Dead State

Post » Tue Feb 01, 2011 11:08 pm

ZRPG finally has its official title: http://www.rockpapershotgun.com/2010/08/25/a-blood-red-state-dead-state-revealed/!

I've been waiting for some more news on this one. It's going to be awesome. Finally a proper zombie RPG instead of a shooter, that focuses on survival more than 'I'm shooting zombies lolz'.

http://www.irontowerstudio.com/forum/index.php?PHPSESSID=63462c32233384e6969d5cfa9289b761&board=11.0, hosted by Iron Tower Studios, also known for their upcoming RPG Age Of Decadence.

Graphics are looking pretty good too, for an indie game. :celebration:

The interview above has a lot of good info.


http://www.deadstate.doublebearproductions.com/about/

More interviews:

http://www.gamebanshee.com/interviews/99780-dead-state.html

http://www.pcgamer.com/2011/05/03/dead-state-preview/
User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Tue Feb 01, 2011 12:42 pm

Ian says:
August 25, 2010 at 4:12 pm

Will it have a zombie mod? Every game has to have a zombie mod.

User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Tue Feb 01, 2011 11:19 pm

There ware way too many zombie games as is. But it is nice to see a refreshing take on the standard zombie hoard.
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Tue Feb 01, 2011 4:59 pm

About time someone made a game like this. :D

If this game doesn't make it to see the lights in my living room, I'm gonna be a very sad panda. :sad:
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Tue Feb 01, 2011 2:01 pm

There ware way too many zombie games as is. But it is nice to see a refreshing take on the standard zombie hoard.

Compared to many other type of games (WW2, future scenario) there aren't many zombie games.

I'm glad to see a zombie RPG finally come out. I hope the combat is real time with a crippling system rather than turn based.
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Tue Feb 01, 2011 9:42 am

:drool:

This is exactly the zombie-survival game I have been waiting for. I'm pretty sure all main-stream zombie games have focused purely on killing zombies, in unique and disturbing ways (ala Dead Rising or Left 4 Dead), rather than dealing with the human-component.

Will be keeping a very close watch on this game.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Wed Feb 02, 2011 12:21 am

I admit, I like the concept and the setting, but for some reason isometric doesn't do it justice, I think. I understand the harkening back to Older RPGs but for me it loses some of the horror and the atmosphere. I was always under the impression those old, great games were isometric out of necessity rather than choice, due to system limitations and whatnot.

I'll probably still play it, but it just seems like it's doomed to eventually failure for catering to a small niche. Unless it's free, then I wouldn't care.
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Tue Feb 01, 2011 7:59 pm

Dead Space-Dead State-Dead This-Dead That

I hate zombies, so I'll probably pass, but you never know...
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Tue Feb 01, 2011 4:52 pm

...Intriqued. Still, 'Obsidian' is a word I dread to hear. Or read, in this case. Still, Bloodlines got high praise, and a guy behind that game is writing this one. Maybe it won't svck. I'm hoping it won't. I'd really need a fix of good zombie games. Survival Crisis Z can only keep one entertained for so long, and Resident Evil 5 just couldn't cut it.

Here's to hoping it's a fine zombie apocalypse. Shame about the lich kings, 'tho. :hehe: Naw, just as I like it. I bloody hate fast zombies and mutant zombies.
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Tue Feb 01, 2011 10:20 am

Compared to many other type of games (WW2, future scenario) there aren't many zombie games.


There are way too many of those too.
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Tue Feb 01, 2011 8:42 pm

Finally this has been officially announced. I've been watching some of the developer updates over on the Doublebear forums and this looks like it will be a fantastic RPG with a somewhat old-school style to it. Not a fan of the title though. Also, I was under the impression that the game would be set in a city and not in the suburbs.
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Tue Feb 01, 2011 9:57 am

I got intersted when I found out that this game will have turn based combat :)
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Tue Feb 01, 2011 3:02 pm

I admit, I like the concept and the setting, but for some reason isometric doesn't do it justice, I think. I understand the harkening back to Older RPGs but for me it loses some of the horror and the atmosphere. I was always under the impression those old, great games were isometric out of necessity rather than choice, due to system limitations and whatnot.

I'll probably still play it, but it just seems like it's doomed to eventually failure for catering to a small niche. Unless it's free, then I wouldn't care.


