Deadliest Warrior Oblivion: New Beginning

Post » Sun May 15, 2011 10:02 pm

INTRODUCTION


Some of you may be wondering what a Deadliest Warrior Tournament is all about. Basically the contestants tell me what their characters are like, I recreate the characters as an NPCs, they fight it out in the arena, and I record the fights and upload them to youtube. Here are links to the previous torunaments:
http://www.gamesas.com/index.php?/topic/1090766-deadliest-warrior-your-character-in-oblivion/
http://www.gamesas.com/index.php?/topic/1092482-second-deadliest-warrior-oblivion-tournament
http://www.gamesas.com/index.php?/topic/1093547-modded-oblivion-tournament/
http://www.gamesas.com/index.php?/topic/1150863-deadliest-warrior-of-oblivion-sons-of-skyrim-tournament/
http://www.gamesas.com/index.php?/topic/1159216-dealiest-warrior-tournament-the-ten-trials-of-crazy-jim/
http://www.gamesas.com/index.php?/topic/1163454-modded-deadliest-warrior-tournament/

ENTRIES ARE NOW CLOSED

RULES

The rules section is rather long so I put it in spoiler tags. Click on the spoiler buton to show/hide the detailed rules. At the end there is the tl;dr version. Be warned that the rules have been significantly changed so you should read them even if you participated in the old tournaments.

1. ORGANISATION OF THE TOURNAMENT

Spoiler
1.1 Participation

The first 16 people who submit a valid character that fits the rules get to participate in the tournament. I am accepting submission until Friday the 25th.

1.2 Time of submission

If you edit the post in which you submited your character I will count the time of editing as the time you submited your character. This means that placeholder posts will do you no good and while you may edit your character as often as you like before the tournament starts you should be careful that your edit doesn't make you into the officially 17th person who subimted a character. It's best to get it right the first time. ;)

1.3 Multiple characters

You can submit multiple characters, but each one has to be submited in a separate post. Any characters beyond the first will only get to participate in the tournament if less than 16 people enter. Note that the first character is the one with the earlier time of submission. So if you submit two characters the one you edited last will be the second one.

1.4 The tournament

The torunament is composed of 4 rounds. In each round your character will fight a match against another character. Each match is composed of up to 3 individual fights. First one to win 2 fights wins the match and progresses to the next round. In the last match this number is increased and the first one to win 3 fights becomes Deadliest Warrior.

Characters will take the form of autocalculated NPCs under AI control and their level will depend on the round. During the first round they will be level 16, during the second round they will be level 21, during the third round they will be level 26, and in the last round they will be level 31.

Be warned that during the first round their skills will range from 40 to 62 (depending on specialization and racial bonus) and during the final round they will range from 55 to 85


2. CHARACTERS

Spoiler
2.1 You submit your character using the following form:

Name:
Gender:
Race:
Birthsign:
Appearance:
Class:
Specialization:
Favored attributes:
Major skils:
1.
2.
3.
4.
5.
6.
7.
Item budget:
Total item value:
Weapons:
Shield:
Head:
Upper body:
Hands:
Legs:
Feet:
Amulet:
Ring:
Alchemy items:
Spells:
AI Combat Style:


2.2 Race, and bithsign
You can only use the 10 vanilla races and 13 vanilla birthsigns. Note that the races and birthsigns have been rebalanced and some have a very different effect than in unmodded Oblivion. You can find the full list of changes below in section 3.


2.3 Apperance

Specify desired hairstyle, hair color, eye color, and unusual skin color (if applicable). Vanilla options only.


2.4 Class

Fill out the information about your class.


2.5 Item budget

This is the gold you have available to buy all the equipment that your character will be using. The default budget is 5000 gold but certain skills and character choices can increase it.


2.6 Skill benefits

As part of the balance changes all skills except Athletics are now governed by Personality so skills have no effect on your character's attributes. In order to further balance the skills several of them give your character a special benefit if you have them as major skills.

