Dead Money svcks: can I quit?

Post » Sun Jun 17, 2012 11:12 am

Oh, and a side note: For the first time ever in all of my playing of Fallout, I leveled my Speech skill quicker than any other. It was at 100 long before any other. Why would I do that if I didn't want to read/have as many dialogue options as possible?
Because talking it out avoids a fight, very very few skill checks in New Vegas have negative reprecussions, like Barter of 50 check with Dean Domino means he'll try to kill you, or some speech checks to lie/kill random NPCs, etc.

@Gabriel- Ehhh, Yes and no. I mean it's initially Fallout, but seeing as the setting you spend 90% of the DLC in is set in the 'Pre-War' Era, of COURSE it'd be alien to us. But I'm obsessed with anything labeled Pre-War, so I may a bit forgiving of some of O:A's shortcomings.
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TIhIsmc L Griot
 
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Post » Sun Jun 17, 2012 5:49 am

Its a pain in the backside, but worth it. If you go play blackjack at the casino, you can get around 12,000 or so pre-war money, which is worth 10 caps each in Mojave. 12,000x10=120,000
Also, if you are okay with it, you can get all 37 goldbars by a glitch (is it?), from doing a certain method.

So the 37 goldbars, and the 12,000 pre-war money get net you about, 250k caps at least. Probably more. It svcks (the DLC), but its worth it.
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CHANONE
 
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Post » Sun Jun 17, 2012 9:11 am

So the 37 goldbars, and the 12,000 pre-war money get net you about, 250k caps at least. Probably more. It svcks (the DLC), but its worth it.
Not really, it's more an exploit of gameplay, IE dropping the bars near the forcefield and 'robbing dads corpse' exploit, or by doing some very crazy tough timing.
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Gemma Woods Illustration
 
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Post » Sun Jun 17, 2012 7:41 am

Erm.. No it wasn't.
You need X amount of caps to get int and after that you can just get out directly if you want to.
There is one point late in the quest where it's locked, but that's it.

You are correct. I forgot about that
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Gemma Archer
 
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Post » Sun Jun 17, 2012 2:45 pm

Not really, it's more an exploit of gameplay, IE dropping the bars near the forcefield and 'robbing dads corpse' exploit, or by doing some very crazy tough timing.

Thank you, exploit was the word I was looking for.
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emma sweeney
 
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Post » Sun Jun 17, 2012 2:46 pm

How'd we get on the mathematics of Black Jack?

Oh well I guess I'm going to start this game over: AGAIN. This will be the third time. I just need to remember to avoid Dead Money.........
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Kim Kay
 
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Post » Sun Jun 17, 2012 6:00 am

How'd we get on the mathematics of Black Jack?

Oh well I guess I'm going to start this game over: AGAIN. This will be the third time. I just need to remember to avoid Dead Money.........

You're going to start the game over?

That seems like an overreaction.
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Andrew Tarango
 
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Post » Sun Jun 17, 2012 7:24 am

How'd we get on the mathematics of Black Jack?

Oh well I guess I'm going to start this game over: AGAIN. This will be the third time. I just need to remember to avoid Dead Money.........

The "mathematics" means nothing if you have 7 luck. In about an hour I get banned from all casinos by hitting the max cash. My advice, have 6 luck, and buy the luck implant.
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Sheila Reyes
 
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Post » Sun Jun 17, 2012 1:08 pm

How'd we get on the mathematics of Black Jack?

Oh well I guess I'm going to start this game over: AGAIN. This will be the third time. I just need to remember to avoid Dead Money.........

svck it up and try to finish the game. Maybe it'll grow on you.
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Ebony Lawson
 
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Post » Sun Jun 17, 2012 6:03 am

Oh, and a side note: For the first time ever in all of my playing of Fallout, I leveled my Speech skill quicker than any other. It was at 100 long before any other. Why would I do that if I didn't want to read/have as many dialogue options as possible?