Agreed. I don't like the isometric turn-based idea - i think it will really detract from the atmosphere and detach you from the character.
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Tue Feb 01, 2011 2:38 pm

I seriously doubt that this kind of game could work in first person perspective, you'd lack an overview of the situation. Plus, first person turn based combat would be weird, so it would have to be in real time. And with real time FPS combat it might as well be Left4Dead with RPG elements in an open world environment. Which could be pretty cool actually, but that's not the goal of this game.

It's not supposed to be a horror game (which zombie game really is that anyway? It's usually mostly weeeeee fun zombie killing) , so I doubt the isometric view takes away from the experience.

I think that isometric turn based combat is the perfect system for the kind of game they are trying to create, being primarily about survival. Taking care of your group in the shelter by finding supplies, dealing with those people, and dealing with the people in the outside world also looking for supplies, is what this game is really going to be about. Zombies are less important. So I don't see this as 'yet another zombie game'. :)
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Tue Feb 01, 2011 12:22 pm

Zombies, check. Apocalypse, check.

No thanks, thats two reasons to pass on this game. I wish game companies were a bit more creative than this...
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Tue Feb 01, 2011 8:13 pm

I wonder if my Zombie Survival Guide will help :hubbahubba:

http://www.chapters.indigo.ca/books/Zombie-Survival-Guide-Complete-Protection-Max-Brooks/9781400049622-item.html?ref=Search+Books%3a+%27Zombie+Survival+Guide%27

Screw it burn them all :flamethrower:
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Wed Feb 02, 2011 1:11 am

No thanks, thats two reasons to pass on this game. I wish game companies were a bit more creative than this...

It's a whole lot more creative than any other zombie game currently out there. :P
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Tue Feb 01, 2011 10:34 pm

Oh yes! The ZRPG finally got a name? This is awesome. Turnbased tactical goodness if the AoD demo is any indication (it might not be).

This game is more about survival than zombie killing- it has cool features like weapon noise to consider... I have high hopes for this, what can I say?
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Tue Feb 01, 2011 4:00 pm

I seriously doubt that this kind of game could work in first person perspective, you'd lack an overview of the situation. Plus, first person turn based combat would be weird, so it would have to be in real time. And with real time FPS combat it might as well be Left4Dead with RPG elements in an open world environment. Which could be pretty cool actually, but that's not the goal of this game.

It's not supposed to be a horror game (which zombie game really is that anyway? It's usually mostly weeeeee fun zombie killing) , so I doubt the isometric view takes away from the experience.

I think that isometric turn based combat is the perfect system for the kind of game they are trying to create, being primarily about survival. Taking care of your group in the shelter by finding supplies, dealing with those people, and dealing with the people in the outside world also looking for supplies, is what this game is really going to be about. Zombies are less important. So I don't see this as 'yet another zombie game'. :)

Well, I still don't think the perspective does much for immersion, it's like playing an RTS. Having access to basically omniscience takes some of the experience away from me, I hate seeing stuff from a top down view unless it's an RTS. If I'm supposed to be this one character, a leader type then I want to see things from his perspective, not looking down like I'm in some sort of satellite base. I have never thought that the isometric perspective was a good idea in games beyond strategy, and I still maintain that it originally arose from technical issues and now people can't let go of it and accept that there's better ways of doing things. Anyway, C&C means a lot less to me when I'm looking down at some dudes like I'm a god or something. A simple third person setup like the example I mention below would work well, I think, but there is budget to be considered as well as development time.

I'll give you an example, most SRPGs are heavily grid based and isometric, but then along came Valkyria Chronicles and pushed the genre into the next gen by adding a new perspective on things, and really made it feel fresh while still keeping the same level of depth and strategy and while having a more sensible system of quasi-turnbased action. I understand that this game will probably have lots of depth of writing and choices and consequences, but I can't see it having that special quality that will draw me in.

And turnbased combat is a whole other issue I have, that defeats the entire point of having zombies. Slow zombies are the embodiment of death and decay slowly marching to you inexorably while you do what you can to survive. When you have time to stop and think you may as well just be fighting radroaches in Fallout 1 or something. I appreciate what they're doing with the game, but I don't think it's going to be as good as it could be. Seems like they're trying a professional company scoped game on an Indie dev houses' budget.