- Acrobatics: 5% Reflect Damage (represents dodging and counter-attacking)
- Armorer: +1000 gold for your budget
- Blade: +5 Blunt, +5 Hand-to-hand
- Blunt: +5 Blade, +5 Hand-to-hand
- Hand-to-hand: +5 Blade, +5 Blunt
- Heavy Armor: +10 Light Armor
- Light Armor: +10 Heavy Armor
- Mercantile: +1000 gold for your budget
- Security: +1000 gold for your budget
- Sneak: +1000 gold for your budget
- Speechcraft: +1000 gold for your budget


2.7 Weapons

Specify which magic weapons your character is using (this includes staves).

You can buy a magic weapon with the gold from your item budget. You can choose these from http://www.uesp.net/wiki/Oblivion:Generic_Magic_Weapons and http://www.uesp.net/wiki/Oblivion:Generic_Staves. Limitation: the staff can't be worth more than 1000 gold.

If you buy a bow you will also get free Silver Arrows to go along with it.


2.8 Armor, clothing, and jewlery

Select your armor, magic clothing, and magic jewlery from among:
- http://www.uesp.net/wiki/Oblivion:Armor
- http://www.uesp.net/wiki/Oblivion:Generic_Magic_Apparel
- http://www.uesp.net/wiki/Oblivion:Guard_Uniforms

You can also get Blackwood company and Blades armor from http://www.uesp.net/wiki/Oblivion:Other_Specialty_Gear. Blades armor has no cost in the game, but for the purpose of this tournament it will have the same cost and stats as Iron armor.

Additionally you may pick one of the non-artifact http://www.uesp.net/wiki/Oblivion:Unique_Items#Unique_Armor, but the item must have a cost (you can't get free Shrouded armor or a free Black Hands robe).

Unenchanted clothing is free and you can pick anything from the vanilla game. All other worn equipment must be bought with the gold from your budget.


2.9 Alchemy items

If you have Alchemy as a major skill you can buy 200 gold worth of potions and poisons from http://www.uesp.net/wiki/Oblivion:Potions.


2.10 Spells

You can select one magic effect from each magic skill that is a major skill for your character. You must also specify whether the spell effect is on target, on target area, on touch, or on self. You will then be given the best possible http://www.uesp.net/wiki/Oblivion:Spells that you can cast. As the tournament progresses and your characters level and skills increase weaker spells will get replaced by stronger ones.

Conjuration is a special case. The first tournament I hosted was completly dominated by conjurers so as part of the balance changes you can choose one of 13 available summons, but they all have the same stats (5 damage, 100 Health, 100% Weakness to Poison), they can be used only once per fight, and they last for 10 seconds.

The available summons are:
- Bear
- Flame Atronach
- Frost Atronach
- Storm Atronach
- Clannfear
- Daedroth
- Scamp
- Spider Daedra
- Xivilai
- Skeleton
- Wraith
- Zombie (headless)
- Zombie (normal)

If you have Mysticism as a major skill you can select "extra spell" as your magic effect for Mysticism. This allows you to select one additional spell effect for another magic skill. For example a mage can normally only select one of Fire Damage (on target) and Shock Damage (on target), but if he picks "extra spell" as his Mysticism spell effect he can select both types of damage. This rule allows you to swap your Mysticism spell for a spell from another school of magic.

Chameleon spells are not allowed. Your skill is too low to cast anything that will protect you from th AI so they would only make it harder to follow the fight when I record it.


2.11 AI Combat Style

The available combat styles are Default, DefaultArcher, NPCCnjurer, and custom.

Default is the combat style of most NPCs in the game. This combat style seems to involve engaging the enemy in melee and casting spells from time to time.

DefaultArcher is the combat style used by NPC archers. It involves trying to keep a distance from your enemy and shooting him with a bow. However, if the enemy comes too close this style will pull out a melee weapon and engage in close combat. Spells are sued normally.