Without clarification, it seemed like you could have meant dialogue, but fair enough. That's sort of why I was astonished.
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Timara White
 
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Post » Sun Jun 17, 2012 7:01 pm

The holograph vendors give pre-war money for anything not nailed down and they reset after a time, so semi-unlimited. Came out of this with over 500,000 in caps worth of pre-war money(11 caps each) and 37 gold bars (9,000~ caps each). Be patient and you will like the outcome.
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Lily Something
 
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Post » Sun Jun 17, 2012 11:45 am

Seems ludacris how people can knot like dead money, it had a good difficuty spike , good story and characters.
And just because it gets bad reviews doesn't mean it's a bad game it's the reviewer doesn't like it.
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Mr. Allen
 
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Post » Sun Jun 17, 2012 12:19 pm

Seems ludacris how people can knot like dead money, it had a good difficuty spike , good story and characters.
And just because it gets bad reviews doesn't mean it's a bad game it's the reviewer doesn't like it.

it's to hard that's why it svcks if it gets to frustrating I don't see the point in finishing it I don't like having to stop and study my surroundings this isn't Myst
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Bek Rideout
 
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Post » Sun Jun 17, 2012 2:22 pm

Well I just played about an hour and a half more. I've just found Christine and brought her back to the "fountain", spoken w. Elijah and gotten directions for the Gala. Am I at least half way through??? Prolly not.
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SHAWNNA-KAY
 
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Post » Sun Jun 17, 2012 6:39 pm

Well I just played about an hour and a half more. I've just found Christine and brought her back to the "fountain", spoken w. Elijah and gotten directions for the Gala. Am I at least half way through??? Prolly not.
I'll break it down into dummy terms. (Dummy as in the very very basics of the story, not insulting you.)

1. Radio in the Abandoned Bunker
2. Awaken at the Sierra Madre
3. Find Christine, Dog, and Dean Domino
4. Take each of them to their positions required and fire off the Gala
5. Enter the Casino
6. Kill or Help your partners to recalibrate their collars
7. Get to the Madre vault.

Also, as a positive, once you fire off the Gala and get into the Casino, the difficulty of Dead Money takes a drastic nose dive into easy town.
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Nathan Hunter
 
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Post » Sun Jun 17, 2012 6:51 am

Also, as a positive, once you fire off the Gala and get into the Casino, the difficulty of Dead Money takes a drastic nose dive into easy town.

At least until you make it to the Sierra Madre Vault.

I'm playing Dead Money on hardcoe, again, and I've got to say, I love this DLC. The scavenging aspect is immense, and I'm just walking through an Old World graveyard, pretty much. The music is hauntingly good, the setting is great, the exploration and lore behind it is great, and it's quite the challenge.

It's my favorite DLC, bar none.
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Chris BEvan
 
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Post » Sun Jun 17, 2012 5:58 am

At least until you make it to the Sierra Madre Vault.
Only if it's your first time. When I get to the Madre, I'm usually 18-19, so my Speech, Repair, Science, and Lockpick are in the high 70s-80s. By the time I get to the Vault, I can shoot the right speakers easy peasy, disable the holograms in the hologram room, and time it right to snag all the gold. I am a boss.
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Jennifer Munroe
 
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Post » Sun Jun 17, 2012 12:59 pm

No way out, once you're in. The only thing to do is reload a earlier save. And if you have'nt got one, you've lost a entire character.
And you've probabely lost this one if you try and complete it.
Because that dlc is broken.
FUBARd.
Uncompletable.
It broke twice I when I tried to play it, in exactly the same place. No connection between the action I did and the result.
If you get to the vault area, good luck getting past that broken area. You probabely won't be able to.

Well now you know.
If you feel masochistic enough to try again, make at least 2 saves before going in and keep them at all costs. So you've something to load when it inevitabley goes wrong. Or you get so sick of it you don't bother with it any more.
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sw1ss
 
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Post » Sun Jun 17, 2012 9:20 pm

No way out, once you're in. The only thing to do is reload a earlier save. And if you have'nt got one, you've lost a entire character.
And you've probabely lost this one if you try and complete it.
Because that dlc is broken.
FUBARd.
Uncompletable.
It broke twice I when I tried to play it, in exactly the same place. No connection between the action I did and the result.
If you get to the vault area, good luck getting past that broken area. You probabely won't be able to.

