Dead Money: The Sales Pitch!

Post » Tue Nov 29, 2011 8:07 am

That's right kiddos! Dead Money!! The "exciting" new Fallout: New Vegas DLC!!

Are you tired of all that annoying 'freedom of exploration' thing so common in Fallout games? Are you bamboozled by those open horizons with so much to see and explore!? Well, here at Obsidian we've crafted a "story" that is as easy to follow as falling down a well! With the same visibility! Just like gravity-induced-plummeting, you have no choice about which direction you're going with our Dead Money DLC. Instead, our 'grumpy old man' character will play the part of 'the decision maker,' and will instruct you on where you should be next! Go over there! Now go over there! That's right - at the Sierra Madre, the game plays you!

While you're hurring and scurring around like the good little rat you've paid money to be, we've created wonderfully chirping "Quickload Zones!" A loud and nerve-wracking beeping noise will indicate that you have wandered into a "Quickload Zone," and it will shortly be time to reload the game while we show you a quick animation of your head exploding off the top of your lifeless character's hapless body!

When you aren't busy wearing the paint off the F9 key - you will do battle with a vast array of (1) sinister foes wielding (3) different weapons! Now - in order for this to be as "fun" as possible, that enemy will zip hither and yon, dodging your wasted bullets and rushing in for those special "back to the reload screen" hugs. Oh, and they can get back up after you kill them. And they won't ever, ever drop anything useful to scrounge. The one bright side to these enemies is that they hate you slightly less than you will hate yourself while playing.

Did we mention the bullets? Because you're not going to find many of them! In fact, we at Obsidian decided to offer very little "stuff" to discover around and about your all-brown rat maze. Instead, we've gone ahead and implimented a "vending machine" system - so that you can have all the adventerous thrill of that stale breakroom Doritos? bag, right here in your Fallout Adventure! Yes, don't ever hope for that one rare or amazing find - instead gorge yourself on mountains of ...plastic chips!

If that doesn't yet sound like quite enough fun - we have pumped this playpen full of a "mysterious substance" that will slowly kill you! Or maybe rapidly kill you - it kind of depends on where you walk. Yet walk carefully when you do - because when you're squinting around that dark, repetitive maze filled with dark, repetitive enemies we took the liberty to shove a half hundred traps up every darkened hole and crevice! TRIPWIRE! Ooooh, sorry - it's time for another special feel-good-happy-time loading screen!

And through it all, we promise that we have borrowed liberally from the diary of our eighth-grade daughters for this story. Thus have we crafted a heart-wrenching tale of woe, and woeness. A story that focuses on the power of love and longing, and the unrequited pain of a forgotten building filled with the sad dreams of the past that throb with the hearts of the ghosts that cried into the hollow silence a song of loneliness that once sang out with one soul: "let go, and gernade trap!"

KERBLAM!

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So come try out Dead Money! "...It's like paying money to be kicked right in the groin!"?
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CHangohh BOyy
 
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Post » Tue Nov 29, 2011 5:28 pm

Hehe good stuff.

Id grade the DLC as follows OWB 99/ 100, HH 97/100, and DM 23/100
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Lindsay Dunn
 
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Post » Tue Nov 29, 2011 9:13 am

Lol, I take you didn't like Dead Money, this is just a guess though, off the top of my head. :nerd:
I enjoyed it!
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Juan Suarez
 
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Post » Tue Nov 29, 2011 6:00 pm

Ha, nice
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Kelsey Anna Farley
 
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Post » Tue Nov 29, 2011 10:33 am

OP can't go backwards untill the collar stops beeping or aim properly.

Nice rant though, made me smile a bit.
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{Richies Mommy}
 
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Post » Tue Nov 29, 2011 11:24 am

durr its hard how bout you just give me all teh moneys omg character development wuts dat arghhhh dead money is nub

http://www.youtube.com/watch?v=l71gaZnYgOU
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Talitha Kukk
 
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Post » Tue Nov 29, 2011 8:13 pm

OP can't go backwards untill the collar stops beeping or aim properly.


It's true, it's true - I admit. I'm glad you guys enjoyed the rant though. After I had finally beaten this thing I desperately needed to yowl a bit. =)
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Sarah Knight
 
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Post » Tue Nov 29, 2011 9:34 pm

I am amused. *Gives OP cake*
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Mackenzie
 
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Post » Tue Nov 29, 2011 3:54 pm

DM was a challenge to say the least. As far as DLCs go it's what killed my player character the most. If I were Obsidian/Bethesda I probably would have released HH first, because it was nice to look at, had great starting gear and was arguably the easiest of all the FONV DLCs thus far, then raise the bar with OWB (my fave DLC of the bunch btw) then release DM as the 3rd installment and market it obviously as the tough/challenging DLC.

Personally I found the challenges in DM different, interesting and of course tough. I loved overcoming the challenges, it felt like a triumph when I finally completed the DLC, but I probably wouldn't go back and replay the DLC just for "fun", unless I wanted to test how well a particular build would do with minimal gear.

It is because of the level of difficulty that I believe that they probably shouldn't have brought DM right out of the gate.
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Kevin S
 
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