NPCConjurer is the style used by conjurers and necromancers. Well, technically necromancers use their own style, but I've looked at them and they are both the same. This style tries to keep a distance from enemies and makes more attacks than default, but it almost never blocks.

Finally, you can request a customized style. The default combat style looks like http://i14.photobucket.com/albums/a313/dragatus/CS_combat_style.jpg and you can request tweaks.


3. BALANCE CHANGES

Spoiler

3.1 RACES


Each race has a special ability and gets a +10 bonus to 4 skills.

Altmer
Special ability: 100 Fortify Magicka
Skills: Alchemy, Alteration, Destruction, Illusion

Argonian
Special ability: 100% Resist Poison
Skills: Blade, Illusion, Light Armor, Security

Bosmer
Special ability: Invisibility
Skills: Blade, Light Armor, Marksman, Sneak

Breton
Special ability: 20% Resist Magic
Skills: Alteration, Conjuration, Illusion, Restoration

Dunmer
Special ability: 60% Resist Fire
Skills: Blade, Destruction, Light Armor, Mysticism

Imperial
Special ability: 60% Resist Shock
Skills: Blade, Blunt, Destruction, Heavy Armor

Khajiit
Special ability: 15% Reflect Damage
Skills: Blade, Hand-to-hand, Illusion, Light armor

Nord
Special ability: 60% Resist Frost
Skills: Blade, Blunt, Heavy Armor, Restoration

Orc
Special ability: 10% Resist Magic, 10% Shield, 10% Resist Paralysis
Skills: Block, Blunt, Hand-to-hand, Heavy Armor

Redguard
Special ability: 10% Reflect Damage, 10% Shield
Skills: Blade, Block, Heavy Armor, Light Armor



3.2 BIRTHSIGNS

Apprentice: 200 Fortify Magicka, 20% Weakness to Magic

Atronach: 20% Spell Absorption, 400 Fortify Magicka, Stunted Magicka

Lady: 20% Resist Magic

Lord: 10 Restore Health for 5 seconds on self (lesser power)

Lover: Paralyze for 2 seconds on touch (lesser power)

Mage: 100 Fortify Magicka

Ritual: 10% Reflect Spell

Serpent: 10 Damage Health for 5 seconds on touch (lesser power)

Shadow: 100% Chameleon for 4 seconds on self (lesser power)

Steed: 10% Resist Magic, 10% Shield, 10% Resist Paralysis

Thief: 20 Fortify Luck

Tower: 15% Reflect Damage

Warrior: 10% Reflect Damage, 10% Shield


3.3 SKILLS

All skills except Atheltics are governed by Personality. Athletics is still governed by Speed.


3.4 SPELLS

All summoned creatures have 5 damage, 100 Health, and 100% Weakness to Poison. They also only last for 10 seconds and can be summoned only once per fight.

The available summons are:
- Bear
- Flame Atronach
- Frost Atronach
- Storm Atronach
- Clannfear
- Daedroth
- Scamp
- Spider Daedra
- Xivilai
- Skeleton
- Wraith
- Zombie (headless)
- Zombie (normal)



4. RULES SUMMARY

In case that was too long for you to read, here is the tl;dr version:

Copy the form from the beginning of 2. Characters and fill it out. You can only use vanilla options (no modded races or birthsigns or items). You can't use any custom items, but you get 5000 gold to spend on buying equipment. No artifact are allowed. You also can't use a staff that costs more than 1000 gold. The skills Armorer, Mercantile, Security, Sneak, and Speechcraft increase your budget by 1000 gold each. You can only choose one spell effect for each school of magic that you have as major skill. You only get to use standard spells with only one magic effect. If you want to use any potions or poisons you have to have Alchemy as a major skill. That allows you to use 200 gold worth of potions and poisons, which is extra and doesn't count as part of your budget.



