Dead Money is SO AWFUL. Total Chore Factory with NO FUN.

Post » Fri May 04, 2012 5:29 am

OP, I don't see why you're whining about hostile posters. You came in here with a hostile attitude on a forum for fans of the game. What did you expect?

That aside, I have to say, it sounds like your whole complaint is, 'THIS IS A NEW CHALLENGE THAN WHAT I'M USED TO! WAAH!'. Let's break down what's wrong with your post shall we OP?

Start off with NONE of your equipment....then you're told you're in some collar that will make you explode if you go in certain places...it gets worse too!
You say that like it's a bad thing. It challenged you to a whole new play style that you never bothered to try. You're so complacent with some over powered rifle, you've become unable to adapt to changes in combat situations that are not in your control.

You cant even access the casino right away. You're put in some stupid ass maze of a "villa" and told you have to find 3 other people before you can even get in to the casino.
The casino locked down when the bombs fell 200 years ago, it had been opened by one of Elijah's previous teams, but the casino became sealed once more due to its security measures.

Every spot in the place looks the same, its incredibly boring and tedious.
That's your opinion OP, and I strongly disagree, I found the scenery constantly changing and heart heavy. I found it incredibly immersive and exciting.

All the while you're trying to avoid getting blown up by that stupid collar and getting killed by some lame poisonous cloud. Oh did i mention the stupid ass "ghost" people? Yeah, well, you cant kill them unless you chop them up, so if you're a guns or energy weapons person, have fun! They are just a waste of supplies. I found myself just trying to avoid them rather than waste time and supplies fighting.
We come back to my previous point of 'change of style'. As for your false claim of 'gun users cannot kill Ghost People', this is false. Until I got a Police Pistol, I relied on the Cosmic Knife, which was a valuable too when you were low on ammo. When I did find a police pistol, I was just popping their heads off. As for the collar and poison, stop trying to rush through the DLC, the whole point of Dead Money's style is 'Patience is a key to survival', and that's VERY true in reality. Don't blame the DLC on your playstyle OP.

After you deal with all this crap and find your 3 people, you finally get into the casino.....but wait, the casino is almost completely locked down, except for the lobby and like 2 rooms. Did i forget to mention there is also no power in the place? Yeah, totally shut down, no ones even there, except dumb ass HOLOGRAM GUARDS THAT ARE UNTOUCHABLE BUT SOMEHOW THEY CAN SHOOT [censored] LASERS OUT OF THEIR HEAD AND KILL YOU ALMOST INSTANTLY.
Why would their be people in a sealed casino in the middle of a dead villa covered in a corrosive cloud? Also, you do realise you can shut down the Holograms by either shutting down or shooting the Hologram Emitters, they look like blue bulby things on walls or support beams. I can't fault you on that to much, as you have to be attentive to find some of the emitters.

At this point i just said "Wow, totally not worth my time" so i reloaded and let go of any motivation to complete that DLC. I missed out on the B.A.R. (which is the only thing that makes Dead Money even worth exploring) , but whatever, ive got better guns anyway. If you're thinking of playing this DLC, DONT. If you've got the ultimate edition like me maybe you could check it out, but you'll probably regret it. DO NOT SPEND MONEY ON THIS DLC. Its simply just NOT FUN. The extra 5 levels are cool, because you get 2 or 3 perks from that, but that is the ONLY reason to have it. Thank god the level cap raises without you actually having to endure exploration and completion this piece of [censored] addon.
So, at the end, you decided that because you wanted to run and gun your way through as opposed to think about each move you make, that this DLC wasn't worth your time? I'm terribly sorry you feel this way OP, the DLC is very well written, very creative, and forces the player to think before he moves. I hope you'll reconsider this and try it with a more careful experience. Listen to the dialogue carefully, observe your surroundings, and actually explore to find valuable supplies to help you survive.

However, if you wish to resort to insults in place of a constructive reply, then I bid you good day.
User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Fri May 04, 2012 12:36 pm

Yes, it is pretty simple isn't it.
You chose to be bored and frustrated.

Or chose to use console commands, so in that case, the whole game should be useless for him.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Fri May 04, 2012 10:58 am

Or chose to use console commands, so in that case, the whole game should be useless for him.

