I've done Dead money some days ago, and i personally enjoyed it alot. The whole feel of the place, and the lack gear at the beggining, the idea of the bomb collars, all of that imo added for a nice change of pace, and immersion, and for the first time in the game, actually made me count the ammo i was carrying, and the characters were nice, especially dog/god (and at the end, acess to that sweet holorifle +, and Free chips for future purchases of weapon kits).
But i usually see alot of people bash on this Addon story on many forums, when there's a comparison between addons, it's usually Dead money that gets the lowest praise, and most of the time they say it's not a good DLC.
So i've gone curious and decided to ask, what exactly makes this DLC sub-par to you? Wich aspects of it did you deslike and wich ones you liked?
Can't answer that one, since as far as I'm concerned, Dead Money is the best of the New Vegas DLCs. It's completely different than the "crawl thru new dungeons and kill lots of new monsters and collect lots of uberloot" experience that too many people these days consider standard fare for a DLC. My only complaint about it is the free chips for the vending machine after you finish it, which is essentially an "I WIN!" button as you'll have access to unlimited stimpaks, ammo, doctor's bags, weapon repair kits, etc. for the rest of the game (and yes, I know you don't
have to use them, but still). The Holorifle alone is enough reason to buy the DLC.
Also since we're on the topic of addons, i'd like to ask, is there any substancial reward when doing honest hearts? I've yet to do it, only did the intro to see what it looked like, currently doing Old world blues, the rewards on this one are actually a little too helpful... if not over the top.
Honest Hearts gives you the most spectacular scenery you'll find in a Fallout game, plus some great new weapons for Guns and Melee characters. It also contains the best in-game story in all of New Vegas (the Survivalist). Having said that, I found some of the main characters to be somewhat underdeveloped, but it was still overall a very solid DLC, better than all of the Fallout 3 ones except for Point Lookout and The Pitt.
Out of all of them, Old World Blues is my least favorite. It's just tedious with the non-stop, spawn-right-on-top-of-you mobs of bullet sponges, the trying too hard to go for teh lulz, the repetitive trips through the high school and office simulations, etc. It does give you some very nice weapons, though.