I wasn't directing my post towards you. I only used the 'shooter, lol' part from your post in my post.
And the fact that I like them and feel the same way he does doesn't make you feel like your argument might not quite make sense? Oh, well. :shrug: We're not saying that turn-based is a bad game mechanic in general; we're saying it is not a good game mechanic for a zombie game. Turn-based gameplay really shines at tactical combat, but fighting zombies isn't really tactically interesting. In fact, unless you go over the top with it like Dead Rising, the actual fighting of zombies is quite boring. They are generally slow, and even if they can move quickly, they are not very bright. Basically, turn-based fights against zombies are a snoozefest. To be fair, real-time fights against them aren't that much more interesting, but they are usually over much more quickly, either way that it ends. Which is good, because the point of zombie games really isn't fighting the zombies, it is escaping them. Evading roaming hordes, finding food and shelter, dealing with other survivors, that's the real goal. Turn-based combat is not required for any of these. And, in fact, I think turn-based combat would largely get in the way.
I think isometric real-time with rather slow moving zombies would be the ideal mechanic. Highlight a zombie and your character fires at it. Or swings a fire axe at it. Or whatever. Flows nicely, but avoids the "twitch" gameplay so looked down upon by many rpg fans.
Onto the next point, I don't think a large-scale levelling system would be very appropriate. A good stat-based character creation system is fine, but let's face it, the zombies aren't really going to get tougher over time, so there is a limit to how much better your character can get at fighting zombies until the game gets broken. Competent enough to handle a few zombies easily, but still likely to get slaughtered by a horde, is probably the best you would want to be able to get.
I've got more thoughts, but they'll have to wait until later.