Dead State

Post » Tue Feb 01, 2011 9:41 am

I just hope you're wrong about Dead State with regards to that! :(

Only thing to do is buy the game and get other people to. That and hope it comes to steam so people won't bother doing all that nonsense to pirate steam games. It seems like a huge effort to market to a lot of people who probably won't buy your game anyway.
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.X chantelle .x Smith
 
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Post » Tue Feb 01, 2011 10:08 am

This seems like it'll be an unusually deep game.
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Darian Ennels
 
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Post » Tue Feb 01, 2011 10:15 pm

Now you're being silly and comparing an RPG to a pure Turn Based Strategy.

I'm just saying that I don't agree with the idea that all RPGs must be immersive, or that 'immersiveness' cannot be achieved with isometric turn based gameplay.

Immersiveness and atmosphere aside, what was so bad about isometric Turn Based gameplay again?
We're not saying that turn-based is a bad game mechanic in general; we're saying it is not a good game mechanic for a zombie game. Turn-based gameplay really shines at tactical combat, but fighting zombies isn't really tactically interesting.
But it's not just about shooting zombies. Zombies are second in this game, after the threat of other humans. There'll be plenty of fights with humans rather than zombies, where the http://www.irontowerstudio.com/forum/index.php?topic=990.0 aspect comes in.

I don't see how this particular game could work with anything but Turn based combat. I think that real time would go too fast with too little feedback.

I think that people have the wrong idea of this game. If the combat really was about killing hordes of zombies that come at you in turn based combat then yes, that would be pretty boring. No tactical aspect, just keep your distance, shoot and then loot. But the combat is not supposed to be like that.

I think this game should be seen this as a Strategic survival RPG, set right after a (un)natural disaster. Oh yeah, by the way, there are zombies. Survival and dealing with humans comes first, the zombies themselves are an excuse for having this messed up world and to have an active threat other than humans.



As for the indie/piracy thing, I guess we'll see how things go with Age of Decadence first?
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Joie Perez
 
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Post » Wed Feb 02, 2011 12:42 am


Also, screw listening to the fans. Most fans aren't worth listening to, just look at the TESV suggestions thread here for proof of that.

Is it really that bad ? I know listening to fans ruined fable 2, molyneux helped though.
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Cat Haines
 
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Post » Tue Feb 01, 2011 9:08 pm

Is it really that bad ? I know listening to fans ruined fable 2, molyneux helped though.

I don't think listening to people who have never made a game in their life is worth anyone's time. Sure, there are some good ideas from sensible people but so many people are just whiners or idiots.
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Bryanna Vacchiano
 
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Post » Tue Feb 01, 2011 11:32 pm

Is this multiplayer like borderlands or fable, i would love that.
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WYatt REed
 
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Post » Tue Feb 01, 2011 6:51 pm

I don't remember anyone mentioning multiplayer, but you can be pretty sure that there won't be.
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FITTAS
 
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Post » Tue Feb 01, 2011 7:06 pm

I don't remember anyone mentioning multiplayer, but you can be pretty sure that there won't be.


This sounds cool and has been a while since i played a game like this, its worth looking into regardless of MP. I was looking for the icing on the cake.
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Dan Stevens
 
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Post » Tue Feb 01, 2011 11:14 am

Everyone keeps saying that it must have immersion for it to be good, and that this isn't possible in isometric view but does it really have to? Would the Heroes of Might and Magic games be better games if it was more immersive by having it play out in first person?

I find HoMM very immersive, same as... uh, taking something similar to what Dead State might become... Jagged Alliance 2, that's it. (Grand, now I have to play that game again...)
If you can get lost in a game and lose track of your own self in front of the computer, that is immersive. If something kicks you out of it, like nonsensical resolutions to quests, bad writing, unintuitive gameplay elements, it's not.
Immersive doesn't mean you have to feel like you're controlling yourself in the game's environment, it just means that you can, well, zone into the game. Heck, even Tetris can be immersive.
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Roberto Gaeta
 
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Post » Tue Feb 01, 2011 11:55 pm

Nice now we just need a western RPG and I am satisfied.
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Jennie Skeletons
 
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Post » Tue Feb 01, 2011 10:46 am

Every post against turn-based gameplay

I'm not exactly opposed to turn-based games. Some of my favorite games are turn-based. However, I am opposed to open-enviroment games that use action points. There is zero-immersion (for me) when there are action points around. That is the second of two reasons I have never been able to enjoy Fallout 1 and 2. Freakin. Action points.

The poor-mans way of doing things.
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Melanie Steinberg
 
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Post » Tue Feb 01, 2011 5:08 pm

I think this game sounds pretty awesome. As part of that particular "niche" audience, it's always nice when a game company - of any size - seems to be making a game specifically tailored to my own tastes. (Fans of Halo, or this whole "immersion" thing probably get this feeling all the time - but for some of us it's rather more rarefied an experience.)

