In Fallout 3 for example, I hated just about every one of the DLCs. I found them all "meh." The Pitt was too...boring and underdeveloped. They basically made this big deal about you mascarading as a slave, then after 5 minutes of very boring "slave work" the story progresses, and before you know it, it's over. Point Lookout, the story was lacking as well, imo. I guess Anchorage was ok and I had nothing against Zeta, but Dead Money? I love Dead Money. The story is simple, yet not simple enough that it makes you laugh at how stupid it is: it's a basic heist story with a few twists to make it unique. And the gameplay style? It's something different that requires the player to think and it's VERY demanding as far as the player's character goes; I would imagine a poorly built character would have quite a bit of trouble there. And yet, I'd been hearing people saying "omg you have to quicksave every minute because you'll die lyk literally every minute frum ur face exploding." Not true at all. Honestly, after playing the game for myself, I can't help but wonder if the people who said that tried destroying the radios and speakers but charging at them and headbutting them. All you have to do is look before you leap. Dead Money requires a level of thought, a level of cunning and a level of character stats that New Vegas just never really demanded from the player before.