5. RULES CHANGES SUMMARY

Here is a summary of the major changes from the previous tournaments:
- no more free armor and weapons
- can't trade Alteration and Illusion spell for gold
- only Armorer, Mercantile, Security, Sneak, and Speechcraft still give a gold bonus
- balance changes


SAMPLE CHARACTER

Name: Gilbert Lehay
Gender: male
Race: Breton
Birthsign: Mage
Appearance: brown eyes, brown hair
Class: Spellsword
Specialization: Magic
Favored attributes: Endurance and Willpower
Major skils:
1. Blade
2. Block
3. Heavy Armor
4. Alteration
5. Destruction
6. Illusion
7. Restoration
Item budget: 5000 gold
Total item value: 4828 gold
Weapons: Shortsword of Blizzards (2053 gold)
Shield: Dwarven Shield (210 gold)
Head: Blades Helm (25 gold)
Upper body: Dwarven cuirass (400 gold)
Hands: Dwarven Gauntlets (115 gold)
Legs: Dwarven Greaves (210 gold)
Feet: Dwarven Boots (115 gold)
Amulet: none
Ring: Base Ring of Nihilism (1700 gold)
Alchemy items: none
Spells: Shield (self), Weakness to Magic (target), Paralyze (touch), Restore Health (self)
AI Combat Style: default





COMBATANT ROSTER

1. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17179885
2. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17180253
3. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17180397
4. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17180597
5. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17180974
6. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17183217
7. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17184537
8. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17181451
9. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17185471
10. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17185663

Reserve players (second characters):
1. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17181280
2. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17186023
3. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17186201
4. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17198458
5. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17223776
6. http://www.gamesas.com/index.php?/topic/1167141-deadliest-warrior-oblivion-new-beginning/page__view__findpost__p__17234709
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Sun May 15, 2011 6:31 pm

Name: Squally The Green
Gender: Male
Race: Orc
Birthsign: Steed
Appearance: Random
Class: Berzerker MkII
Specialization: Combat
Favored attributes: Speed, Endurance
Major skills:
1. Blunt
2. Hand-to-Hand
3. Armorer
4. Heavy Armor
5. Block
6. Alchemy
7. Speech craft
Item budget: 7000
Total item value: 6859
Weapons: War Axe of the Dynamo (1199)
Shield: Iron Mountain Shield (1410)
Head: Enchanterbane Helmet (1075)
Upper body: Dwarven Cuirass (400)
Hands: Gauntlets of Potence (750)
Legs: Dwarven Greaves (210)
Feet: Dwarven Boots (115)
Amulet:
Ring: Base Ring of Nihilism (1700)
Alchemy items: Potion of healing, strong (149), Potion of Strength, weak (34)
Spells: n/a
AI Combat Style: default

*edit* Fixed name

Hope all is well with the build! let me know if it needs changing
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Sun May 15, 2011 2:55 pm

Speechcraft looks a little weird on a class called Berzerker, but there doesn't seem to be anything wrong with the character. You're in.
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Sun May 15, 2011 7:08 pm

Name: Darsitzu
Gender: Female
Race: Khajiit
Birthsign: The Tower
Appearance:
Class: Outcast
Specialization: Combat
Favored attributes: Intelligence, Endurance
Major skils:
1. Acrobatics
2. Light Armor
3. Blade
4. Hand to Hand
5. Alchemy
6. Illusion
7. Security
Item budget: 6000 (security)
Total item value: 5999
Weapons: Claymore of Storms (4654)
Shield: None
Head: Mithril Helmet (65)
Upper body: Leather Cuirass (35)
Hands: Leather Bracer (5)
Legs: Leather Greaves (20)
Feet: Leather Boots (10)
Amulet: None
Ring: Base Ring of Aegis (1210)
Alchemy items: Weak Potion of Healing (46) Weak Poison of Paralysis (142)
Spells: Silence (target) - Hush*
AI Combat Style: Default
*will she have enough magicka to cast Hush?
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Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Sun May 15, 2011 1:54 pm

