No. Just different preferences. I enjoyed DM the first time but i'm going through it again right now. not as fun as the first time. it just seems repetative.
This is interestring as i hated it the first time through, not really hated but i did not enjoy the experience as much as i had hoped. I have to be honest when i made my next character (which was character number 5) i dreaded the obligatory trip to the SM. I vowed to go in different this time, so i built the character with some minor traits, perks and invested in some character implants to assist in the SM.
I went into the SM at level 26 with guns, science, and medicine maxxed, with survival, lockpick, and repair around 50 or 60 which helped tremendiously.
Light step is almost a must and it did exactly what i had hopped it would, it negated the bear traps and trip wires for me, unfortunately my companions still set off quite a few traps either killing themselves...reload or killing us both....reload. God i loved Christine's character but man was she the worst in this regard if there was any trap or trip wire with in the entirety of DM she set it off on us lolz, Dean was not as bad but it was probably more because after getting killed moving Christine around i took better precautions.
I did invest into some implants like rejuvination and iron skin which seems to help alot in damage mitigation. Rejuvination really helped in that i lost health just the same but at a way slower rate, it never was enough to over come the health drain but it did slow it way down. Iron skin helped me blow off damage as no matter how sneaky or prepared one is there is always that one mob from nowhere that gets in that lucky shot. The total expendature of 20,000 caps for the implants was the best investment as a player i could make in the Mohave but even more so when i figured in how well they worked my second time through SM.
I still this time as well only got out with a few bars of gold and i did not stress it because at level 26 my ability to earn caps due to my skill set, repair and survival, that the items i could craft were easy to make and profitable. (bighorners have alot of meat and the steaks sell well) Also if you took the time to clear the medical area of ghost people you could always duck back inside for a quick fix up combined with the implants allowed me to work longer before i had to rest, repair and rejuvinate.
I liked it more the second time, i am NOT sure if it was because i got more out of the story with the second telling, the preparation which began at character creation, or both, but when i left the SM and returned to the Mohave to continue the main quest, (i still had not been past the 188 at level 26) that the Mohave seemed almost cheery, bright, almost a happy place.
Asai