It's still going to be worth a look though.
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Tue Feb 01, 2011 5:29 pm

Oh yes! The ZRPG finally got a name? This is awesome. Turnbased tactical goodness if the AoD demo is any indication (it might not be).

It does use the same engine as AoD, so I imagine it could be similar in some ways.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Tue Feb 01, 2011 1:59 pm

Well, I still don't think the perspective does much for immersion, it's like playing an RTS. Having access to basically omniscience takes some of the experience away from me, I hate seeing stuff from a top down view unless it's an RTS. If I'm supposed to be this one character, a leader type then I want to see things from his perspective, not looking down like I'm in some sort of satellite base. I have never thought that the isometric perspective was a good idea in games beyond strategy, and I still maintain that it originally arose from technical issues and now people can't let go of it and accept that there's better ways of doing things. Anyway, C&C means a lot less to me when I'm looking down at some dudes like I'm a god or something. A simple third person setup like the example I mention below would work well, I think, but there is budget to be considered as well as development time.

I'll give you an example, most SRPGs are heavily grid based and isometric, but then along came Valkyria Chronicles and pushed the genre into the next gen by adding a new perspective on things, and really made it feel fresh while still keeping the same level of depth and strategy and while having a more sensible system of quasi-turnbased action. I understand that this game will probably have lots of depth of writing and choices and consequences, but I can't see it having that special quality that will draw me in.

And turnbased combat is a whole other issue I have, that defeats the entire point of having zombies. Slow zombies are the embodiment of death and decay slowly marching to you inexorably while you do what you can to survive. When you have time to stop and think you may as well just be fighting radroaches in Fallout 1 or something. I appreciate what they're doing with the game, but I don't think it's going to be as good as it could be. Seems like they're trying a professional company scoped game on an Indie dev houses' budget.

It's still going to be worth a look though.


The thing is, it's not trying to immerse you in the way most survival horror games do. In fact, I would saycontest that this focuses more on survival and the mental conditions of people in times of strife rather than on immersion and scariness. I have no idea why C&C would mean less to you depending on perspective, but even though it does, Dead State will have better C&C than any of the games coming out of Bioware, Obsidian, Bethesda, etc, so it should even out. Hell, even indecision results in a consequence, which is just cool.

Also, the viewpoint is up high because the game is turnbased and tactical. I think that doing this actually adds focus to the game and what it's trying to be. If they had made it into a shooter, the focus on humans in a world of zombies would be lost out to shooting zombies with a group of friends. Dead State also incorporates some strategy elements like resource management for you base and whatnot. Not to the extent of an RTS, but certainly to the extent of a tactical game like JA2 or X-COM.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Tue Feb 01, 2011 5:29 pm

The thing is, it's not trying to immerse you in the way most survival horror games do. In fact, I would saycontest that this focuses more on survival and the mental conditions of people in times of strife rather than on immersion and scariness. I have no idea why C&C would mean less to you depending on perspective, but even though it does, Dead State will have better C&C than any of the games coming out of Bioware, Obsidian, Bethesda, etc, so it should even out. Hell, even indecision results in a consequence, which is just cool.

Also, the viewpoint is up high because the game is turnbased and tactical. I think that doing this actually adds focus to the game and what it's trying to be. If they had made it into a shooter, the focus on humans in a world of zombies would be lost out to shooting zombies with a group of friends. Dead State also incorporates some strategy elements like resource management for you base and whatnot. Not to the extent of an RTS, but certainly to the extent of a tactical game like JA2 or X-COM.

C&C means less to me when it's someone elses' choice and their consequences, instead of making me feel like the leader. It's mostly personal preference but I know I'm not the only one who likes to be involved with the character when they play an RPG, and looking down from on high doesn't make me feel like I'm part of the action. It's basically like painting the 4th wall bright, glowing green and making it fire off a siren every few minutes. And as far as I'm concerned, if an RPG isn't immersive it's not doing it's job.

I'm not saying make it into a shooter, it's just that they're doing nothing new with isometric turnbased combat, and if you're going to retread that well trodden ground at this point, I think you kind of have to. I know they don't have the resources as an Indie company, but it's my opinion that graphics aren't something to be shunned like they inhibit gameplay, but just another tool used in making games, and to be honest the game looks pedestrian and unimpressive, even for an isometric RPG. So in this case I think it's a tool misused, at least from what I've seen so far. It doesn't need to be Crysis but considering the perspective there could be more done in it's aesthetics.