Name: Lord Kacj
Gender: male
Race: nord
Birthsign: the warrior
Appearance: blue eyes, brown hair
Class: UndeadNord
Specialization: Combat
Favored attributes: Strength and Willpower
Major skils:
1. Blade
2. Conjuration
3. Heavy Armor
4. Alteration
5. Destruction
6. Illusion
7. Restoration
Item budget: 5000 gold
Total item value: 4704 gold
Weapons: Voltag (2154 gold)
Shield: Dwarven Shield (210 gold)
Head: Blades Helm (25 gold)
Upper body: Orcish cuirass (940 gold)
Hands: Orcish Gauntlets (250 gold)
Legs: Orcish Greaves (460 gold)
Feet: Orcish Boots (250 gold)
Amulet: none
Ring: base Ring of Blades (650 gold)
Alchemy items: none
Spells: Paralyze (touch), Restore Health (self) Summon Daedroth,Hailstone(Target)
AI Combat Style: default
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Sun May 15, 2011 11:47 pm

Editing, since I didn't see the "only vanilla items art"
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Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Sun May 15, 2011 2:53 pm

Name: Ra'Zirajh
Gender: Male
Race: Khajiit
Birthsign: Tower
Appearance: Bright white
Class: Punch Miser
Specialization: Combat
Favored attributes: Endurance, Strength
Major skills:
1. Hand to Hand
2. Block
3. Acrobatics
4. Speechcraft
5. Security
6. Mercantile
7. Sneak
Item budget: 9000
Total item value: 8930
Weapons: None (Hands)
Shield: Tiger Fang Shield (2408)
Head: none
Upper body: none
Hands: Bands of Kwang Lao (2005)
Legs: Fortify Fatigue Pants (377)
Feet: none
Amulet: none
Ring: RIng of Retribution (4140)
Alchemy items: none
Spells: None
AI Combat Style: default

Yes, this character is somewhat of a joke, using only Hand-To-Hand and trying to get as much Reflect Damage as possible along with Fortify H2H. Please tell me if I can or can't use the Bands of Kwang Lao. The total item value of 9948 assumes no Bands. Oh, and please if I can't use them make my Gauntlets of Punishment at least LOOK like them :)

EDIT: Just updated a little now I'm allowed to use the Bands

EDIT2: Changed Armorer for Acrobatics for the reflect damage, removed Amulet of Luck due to budget change
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Sun May 15, 2011 11:39 am


-snip!

Yes, this character is somewhat of a joke, using only Hand-To-Hand and trying to get as much Reflect Damage as possible along with Fortify H2H. Please tell me if I can or can't use the Bands of Kwang Lao. The total item value of 9948 assumes no Bands. Oh, and please if I can't use them make my Gauntlets of Punishment at least LOOK like them :)



Hey.... My joke kitty came first~!
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Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Sun May 15, 2011 1:34 pm

D: I didn't see yours when I posted mine. Oh well we'll see who's better in the tournament :flamethrower:
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Michelle Serenity Boss
 
Posts: 3341
Joined: Tue Oct 17, 2006 10:49 am

Post » Sun May 15, 2011 11:49 am

My main character, again. I know someone can defeat the champ!

Name: Gurkog Gor-bak
Gender: male
Race: Orc
Birthsign: The Steed
Appearance: Dark green, old, wrinkly (make his armor and shield look like the Arena champ's!)
Class: Stonemauler
Specialization: Combat
Favored attributes: Intellect, Endurance
Major skils:
1. Blunt
2. Heavy Armor
3. Block
4. Restoration
5. Security
6. Sneak
7. Armorer
Item budget: 8000
Total item value: 7894
Weapons: Mace of Feeding 2154
Shield: Orcish Shield 460
Head: Witchhunter Helmet 1400
Upper body: Orcish Curiass 940
Hands: Orcish Gauntlets 250
Legs: Orcish Greaves 460
Feet: Orcish Boots 250
Amulet: none
Ring: Ring of Nihilism 2430
Alchemy items: none
Spells: restore health (self)
AI Combat Style: NPC Default
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Sun May 15, 2011 10:30 pm

