Dead Money the worst DLC?!

Post » Fri Nov 18, 2011 2:30 pm

Dead Money is easily the absolute worst of them. Not because it's hard (it's not if you've memorized the map). It's just boring and annoying. It is not fun. Period.
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meghan lock
 
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Post » Fri Nov 18, 2011 12:19 pm

There seems to be a large amount of criticism directed at those people who were annoyed at some of the game play features. The implications seems to be that we are not patient or that we lack skill. I would argue the opposite. I just believe that I should be able to finish a game like Fallout with out dying. I want to be a real survivor!
As such I am immensely patient and cautious, but like I've said if you have finished DM without dying you are a better person than me. I want to, when I die, say to myself "oh, that was a poor decision on my part and I deserved that." Of course that is not realistic as people die through no fault of their own regularly, but this is a game at the end of the day. In the main game and all the other DLCs I feel like that if I die it is my fault, but not DM. In fact, on my current playthrough, I think that DM is the only place I have died. Having said that, I too loved the change of pace and really wasn't upset that I couldn't just stomp through the DLC. I loved been stripped of my kit and feeling like I was resource poor. However, as I mentioned earlier, learn by dying is poor game design and something that does not exist in the rest of NV. DM is a great idea that was poorly executed.
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Jesus Lopez
 
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Post » Fri Nov 18, 2011 1:51 pm

I never die during Dead Money and I know the map very well but I still say it is a very boring dlc. If Im having trouble falling asleep I could just play Dead Money standing up and Id pass out.
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Andrew Lang
 
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Post » Fri Nov 18, 2011 10:02 pm

i agree Dead Money was the worst DLC tho iv played through it 3 times, i still cant remember the location of the transmitters so i die everytime i go near one, its not so much becourse of the beeping collar or the transmitters that its annoying, its the mobs that gets up all the time unless you blow one of their limbs off and the death cloud... othervise the DLC would be good, but to me its too much death enclosed in 1 DLC... but great story and characters, my favorite character from the DLC is DOG..
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Laura Shipley
 
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Post » Fri Nov 18, 2011 4:53 pm

That is pretty much a fetch quest when you boil it down.

All RPG quests are fetch quests. Some are better than others. Dead Money was a complicated and rigorous fetch quest, whilst Honest Hearts was a simple fetch quest, OWB was a long fetch quest and LR was an....explosive fetch quest. :lmao:
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Kelli Wolfe
 
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Post » Fri Nov 18, 2011 8:25 am

Alright, so I made it through the Galla event and got to the casino. I believe I am at the last quest for the DLC. Since so many people here like Dead Money I decided to give it another chance. I removed the mod that removes the collar and cloud for the casino.

First off, the Casino is a much, much better level design. Each of the four areas is different. No convoluted maze to memorize. Plus it is a nice break to play some Blackjack! Now there are two spots that I do not see how you could do both without dying in the first attempt: The first time you encounter Dog and the first time you encounter Dean. Christines zone did not really have any challenges like those two. Learning by dying is lame gameplay but at least this area was much better overall. Those two encounters is the only time I have died in the casino - but each one took about 3 tries to get right.

The casino is ok, but I think they should have cut the Villa section in half. That area really is the worse level design I have seen in a long time.
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Christina Trayler
 
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Post » Fri Nov 18, 2011 5:22 pm

That's more or less the conclusion I came to, heavily mixed themes and a very dull setting.

I genuinely believe it's a case that the writing staff had something to do while everyone else was building the main game, and so they made dead money.

So you end up with great writing, some of the most iconic characters but overall a poor DLC because every other aspect of THE GAME failed. Hard. Would have been better as a novel or short story.

Read more here: http://thewestlondoner.wordpress.com/2011/10/02/fallout-3-vs-fallout-new-vegas-dlc-face-off/ (scroll down to the dead money poster)
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Chris Jones
 
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Post » Fri Nov 18, 2011 11:12 am

The only thing that really bothers me about DM is the bomb collars and the speakers i still can't find, or that one jumping puzzle near the vault where you have to hop onto a fairly thin railing and then to the platform on the other side to get to the other side while shooting out the speaker so the collar doesn't go off once you make it across. Also the race to get out in time - Last time I did it I missed a jump near the end and actually found a shortcut at the expense of a broken leg. Can't quite recall where though.

And I still can't find most of the SM playing cards. Tried going back through after the end and the game lagged out on me.
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Roanne Bardsley
 
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Post » Fri Nov 18, 2011 3:13 pm

It's my favorite of NV DLCs. The look and feel of the Sierra Madre is unique, storyline and character are also quite intriquing, and only last night did i manage to keep everyone alive except the bad guy. Very nice alteration to the ending ^_^ DM is the one i look forward to playing most in every playtrough :hehe: Honest Hearts is the worst. Just boring. Pretty, but boring. And now i'm in the part of the game where i should play HH. But i don't wanna :cry:
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james reed
 
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Post » Fri Nov 18, 2011 5:01 pm

It's my favorite of NV DLCs. The look and feel of the Sierra Madre is unique, storyline and character are also quite intriquing, and only last night did i manage to keep everyone alive except the bad guy. Very nice alteration to the ending ^_^ DM is the one i look forward to playing most in every playtrough :hehe: Honest Hearts is the worst. Just boring. Pretty, but boring. And now i'm in the part of the game where i should play HH. But i don't wanna :cry:


And some guys only like fat girls.
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Stephani Silva
 
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Post » Sat Nov 19, 2011 12:19 am

And some guys only like fat girls.