When did he say he used console commands? :confused:

Anyway, OP, if you choose not to adapt to the new gameplay, to play the DLC for what it is rather than what you expected it to be, then it's your own fault for being bored and angry with it.
So I'd say, chill out, wait a couple of days, cool down, and then when you've cleared your head; try it again, but this time adapt, follow our suggestions, play it for what it is, not for what you expected it to be.
Maybe you'll have a change of heart if you have a change of gameplay.
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Fri May 04, 2012 1:21 pm

My expectations were indeed not met, that is probably the reason this DLC pissed me off so much.
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Fri May 04, 2012 4:59 pm

When did he say he used console commands? :confused:

Anyway, OP, if you choose not to adapt to the new gameplay, to play the DLC for what it is rather than what you expected it to be, then it's your own fault for being bored and angry with it.
So I'd say, chill out, wait a couple of days, cool down, and then when you've cleared your head; try it again, but this time adapt, follow our suggestions, play it for what it is, not for what you expected it to be.
Maybe you'll have a change of heart if you have a change of gameplay.

I don't know if he did or not, just sounded like it. When people say, "Har-dee-har, I have best guns ever, I'm too good for this," they're almost always using Console Commands.
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Fri May 04, 2012 6:20 am

My expectations were indeed not met, that is probably the reason this DLC pissed me off so much.
That is why I was pissed off at Honest Hearts.
I expected it to show a better light on Legion, to be able to join the White Legs, to have a storyline with as many choices as Dead Money.
And it turned out to be anti-Legion, we couldn't join White Legs and it was just a bunch of fetch quests.

I was furious. I ranted about it too.
But when I chilled out I tried playing it for what it was and I was able to see the beauty in Honest Hearts.

So be angry now, but be fair to yourself and give it another try when you've cooled off.
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Fri May 04, 2012 8:47 am

Gingy, i play on 360 and use all the "Grunt" weapons plus the battle rifle and anti material rifle. No others.
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Fri May 04, 2012 7:42 am

Gingy, i play on 360 and use all the "Grunt" weapons plus the battle rifle and anti material rifle. No others.

Fair enough.

I never got into the Anti-Materiel Rifle myself, and I didn't really get into the New Vegas Tommy Gun very much either, so "Grunt" is eh for me.

I normally stick with the BAR, Joshua's Pistol, Red Glare, Blood-nap, and a few others.
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Fri May 04, 2012 10:06 am

Nothing about dead money was fun to me.
Nothing more needed to be said. Did you really need to make a thread about why you hated this DLC? How did you think people would respond when you're stating opinions as facts and acting in a hostile attitude in the OP?
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Fri May 04, 2012 1:55 am

Even though I disagree with the way he put it, I too found DM tedious. After I completed it, I told myself: Never again.

Funny thing: if we look at a different playerbase (the comments on youtube) most of them hate the DLC.

User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Fri May 04, 2012 1:01 pm

Even though I disagree with the way he put it, I too found DM tedious. After I completed it, I told myself: Never again.

Funny thing: if we look at a different playerbase (the comments on youtube) most of them hate the DLC.

Let them stay on youtube.

Dead Money is pretty popular on the Fallout Forums, according to polls, comments, etc.
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Fri May 04, 2012 2:25 pm

Gingy, i play on 360 and use all the "Grunt" weapons plus the battle rifle and anti material rifle. No others.

All grunt weapons? That would explain why you didn't like adapting to a different weapon set, so I stand by what one of the posters here said (I can't remember who), you didn't like the DLC because it forced you to adapt to a different playstyle, and that's NOT such a terrible thing, if I didn't play DM, my survival skill would still be at about 15 for every character (hint: eat food to heal).
User avatar
*Chloe*
 
Posts: 3538
Joined: Fri Jul 07, 2006 4:34 am

Post » Fri May 04, 2012 1:36 pm

My heavy speech and guns cowboy didn't have much difficulty with DM. I did get annoyed with the holograms because I thought they were all invincible. It wasn't til later in the dlc did I figure out you can kill the projector to stop those annoying holograms. Even though I was a cowboy guns character, I didn't find myself using the police pistol too much. It was the lack of ammo that made sure I used some cosmic knives. DM is my favorite of all the dlcs. Don't know why everybody outside of this community hates it.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Fri May 04, 2012 9:01 am

double post
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Fri May 04, 2012 11:18 am

I thought dead money would be pretty cool. An old casino? Sweet, ill walk in, meet people, find some quests to do, maybe play some games and win some caps. Sounds pretty fun....NOPE. There is actually ZERO fun to be had. Dead Money is a total chore factory.