Are we still limited to 1 ring per character? I know there are mods that allow npc's to equip 2... or maybe it is just designated a ring as specifically left or right slot.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Sun May 15, 2011 8:10 pm

here is a 2nd character if it is needed

Name: Fae'jun
Gender: Female
Race: Altmer
Birthsign: Apprentice
Appearance: Pale skin, white hair, old and wrinkly
Class: Enchanter
Specialization: Magic
Favored attributes: speedt, endurance
Major skils:
1. Destruction
2. Alteration
3. Conjuration
4. Restoration
5. Alchemy
6. Illusion
7. Mysticism
Item budget: 5000
Total item value: 4744
Weapons: Staff of Sickness: 884
Shield: none
Head: none
Upper body: Robe of Defense 1 502
Hands: none
Legs: none
Feet: none
Amulet: none
Ring: Ring of Nihilisim 2430
Alchemy items: Potion of health (strong) 125, Potion of Magicka (nomral) 69 total 194
Spells: Restore Health (self), Summon Bear, Shield (self), Damage Health (target), *extra spell summon daedroth*, paralyze (touch)
AI Combat Style: NPC Conjurer.. please make it so she uses her staff and damage spell unlike what happened in the last tourney! :P
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Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Sun May 15, 2011 8:54 pm

Speechcraft looks a little weird on a class called Berzerker, but there doesn't seem to be anything wrong with the character. You're in.



Well, he has to work on his berzerker yell! otherwise, you know, people dont recognize it, cant be a little whimper.
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Sun May 15, 2011 3:54 pm

Well, he has to work on his berzerker yell! otherwise, you know, people dont recognize it, cant be a little whimper.



I am pretty sure that he lets the weapon do his talking!
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Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Sun May 15, 2011 9:16 pm

I am pretty sure that he lets the weapon do his talking!


This is true! but his weapon is the punch-line! not the initial hook!
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joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Sun May 15, 2011 11:30 am

Woohoo new tourney! Lets see how well this character does!
Name: John the Great
Gender: Male
Appearance: Default with sliders both fully to left
Race: Breton
Birthsign: The Steed
Class: Jack-of-all-Trades
1 Light Armor
2 Blade
3 Conjuration
4 Sneak
5 Security
6 Mercantile
7 Restoration
Budget: 8000
Total: 7988
Weapon: Shortsword of Paralysis (1738)
Shield: Sylvan Barkshield (1815)
Head: Canopy Helmet (2120)
Chest: Elven Cuirass (600)
Gauntlets: Elven Gauntlets (170)
Greaves: Greaves of well being (2515) (Elven appearance please)
Boots: Elven Boots (170)
Ring: Ring of Strength (980)
Spells: summon clannfear
restore health (self) (restoration)
Combat style: Default
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Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Sun May 15, 2011 7:24 pm

Woohoo new tourney! Lets see how well this character does!
Birthsign: The Steed
Class: Jack-of-all-Trades
1 Light Armor
2 Blade
3 Conjuration
4 Sneak
5 Security
6 Mercantile
7 Restoration
Budget: 8000
Total: 7988
Weapon: Shortsword of Paralysis (1738)
Shield: Sylvan Barkshield (1815)
Head: Canopy Helmet (2120)
Chest: Elven Cuirass (600)
Gauntlets: Elven Gauntlets (170)
Greaves: Greaves of well being (2515) (Elven appearance please)
Boots: Elven Boots (170)
Ring: Ring of Strength (980)
Spells: summon scamp, summon dremora, summon clannfear (conjuration)
restore health (self) (restoration)
Combat style: Default



OMG! What is its name and is it a male?!
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Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Sun May 15, 2011 7:28 pm

Nice, another tournament. I'll be sure to enter it as soon as I get the time. I really want to try someone who uses hand to hand.
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Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Sun May 15, 2011 11:11 am

@ TheNord
Looks good. And yes, you will be able to cast Hush. NPCs get 5xINT Magicka so Darsitzu has 200. She should be able to cast the spell at least 3 times before she runs dry.