Myself, I'm a huge fan of turn-based gaming. There's a whole level of strategy that I just don't find as accessible in a real-time game (yeah, it's likely possible, but I just don't have the reflexes required to pull off multiple-squad contiguous maneuvers timed to a precisely-executed flanking action in a real-time game.) There's already plenty of real-time zombie games out (and likely will be a continually-improved trend.) I don't see why there's not room for this one turn-based zombie game.

Anyway, a large-scale survival game with strong resource and squad management - with zombies - sounds exactly like the cup of tea I'm going to want to be drinking once this game comes out. :celebration:
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rebecca moody
 
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Post » Tue Feb 01, 2011 1:19 pm

It officially goes on my radar.
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Monika Krzyzak
 
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Post » Tue Feb 01, 2011 11:16 am

I find HoMM very immersive, same as... uh, taking something similar to what Dead State might become... Jagged Alliance 2, that's it. (Grand, now I have to play that game again...)

That's what I was thinking too. Jagged Alliance 2 in a world where a zombie apocalypse just started, only your team does not consist of experienced soldiers. And instead of gaining control everywhere you only need to keep control of your shelter, so new areas are just looted for supplies, information, etc.

And you want to avoid making too much noise in combat, or this map you've almost cleared might not be cleared at all. :P

And just like JA2 every joinable NPC is going to have his/her own unique personality, wishes, etc. And there's quite a lot of them. And they can die. Or get infected. Now where did I leave my shotgun antibiotics? :whistling:
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Trent Theriot
 
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Post » Tue Feb 01, 2011 2:40 pm

Their new official site still needs a lot of work, but the http://www.deadstate.doublebearproductions.com/media/ now contains the screenshots from the RPS Interview at a higher resolution, and one piece of concept art.

http://tom-jubert.blogspot.com/2010/08/brian-mitsoda-talks-vampire-bloodlines.html, talking about Dead State and Vampire The Masquarade Bloodlines with a guy who worked on the Penumbra series, who was apparently influenced by Brian's work on the Malkavian player character.

(About Dead State)
We planned this out carefully and thought of the easiest way to implement our systems with tech that had already been used for another game, so we’re not trying to go to Mars here. Our main concerns are that the combat is fun (rather than “good for what it is”), the game is reactive, the characters are memorable, and that players each have different experiences. We want them to be able to go through the game again and have a different set of challenges and different interactions with the characters each time. We picked a setting that allows for a lot of structural freedom – the world’s falling apart, law is what you make it, and morality is based on survival. It’s a really easy contrivance to make the game bend to the player’s whims and for dramatic situations to arise.

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Max Van Morrison
 
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Post » Tue Feb 01, 2011 6:49 pm

http://www.gamebanshee.com/interviews/99780-dead-state.html :drool:
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FirDaus LOVe farhana
 
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Post » Tue Feb 01, 2011 10:42 am

http://www.gamebanshee.com/interviews/99780-dead-state.html :drool:

YES. Survival focus, the satire, the slow zombies as the real threat, stats and morale as the most important things... And combat sounds interesting, too. If they get that technologically right, there's no way this is going to be bad.
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Floor Punch
 
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Post » Tue Feb 01, 2011 6:57 pm

i was interested up until i read the point about turn based. im sorry but that game mechanic needs to seriously just die.
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sas
 
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Post » Tue Feb 01, 2011 1:53 pm

i was interested up until i read the point about turn based. im sorry but that game mechanic needs to seriously just die.

Yea that does kill it a bit for me but I will still keep an eye on it.
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FoReVeR_Me_N
 
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Post » Wed Feb 02, 2011 12:09 am

i was interested up until i read the point about turn based. im sorry but that game mechanic needs to seriously just die.

What? It is already as dead as a genre can possibly be, and only B to C grade titles and indie games deliver the fix for us lovers.
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Ebou Suso
 
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Post » Tue Feb 01, 2011 8:04 pm

The turn-based gameplay really killed it for me. Outside of RTS games, I cannot stand it. However, despite this, it does sound like a good zombie RPG game. I'll keep an eye out.
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Love iz not
 
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Post » Tue Feb 01, 2011 1:36 pm

I was disappointed that there was no Halloween news update. :P

Some older stuff..

http://www.deadstate.doublebearproductions.com/images/concepts/concept1.jpg

http://tom-jubert.blogspot.com/2010/08/brian-mitsoda-talks-vampire-bloodlines.html

There was also a http://www.irontowerstudio.com/forum/index.php/topic,1694.0.html active a while ago.

I expect we'll be hearing more in the next few months.
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TWITTER.COM
 
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Post » Wed Feb 02, 2011 1:04 am

i was interested up until i read the point about turn based. im sorry but that game mechanic needs to seriously just die.


No. I've got a lot of genres in mind which I want dead. I could post them using better grammar and punctuation, that would make my argument stronger.
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^~LIL B0NE5~^
 
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Post » Tue Feb 01, 2011 4:28 pm

No. I've got a lot of genres in mind which I want dead. I could post them using better grammar and punctuation, that would make my argument stronger.


Oh snap!
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brian adkins
 
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Post » Wed Feb 02, 2011 12:45 am

An MMO/RPG Left 4 Die style would be awesometastic
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bimsy
 
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