A lot of what you say is valid but liking a DLC (or a game) is largely a personal preference.

DM was my 2nd favorite DLC after Honest Hearts because if you ask me it has the coolest story of all the DLCs, and like HH the atmosphere has a totally unique feel. DM is unique in it's survival challenge. It also has four really cool NPCs (five if you count the holographic "ghost" of Vera). And it's scary. Wandering through the villa and the old hotel/casino feels haunting. But the story is really what makes it.

I played this DLC maybe 4 or 5 times for a number of different endings not only for the main quest but also for some of the NPCs. Like what happens if the companions live or die in the end, etc.

There were aspects of the game that, when added together, did make it pretty tedious by the later stages to me personally, but others have said they didn't feel that way.

I found the collars and radios pretty tedious by about half or two thirds through the first time. Having to fight back through all the ghost people after the gala was fun the first time, not the second. Avoiding the holograms was fun the first time but got tedious the 2nd time. The toxic cloud and the bare bones survival aspect enhanced the game. And so forth.

However, my character builds are usually survivalists and big into repair and jury rigging, so I went in with 50+ survival and 100 repair skill already, not to mention high science and lockpick. So I was able to really enjoy the prospecting and crafting aspect of the DLC it was loaded with spare parts waiting to be made into stuff.

Starting with my 2nd playthrough I did write a mod to make what to me were the tedious bits a lot less painstakingly slow. It has options for those radio collars, the cloud, a weapon that can shoot holograms, and a couple of site-to-site teleporters that make some key travel routes a lot easier.

The two best things about this DLC are the story/characters, and the survival aspect. As I said, its my 2nd favorite after HH and I rank it before OWB (which I consider a chore factory, heh, that personal preference thing) and Lonesome Road which was to me a rather tedious journey (but again, one that most people love so who am I to judge, it's a personal preference).

You can take a look at the mod if you want. It's got cheats but it definitely let me really enjoy DM for the story and survival aspects and not have to take so long picking and clawing my way through a lot of the radio emitters and hordes of ghost people. Find that mod at:

http://modsreloaded.com/undead-money

I think you'll love the radio collar disabler and the holographic pistol.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Fri May 04, 2012 4:45 pm

I had fun with Honest Hearts, but while I find that Dead Money's atmosphere is quite well-written, the linearity of it is a little annoying. Without trying to spoil too much, I arrive at this place, and I'm told to go fetch 3 people. Right, so all 4 of us are here with collars, but for some reason I'm the only one at the fountain, and I have to go get the other three. It was a good introduction to the area, though, and while a bit tedious I managed to get them all gathered for the next step. What do I have to do? I have to (again) shepherd the three people to three spots, one by one, and place them there - can't they go there themselves? I want to see the casino, but am doomed to continue walking around the mazes for another round. It was tense for the first 2-3 hours (I don't really play these games too fast) but now it's starting to get tedious. And I've only gotten Dog to his spot, and he then wanted me to go out by myself and hunt down another two Ghost people for remains (couldn't we have looted them earlier instead of me having to run around aimlessly trying to find another two nearby?), and now I can't find my way back to the villa because I got to the switches by jumping down from a 1st floor window, and there's no exit from this area other than through nasty red mist. And I can't fast travel, and I can't sleep in any of the beds. It's intense, for sure but after 2-3 hours of this it's starting to feel old. At least Honest Hearts was an open-ended area, and you had freedom to go anywhere around Zion regardless of what quest you were on.

