Eh, it was like a poor aproximation compared to what it could have been. Hell, Lonesome road felt more like a survival horror because of the sheer number of marked men throughout, and the killer abominations. Dead money just bored me, it didn't achieve at all what it implied.
"lets have a survival horror, but have vending machines that can supply all your needs!" so where's the survival part?
If they'd stripped you down in lonesome road, you would have had a perfect marriage, scavenging for equipment against impossible numbers of enemies. Good stuff.
I'm used to insane-difficulty starts like what you're suggesting for LR, and I actually tend to start DLCs that way anyway to make things interesting, however the current system doesn't really handle it well and as a result you often have a :banghead: -ingly hard time as a result. Of course, the opposite problem occurs if you
don't start out like that; I went into LR for the first time on a L45 character who was completely 'tricked out' and stomped everything in sight, save for a fight with three Deathclaws at once which was actually dangerous.
Unfortunately, there's no real way to have a middle ground here, since even though it can technically be set up that way you'd either go in under-, or massively over-, equipped for the intended difficulty level due to lack of proper encounter scaling mechanics.