I grew up in NES generation. I'm used to, and miss in modern games, punishing difficulty. Not that DM was anywhere near NES difficulty.

It's just the unique environment and different gameplay i like in it.

And no, i don't especially fancy fat girls :hehe:
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Madeleine Rose Walsh
 
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Post » Fri Nov 18, 2011 9:02 pm

I haven't played any of the others, but I just played through Dead Money. Well, it's a short quest that looks like it's made for replayability. Not unlike the main game. I liked the slow and methodical pace, but hated the holograms and sadistic trap placement, especially those damn shielded speakers. It lost its charm when I realized the companions would only be with me for that short but incredibly padded villa sequence. This kind of sadistic challenge was probably not a good way to start off the DLCs; if I had a little less patience I'd be put off entirely.
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Emerald Dreams
 
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Post » Fri Nov 18, 2011 8:01 pm

I thought Dead Money was the best DLC for New Vegas, and the best Fallout DLC overall. I didn't really have a problem with the survival horror elements, most of the speakers, holograms and ghost people were easy to avoid or take out, and the core gameplay was so different that I actually enjoyed it because unlike most of the DLC for Fallout 3 and New Vegas, it wasn't just more of the same. On top of that it has some of the, if not the best writing in the series.
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Anthony Santillan
 
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Post » Fri Nov 18, 2011 8:37 am

And some guys only like fat girls.


[offtopic]Fat girls are like scooters. They are fun to ride, but you wouldn't want your friends to catch you riding one.[/offtopic]

[ontopic]I still think The Pitt is the best "Fallout" DLC in terms of story challenge, rewards, etc. but Dead Money is a close second.[/ontopic]
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Hayley Bristow
 
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Post » Fri Nov 18, 2011 8:22 am

I'm not too much of a DM fan myself, mainly because the game mechanics keep reminding me that it's a game I'm playing.

In the other DLCs I'm the courier going through the courier's story. In Dm I'm going through levels avoiding traps placed by game designers.
I'm not asking myself how do I get through this strange dangerous place, I'm asking myself where would the designers have placed this radio/emitter/whatever.

So I guess my gripe is that the game mechanics are too obvious and take the immersion out of the game.
Still had a fun time though, the story and the characters make up for a lot.
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HARDHEAD
 
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Post » Fri Nov 18, 2011 1:58 pm

And some guys only like fat girls.

I owe you a beer on that one! Hilarious!
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Vickey Martinez
 
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Post » Sat Nov 19, 2011 12:18 am

Hear a speaker? Step back. Go forward and try to find it. If you can't, step back. Use reason! Get them throwing spears handy!

While I was aggravated by DM, I thought the writing was brilliant and the style of play was actually invigorating. I was constantly low on ammo, low on health and low on hope. Dead Money is the only time my super tank of death characters are threatened.
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Andrea Pratt
 
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Post » Fri Nov 18, 2011 1:16 pm

LOL, got to the vault. Worst gameplay in the world. Trying to jump over the broken walkway and I miss it. Oh course that means instant death. LOL, like back in Super Mario Land - wheres my three lives?! Wheres my Super Crush em hammer to kill all the barrels trying to get me?! Heck, just get me out of here.

Dragon Age is a good example of how to make an RPG hard. Not insta death. Not this turd.

Horrid gameplay - defintely never go back here again. The sad thing is I HAVE to beat this thing and go do a different DLC. I am switching over to Skyrim and the last memory I have of FNV can not be this horrid DLC. I loved FNV, I hate this DLC.

Edit: there is my ragequit! I never heard of that expression before, but so true. Player type tgm - killall. Get me out of this Hell Hole. ( a Little Balders Gate reference for you old school folks)

Edit2: LOL - revenge of the svcky DLC! Even god mode, tlc does not let you get out. The poor courier died in the vault! Just reload before going in and do something different. Defintely a waste of my time. Sad, cause I have not played a game in YEARS that was this bad. Not sure how people like it. Hehe, thinking of Horhey's quote again.
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victoria gillis
 
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Post » Fri Nov 18, 2011 10:37 am

It's annoying that you need a science skill of 75 (and you can't use lockpick) to get the .357 schematic from the police station.

The combat is so damn redundant, because once you finish all the .357 ammo you got without the schematic you have to resort to punching everything with a bear trap or using a couple rounds on the ridiculously inaccurate automatic rifle that couldn't hit a fat man on a tricycle if you tried.


I don't remember what my skill was but I know I never ran out of ammo in Dead Money. For one.....

Spoiler
I took Dog everywhere and let him eat everyone, and instead of using the Holorifle early on, I waited till I got all three mods and got it repaired. Use the Police Pistol, vats the GP in the head and if they don't "die" use the Super Clean Cosmic Knife to finish em off before they get up.