I'm not saying DM is bad - it's well written so far (especially the characters), and I found Domino to be quite a laugh to deal with. Christine was a bit cliched, but hopefully she'll get better, and God/Dog talks way too much, but it develops his character. I just wish I could find some weapon which he could use, instead of him just running around with his fists. However, maybe I'm too slow and spent too long with the initial phase, and I can't wait to finally get into the casino and see what it looks like - just need to find my way back to that darned fountain through the red clouds, and babysit the other two to their positions. I guess I shouldn't complain, since I am a courier after all..
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Fri May 04, 2012 10:00 am

I'm in the camp of

Dead Money - good story, characters but I don't really get a survival horror vibe much. I hate the whole radio/collar mechanic.

not my fav DLC by any stretch, but I've played worse DLC in other games.
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Fri May 04, 2012 3:46 am

I'm sorry, but didn't we just have this thread a few days ago? DM is probably my favorite DLC because it is fairly challenging in different ways and totally worth it in the end.
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Fri May 04, 2012 2:34 am

I'm sorry, but didn't we just have this thread a few days ago? DM is probably my favorite DLC because it is fairly challenging in different ways and totally worth it in the end.
We always have this thread.
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Fri May 04, 2012 10:57 am

Lonesome Road and Dead Money NAILED the retro-post apocalyptic theme that Fallout 3 players claimed wasn't in New Vegas.
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Fri May 04, 2012 9:38 am

Lonesome Road and Dead Money NAILED the retro-post apocalyptic theme that Fallout 3 players claimed wasn't in New Vegas.
The problem is, the two DLCs nail something that was in Fallout 3's core gameplay that should never have been. A good 75-80% of Fallout 3 was a desolate wasteland. Were the game set a couple decades after the War? Sure, why not. But given it's 200 years after the Bomb, it's a bit tedious, New Vegas shows a more realistic narrative. What happens after a great tragedy? Hardships are endured, then people recover. The problem is, 3 never had a recovery phase in its gameplay, and Broken Steel is to white knight. It makes everything 'Good triumphs over all'. It's fine for good to triumph, but it seems Bethesda carried over that medieval 'Good vs Evil' cliche and incorporated it into the hastily slapped together DLC of 'epicness'. There is no real progress in 3, which is a shame given the potential that could have been.
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Fri May 04, 2012 11:23 am

I have trouble sympathizing you for two main reasons.

The first is that if you go on youtube and look up let's play vids of Dead Money, you'll find guys who hear their collar ticking when they go to the middle of the room, then instead of taking a step back and using their eyes and ears to locate the problem, they start spinning in circles going "UUUUUUUUUUUUHHHHHHHHHHHHH" and then scream about how Dead Money is "stupid trial and error bullcrap."

The second is your post referring to the collar as "some explosive collar thing" and the holograms as "these holograms that are somehow on even though there's no power and they can't be hurt but can somehow shoot lasers from their heads." ALL of that was explained in dialog and backstory. You make it sound as though you skipped through it all and now you're surprised you don't understand what's going on. Well yeah, maybe you should listen next time.
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Fri May 04, 2012 4:25 am

I really like 2 of the 3 companions in Dead Money so far. Makes me sad to know I won't be seeing them after the DLC is done
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Fri May 04, 2012 1:44 pm

The problem is, the two DLCs nail something that was in Fallout 3's core gameplay that should never have been. A good 75-80% of Fallout 3 was a desolate wasteland. Were the game set a couple decades after the War? Sure, why not. But given it's 200 years after the Bomb, it's a bit tedious, New Vegas shows a more realistic narrative. What happens after a great tragedy? Hardships are endured, then people recover. The problem is, 3 never had a recovery phase in its gameplay, and Broken Steel is to white knight. It makes everything 'Good triumphs over all'. It's fine for good to triumph, but it seems Bethesda carried over that medieval 'Good vs Evil' cliche and incorporated it into the hastily slapped together DLC of 'epicness'. There is no real progress in 3, which is a shame given the potential that could have been.

Yeah, I know, but the Divide and Villa are in no-fit state to be repaired, and probably won't be for quite a while. I'm not arguing that Fallout 3's setting is better than New Vegas', but the people who say, "Oh, Fallout New Vegas lost that post-apocalyptic theme," well, their points are definitely invalid after LR and DM.
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Fri May 04, 2012 12:44 pm

Well , it is survival DLC , also IMO it's best of all .
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

PreviousNext

Return to Fallout: New Vegas