@ kacj321
You still need to pick a Destruction spell. Otherwise Lord Kacj is good to go.

@ Puredragon
I though about also allowing items from the unique items list, but that list includes several items with 0 value so for the sake of simplicity I didn't include it. But I guess you can get the Bands of Kwang Lo.

@ Gurkog
Your budget is 8000 gold, not 9000. You'll have to adjust your items. This counts for both characters you submited. I'm also not going to do any recoloring so you can forget about pink items for Fae'jun. Fae'jun also still needs to pick her Alteration spell.

@John123
You might want to add the name, race, gender, and apperance of your character. ;) You should also only pick one summoned creature (they all get the same stats, see balance changes).
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Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Sun May 15, 2011 6:59 pm

Done, too lazy too look up textures for the mage's gear, but its a bastard 2nd character anyway! Please correct me if I made any mistakes this time!
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Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Mon May 16, 2011 1:43 am

@puredragon222 You may want to take acrobatics for another 5% damage reflect!
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Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Sun May 15, 2011 10:31 pm

Do items with + intellect enchants increase an NPC's magicka pool?
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Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Mon May 16, 2011 1:33 am

I wasn't here for other tournaments so this seems really interesting

Name: Tyler Leghorn
Gender: male
Race: Red Guard
Birthsign: Warrior
Appearance: Random
Class: Guerilla
Specialization: Combat
Favored attributes: Strength + Endurance
Major skils:
1. Blade
2. Block
3. Light Armour
4. sneak
5. Security
6. Armourer
7. Acrobatics
Item budget: 8000 gold Pieces
Total item value: 7928 gold Pieces
Weapons: Dagger of paralysis (3378 Gold Pieces)
Shield: Elven Shield (315 Gold Pieces)
Head: Glass Helmet (500 Gold pieces)
Upper body: Mithril Cuirass (225 Gold Pieces)
Hands: Glass Gauntlets (500 Gold Pieces)
Legs: Glass Greaves (1000 Gold Pieces)
Feet: Elven Boots (170 Gold Pieces)
Amulet: none
Ring: Grand Ring Of Aegis (1840 gold Pieces)
Alchemy items:
Spells: none
AI Combat Style: default

Likes to get in fast and stop his opponent from attacking, by using his enchanted dagger

Edit: revised character
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JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Mon May 16, 2011 1:56 am

@ Gurkog
I don't know, but since fortify Endurance has no effect on Health I wouldn't count on it. And your characters look fine now.

@billybob721
Legit character, but I'd advise against using the Ring of Steelskin. Everybody will be using magic weapons so Resist Normal Weapons is useless. Demoralize is also not a useful spell effect because the http://www.uesp.net/wiki/Oblivion:Spells#Illusion are way to weak. For example the Apprentice version of the spell (which you would have during the first and second round) only works on enemies that are level 3 or lower while your opponents will all be at least level 16. I'd sugges taking Paralyze instead and think of it as making enemies paralyzed with fear.

In other news, I decided I'd tone down the Resist Paralyze from the Orc race and Steed birthsign. It was originally so high because I was counting that only a few characters would use Paralyze so any resitance against it had to be high to be worth it. But now it seems that most characters who have the Illusion skill will use it and paalyzing weapons also seem quite popular. This caused me to re-evaluate the worth of Resist Paralysis and I'm now going to count it as roughly equal to Resist Fire/Frost/Shock in value.

Long story short, Orcs and Steeds now have 10% Resist Paralysis instead of 25%.
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sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Sun May 15, 2011 11:11 pm

edited character
Thanks Dragatus for picking up on my oversight :)
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Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

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