Dead Money is a different challenge, I liked it. I will also agree with many that I'm glad when it's over. On my second playthrough I somehow forgot the damn snowglobe. :sadvaultboy:
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yermom
 
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Post » Fri Nov 18, 2011 6:07 pm

I'll add my complaints to the above.

Scary - no it wasn't. Probably because it was too obviously in your face meant to be scary. What do I call scary, well nothing really in the fallout series without mods making it so. eg having to sneak my way through a dark (really dark) underground railway full of ghouls, making a little bit too much noise and hearing this roar echoing from a lot of ghouls followed by skittering feet from all directions. Different people are scared by different things but to me DMD was just meh for scariness.

Slave collar - Really? My sci/explosives expert can easily get these off. So I'll be using the mod that lets you do this if I replay this dlc again. That actually pissed me off more than anything else in the game, it felt as lame as the bos doing this. Exploding collars are for obviously uneducated unskilled wastelanders, even then it's taking a big risk letting them out of your sight because they are so easy to deactivate. If it had been a different type of device, I don't know a chip injected under the skin maybe that would explode if tampered with, the same principle but something unfamiliar would have done.

I think it might have been better though if Elijah had come up with a better motivation for the Couriers assistance. That would mean though that difficulty would have had to be added to the dlc by another means.

and it's probably time for slave collar Mk2.
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Nana Samboy
 
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Post » Fri Nov 18, 2011 10:37 pm

Slave collar - Really? My sci/explosives expert can easily get these off.


This was my problem with the collar as well. I can hack complex computer networks, disable robots, reprogram turrets and repair ED-E, but I can't pick the lock on a collar?


Puh-Lease.

Hell, our ONLY motivation for completing LR was to see Ulysses. We could have turned away and left at any time. You mean to tell me a collar kept me in the Villa? Ha!
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Heather beauchamp
 
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Post » Fri Nov 18, 2011 1:11 pm

It's only the worst because all the other DLC (well, except for maybe Gun Runner's Arsenal) are vastly superior.

IMO, anyway.
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Horse gal smithe
 
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Post » Fri Nov 18, 2011 8:30 am

Well, I beat the DLC. In the end I reenabled the mod to disable the collar and cloud. I also, modded the holograms so they could be killable ( a personal mod there). Overall the DLC had a lot of potential. But it just fell short. The story was EXCELLENT. In fact the only reason why I bothered to finish the DLC was to find out the end of the story.

The collars felt so - cheap. Like I stated earlier they could have fun for a while. But I spent over 8 hours in DM. Too long to listen to the collar beeps. Too many deaths here too. I have died once or twice in the whole game on this playthrough (when I was really sloppy) - but died numerous times in DM. I imagine you can beat it without dying - with a lot of player meta-knowlegde. In the end that is what the DLC is all about - walking the right path in the right order. Just takes a lot of trial and error to find the right path.

Plus, some of the gameplay seemed - arbitary and made little sense. Why are there speakers down in a vault? Why are they positioned in certain ways. I understand why the devs placed them that way - but why would they be there in the first place? You quickly realize it is not a *real* world - but one designed to be a PIA. The DLC stops being believable - for the Fallout universe(yes, I know Super Mutants are not beleivable, but they are in this universe.)

I am just glad the other DLC's are not as annoying. I really like Honest Hearts and I stated up OWB. Seems much better. The writing seems good here too. I just hope the writing in Skyrim is half as good!
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Alkira rose Nankivell
 
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Post » Fri Nov 18, 2011 1:53 pm

Hear a speaker? Step back. Go forward and try to find it. If you can't, step back. Use reason! Get them throwing spears handy!

While I was aggravated by DM, I thought the writing was brilliant and the style of play was actually invigorating. I was constantly low on ammo, low on health and low on hope. Dead Money is the only time my super tank of death characters are threatened.

This was my feeling with DM too. Being a little bit over-experienced with the Fallout series, DM was a nice change of pace. I admit to going to youtube to get through some of the more harrier situations. My first few playthroughs were completely exploit free, but even after using a totally tanked out/everyman character, I still ended up dying now and again.

Wasn't till after OWB dropped that I learned of the companion and pre-order content exploits that DM really became a breeze. Esther w/timed nukes, Red Glare w/HE rockets, my riot shotty, plus Raul's Full maintenance perk made it a joy of no deaths finally. I would say that playing it straight means taking time to thoroughly explore and plan your runs through DM's tough environs, and that was ok for me in the beginning.
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Chantelle Walker
 
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Post » Fri Nov 18, 2011 10:38 am

There's a difference between "i don't like it" and "it's bad". I'm sorry to hear that DM's gameplay doesn't appeal to you, but that's no reason to downright bash it.

by that logic there isnt any bad games, since everyone has an opinion... alot of ppl say two worlds (1) was a bad game but i thought it was pretty good.

OP i agree DM was really bad since the collar ruined the entire experience for me, but i have to say the 2nd time around wasnt near as bad.
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Matthew Warren
 
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