Now you're being silly and comparing an RPG to a pure Turn Based Strategy.
I'm just saying that I don't agree with the idea that all RPGs must be immersive, or that 'immersiveness' cannot be achieved with isometric turn based gameplay.
Immersiveness and atmosphere aside, what was so bad about isometric Turn Based gameplay again?
We're not saying that turn-based is a bad game mechanic in general; we're saying it is not a good game mechanic for a zombie game. Turn-based gameplay really shines at tactical combat, but fighting zombies isn't really tactically interesting.
But it's not just about shooting zombies. Zombies are second in this game, after the threat of other humans. There'll be plenty of fights with humans rather than zombies, where the http://www.irontowerstudio.com/forum/index.php?topic=990.0 aspect comes in.
I don't see how this particular game could work with anything but Turn based combat. I think that real time would go too fast with too little feedback.
I think that people have the wrong idea of this game. If the combat really was about killing hordes of zombies that come at you in turn based combat then yes, that would be pretty boring. No tactical aspect, just keep your distance, shoot and then loot. But the combat is not supposed to be like that.
I think this game should be seen this as a Strategic survival RPG, set right after a (un)natural disaster. Oh yeah, by the way, there are zombies. Survival and dealing with humans comes first, the zombies themselves are an excuse for having this messed up world and to have an active threat other than humans.
As for the indie/piracy thing, I guess we'll see how things go with Age of Decadence first?