S.a.R.a.H)X
 
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Post » Wed Mar 30, 2011 7:07 am

well last time i check a sword or a axe doesnt cause blunt force trauma with no extrenal bleeding so yeah a little more like daggerfall but of course for the people who do not want it an option to turn it off
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Chad Holloway
 
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Post » Wed Mar 30, 2011 1:19 pm

It would be sweet if dead bodies turned to a zombie type body (rotted) and then to a skeleton before the dungeon reset.
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michael flanigan
 
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Post » Wed Mar 30, 2011 11:10 am

I said morrowind/Oblivion bodies but with blood stains on them and slowly growing blood pools. Also I said the way the body should disappear is after a guard finds it, they will call for someone to remove it so within a few hours it will be gone. If you hide it, it should rot (obviously not real time rotting but if you come back in a week or so, the body will have a rotten body model and as time passes they will get a different model and so on) I also said I would like blood and gore (which we know are already in from finishing moves and how much blood comes off when people get hit) but not over the top gore like dismemberment (which isn't realistic in melee combat, as it is incredibly hard to sever a limb due to trying to cut through bone and sinew).

But to make it clear, NO MORROWIND VANISHING ACT! I'd rather have bodies sitting in the streets for weeks then bodies vanishing for no reason because you hit a button :pinch:
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Dawn Porter
 
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Post » Wed Mar 30, 2011 8:28 am

I'd prefer corpses to be easier to haul off and throw in a pit or something. I'd also prefer they wear anything in their inventories ... useful when you accidentally take their pants while looting them and even after giving them back the corpse is still pantless so you have to quickly run away before somebody thinks you are a pervert and stuff.
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Craig Martin
 
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Post » Wed Mar 30, 2011 4:41 am

I'd also prefer they wear anything in their inventories ... useful when you accidentally take their pants while looting them and even after giving them back the corpse is still pantless so you have to quickly run away before somebody thinks you are a pervert and stuff.

So if you killed a pants merchant with this system... and they have 30 pairs of pants in their inventory.... It'd be like some weird magic trick.
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ImmaTakeYour
 
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Post » Wed Mar 30, 2011 7:39 am

You sir deserve a cookie for making a Star Trek reference, unfortunately all I have is some romulan ale

It's alright. we don't eat cookies on the Starship Enterprise... we eat colorful squares of who knows what.

and... is that... real... romulan ale?
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Carys
 
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Post » Wed Mar 30, 2011 12:10 am

They should all despawn. ALL OF THEM. I got stuck with a dead naked Glarthir in Skingrad and it drove me nuts :brokencomputer:

Also I don't really care if its an FPS thing but I want gibs (maybe I should go support that dismemberment thread a bit lol)
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Janeth Valenzuela Castelo
 
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Post » Wed Mar 30, 2011 6:42 am

I said yes there should be dynamic blood, rotting bodies and an option to turn off gore (not that I'd ever do something like that XP) But It'd be nice for all the liberals out there who get queezy at the sight of digital blood, or for those with kids. Which kind of raises the question; if they're so liberal why are they playing Skyrim? I met Mormons on Halo: Reach once. Wanna explain that nonsense to me? =P
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Chloe Mayo
 
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