These topics make me miffed. People say 'Dead Money was bad' but what they fail to do is say all of their thought, ie 'Dead Money was bad because I couldnt be an OP over equipped tank that solves all the quests by shooting it and getting my loot.' Seriously, it's not the end of the world that a DLC provides a challenge. 'WAH! THE COLLARS svck BECAUSE I COULDNT RUN THROUGH THE ENTIRE MAP WITHOUT CAREFULLY TESTING EACH STEP!' Then learn patience. 'I HATE THAT DUMB CLOUD ITS SO STUPID YO!' Then avoid it, a good 85% of the time you can skirt around it or avoid it. "I HATE THE HOLOGRAMS CUZ DEY UNKILLABLE!" True story, you dont have to fight them, just avoid them or disarm their emitter. I feel like by the time people get to recommended DLC levels, they are to spoiled and dulled into the 'KILLEMALL!' logic that most quests in the base game provide, I enjoyed Dead Money because it provided a challenge, or at least a unique gameplay style.
I'm so tired of people equating their skills not matching up to a games meaning the game itself is bad. No, it is not, it provides an unfamiliar challenge that we can learn to overcome.HH was a fetch quest kill em all, OWB was a fetch quest, LR was kill em all and linear. DM was a linear DLC yes, but it provided a unique set of boundaries and rules that provide a new challenge for a player. I feel like the gaming community is to rooted in herp derp shootemup gameplay that it forgot what a real challenge beyond 'generic army bad guy with a heavily armored vehicle you must keep missle spamming' is.
@Derragon- As a rule, I just use the police pistol on speakers, explosives run the risk of throwing good loot god knows where. (Is a pack rat)
To be fair, I don't think that the OP was saying anything of the sort. He put his argument, quite reasonably, in my opinion, that the gameplay consists of a lot of trial and error, punishes every tiny mistake, and can get quite repetitive. And learning by dying generally isn't fun. I can see where he is coming from as I certainly felt that way as well at times. You're told to take it slow....collar starts beeping, back up, look around, then try again. Fine, but in hardcoe mode you simply don't have the time to spend ages doing this as your health is depleting all the time. I found this to be my main gameplay bugbear.
But you make a good point regarding DM providing a new challenge, and one that you have to adapt very quickly to. Its a very steep learning curve from wandering wide open wastes, with healing items and ammo aplenty, to navigating the labyrinthine the Sierra Madre villa with barely any equipment at all. I certainly didn't adapt quickly enough and used a lot of ammo at the beginning that I would have done well to preserve. Be that as it may, I do feel that the gameplay consisted of a lot of trial and error. For example, you can hear your collar beeping but can't find the speaker...do you make a run for it and hope that you find another safe spot, or better still find the speaker itself? Fail at either, and you're reloading your last save. Sometimes there is no other way.
For me, I liked the whole idea, the setting, characters, story and location. It was claustrophobic and nicely done, but also frustrating after a while. I've only ever completed it once (just last week, in fact) and died more times than I could care to remember. Second time around, it will be much better and I'm sure I'll enjoy it more. But first time in DM is a rough experience, no matter what level you are and it can quickly lose its appeal.