The main issue I have is that they're just making a typical isometric RPG, just with zombies. Which is disappointing to me because it's 2010, and there's all this new technology to play with, and it could be so much more.
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Tue Feb 01, 2011 2:57 pm

C&C means less to me when it's someone elses' choice and their consequences, instead of making me feel like the leader. It's mostly personal preference but I know I'm not the only one who likes to be involved with the character when they play an RPG, and looking down from on high doesn't make me feel like I'm part of the action. It's basically like painting the 4th wall bright, glowing green and making it fire off a siren every few minutes. And as far as I'm concerned, if an RPG isn't immersive it's not doing it's job.

I'm not saying make it into a shooter, it's just that they're doing nothing new with isometric turnbased combat, and if you're going to retread that well trodden ground at this point, I think you kind of have to. I know they don't have the resources as an Indie company, but it's my opinion that graphics aren't something to be shunned like they inhibit gameplay, but just another tool used in making games, and to be honest the game looks pedestrian and unimpressive, even for an isometric RPG. So in this case I think it's a tool misused, at least from what I've seen so far. It doesn't need to be Crysis but considering the perspective there could be more done in it's aesthetics.

The main issue I have is that they're just making a typical isometric RPG, just with zombies. Which is disappointing to me because it's 2010, and there's all this new technology to play with, and it could be so much more.


Let's say the game is isometric. Your argument is that turnbased isometric is old, unremarkable, and immersion breaking.

Well, it's not old- first person is actually older than isometric, from what I've seen. The earliest first person RPG I can think of is Wizardry (1985) and the oldest isometric RPG I can think of is Ultima V (1990- the previous Ultimas weren't isometric due to technical limitations). What you're thinking of as old is the topdown perspective- a different beast altogether.

So you say that "they're doing nothing new with isometric turnbased combat". Aside from the obvious (isometric came after first person), isometric turnbased RPGs these days are not that common. Dragon Age is the only recent big name one, and it used RTWP, not turnbased, combat. If you're looking at indies, there are Avernum 6 and Geneforge 5. Both made by the same guy, and neither which you've played or will play (I haven't either). There's also the fact that there are a lot of factors to manage like infection, morale, food supplies, and that the engine is certainly capable of having very complex combat (try the AoD demo), which allows it to be unique despite its unique premise. There's also the focus on people and the way they behave after a catastrophe rather than on zombies- there's no zombie game that does this and it's ridiculous.

You play an RPG to be immersed. Well, I'm sorry that you play an RPG so that you can experience a buzzword. Immersion is a factor in all games- it's not unique to RPGs and it's not even unique to videogames. People like to be immersed in movies. People like to be immersed in books. People like to be immersed in games. Movies are always in 3rd person. Books and games go both ways. Honestly, the perspective depends on what you're trying to say. If you want to tell the story through the environment, you can do better with first person. The character is just a proxy for the player. If you want the character to be a part of the story, you can do better with 3rd person. The player sees the character's story play out. The use the character's skills to help them face adversity and arrive at the best possible conclusion. Fallout 3 is first person (well it can be 3rd person, but you know), Mass Effect is 3rd person, Bioshock is first person, Dragon Age is 3rd person. Fallout 3 and Bioshock have a big focus on environmental storytelling (through the voice recordings, and the "wow" moments). Mass Effect and Dragon Age have a big focus on storytelling involving the PC (cinematic dialogue, companion interaction). What does ZRPG seem more like?

As for the graphics, they're pretty damn good for an indie game. Check out http://www.avernum.com/avernum6/index.html. The art style seems good for what it is (it's modern times). You're honestly expecting too much if you expect really great graphics from indie. The big developers and producers spend millions on the art. Millions. And even if the game did get "better" graphics, where would they be? The whole point of indie games is that they offer something different from the mainstream- namely the gameplay is actually enjoyable. Having slightly better graphics wont draw the core crowd to them, since they still wont be as good as CoD.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Tue Feb 01, 2011 6:23 pm

Edit: Just read "action points". Yeah, screw this game.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Tue Feb 01, 2011 2:45 pm

They lost me at turn based.
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Next

Return to Othor Games