Well now you know.
If you feel masochistic enough to try again, make at least 2 saves before going in and keep them at all costs. So you've something to load when it inevitabley goes wrong. Or you get so sick of it you don't bother with it any more.
That's a pretty cool story bro, please, tell me how magical my copy is on PS3 because all 12 times I've played Dead Money, it's never frozen on me. :disguise:
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Krista Belle Davis
 
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Post » Sun Jun 17, 2012 9:11 pm

I'll break it down into dummy terms. (Dummy as in the very very basics of the story, not insulting you.)

1. Radio in the Abandoned Bunker
2. Awaken at the Sierra Madre
3. Find Christine, Dog, and Dean Domino
4. Take each of them to their positions required and fire off the Gala
5. Enter the Casino
6. Kill or Help your partners to recalibrate their collars
7. Get to the Madre vault.

Also, as a positive, once you fire off the Gala and get into the Casino, the difficulty of Dead Money takes a drastic nose dive into easy town.
At least until you make it to the Sierra Madre Vault.

I'm playing Dead Money on hardcoe, again, and I've got to say, I love this DLC. The scavenging aspect is immense, and I'm just walking through an Old World graveyard, pretty much. The music is hauntingly good, the setting is great, the exploration and lore behind it is great, and it's quite the challenge.

It's my favorite DLC, bar none.
No way out, once you're in. The only thing to do is reload a earlier save. And if you have'nt got one, you've lost a entire character.
And you've probabely lost this one if you try and complete it.
Because that dlc is broken.
FUBARd.
Uncompletable.
It broke twice I when I tried to play it, in exactly the same place. No connection between the action I did and the result.
If you get to the vault area, good luck getting past that broken area. You probabely won't be able to.

Well now you know.
If you feel masochistic enough to try again, make at least 2 saves before going in and keep them at all costs. So you've something to load when it inevitabley goes wrong. Or you get so sick of it you don't bother with it any more.

Ok........2 positive posts and 1 negative. Hmmmmm.

So do you actually get any weapons and ammo, or just the spears and holorifle thing which is out of ammo. I mean I'm doing fine with the spears and I enjoy melee fighting, I'm just thinking guns would make it go faster. It really is interesting how some people LOVE this dlc and some people HATE it. I can't imagine doing what Gingy's doing. My hat's off to you! And you guys have to at least give me some credit for at least making it to Christine. :)
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Steve Fallon
 
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Post » Sun Jun 17, 2012 4:48 am

Only if it's your first time. When I get to the Madre, I'm usually 18-19, so my Speech, Repair, Science, and Lockpick are in the high 70s-80s. By the time I get to the Vault, I can shoot the right speakers easy peasy, disable the holograms in the hologram room, and time it right to snag all the gold. I am a boss.

Agreed, but it's Gardenia's first time, and I'm pretty sure your post is a big spoiler considering he's never finished it.
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Lauren Dale
 
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Post » Sun Jun 17, 2012 7:10 pm

Oh friends, spoil away!!!!!!!!!!!!!!!!!!!!!!!!!!! Thank you both for looking out for me, but this is one time I want to know everything in advance.
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Angus Poole
 
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Post » Sun Jun 17, 2012 11:09 am

You get a dress later.
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joannARRGH
 
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Post » Sun Jun 17, 2012 5:55 pm

You get a dress later.

Or a really fancy suit with a red shirt.
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Emilie Joseph
 
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Post » Sun Jun 17, 2012 11:26 am

You should be be able to scrounge a revolver somewhere. You'll find a couple at the police station, where you find the Mutant (Dog/God). There's a reason why Elijah suggests you go there first. Later on, you'll be able to find the Automatic Rifle, which is a powerful assault rifle.
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Calum Campbell
 
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