Deadliest Warrior Oblivon: Tournament of Fools

Post » Sat May 28, 2011 3:19 pm

SUBMISSIONS ARE CLOSED

INTRODUCTION


Some of you may be wondering what a Deadliest Warrior Tournament is all about. Basically the contestants tell me what their characters are like, I recreate the characters as an NPCs, they fight it out in the arena, and I record the fights and upload them to youtube.

This time however, we're going to do it a little different. This time the goal is to lose the fights, not to win them.


RULES

The rules section is rather long so I put it in spoiler tags. Click on the spoiler buton to show/hide the detailed rules. At the end there is the tl;dr version. Be warned that the rules have been changed so you should read them even if you participated in the old tournaments.

1. ORGANISATION OF THE TOURNAMENT

Spoiler
1.1 Participation

The first 8 people who submit a valid character that fits the rules get to participate in the tournament. I am accepting submission until Friday the 8th.

1.2 Time of submission

If you edit the post in which you submited your character I will count the time of editing as the time you submited your character. This means that placeholder posts will do you no good and while you may edit your character as often as you like before the tournament starts you should be careful that your edit doesn't make you into the officially 17th person who subimted a character. It's best to get it right the first time. ;)

1.3 Multiple characters

You can submit multiple characters, but each one has to be submited in a separate post. Any characters beyond the first will only get to participate in the tournament if less than 16 people enter. Note that the first character is the one with the earlier time of submission. So if you submit two characters the one you edited last will be the second one.

1.4 The tournament

The torunament is composed of 3 rounds. In each round your character will fight against another character. Unlike previous tournaments a match will be composed of only 1 fights in order to make things a bit mroe random. Another change is that in order to progress to the next round you need to LOSE your fight.

Characters will take the form of level 10 autocalculated NPCs under AI control.


2. CHARACTERS

Spoiler
2.1 You submit your character using the following form:

Name:
Gender:
Race:
Birthsign:
Appearance:
Class:
Specialization:
Favored attributes:
Major skils:
1.
2.
3.
4.
5.
6.
7.
Item budget:
Total item value:
Weapons:
Shield:
Head:
Upper body:
Hands:
Legs:
Feet:
Amulet:
Ring:
Alchemy items:
Spells:
AI Combat Style:


2.2 Race, and bithsign
You can only use the 10 vanilla races and 13 vanilla birthsigns. Note that the races and birthsigns have been rebalanced and some have a very different effect than in unmodded Oblivion. You can find the full list of changes below in section 3.


2.3 Apperance

Specify desired hairstyle, hair color, eye color, and unusual skin color (if applicable). Vanilla options only.


2.4 Class

Fill out the information about your class.


2.5 Item budget

This is the gold you have available to buy all the equipment that your character will be using. The default budget is 5000 gold but certain skills and character choices can increase it. You have to use up as much gold as possible. It's too easy to lose if you have no gear!


2.6 Skill benefits

As part of the balance changes all skills except Athletics are now governed by Personality so skills have no effect on your character's attributes. In order to further balance the skills several of them give your character a special benefit if you have them as major skills.

- Acrobatics: 5% Reflect Damage (represents dodging and counter-attacking)
- Armorer: +5 Blade, +5 Blunt, +5 Marksman, +5% Shield
- Blade: +5 Blunt, +5 Hand-to-hand
- Blunt: +5 Blade, +5 Hand-to-hand
- Hand-to-hand: +5 Blade, +5 Blunt
- Heavy Armor: +10 Light Armor
- Light Armor: +10 Heavy Armor
- Mercantile: +1000 gold for your budget
- Security: +1000 gold for your budget
- Sneak: start the fight invisible
- Speechcraft: +1000 gold for your budget


2.7 Weapons

Specify which magic weapons your character is using (this includes staves).

You can buy a magic weapon with the gold from your item budget. You can choose these from http://www.uesp.net/wiki/Oblivion:Generic_Magic_Weapons and http://www.uesp.net/wiki/Oblivion:Generic_Staves. Limitation: the staff can't be worth more than 1000 gold.

If you buy a bow you will also get free Silver Arrows to go along with it.


2.8 Armor, clothing, and jewlery

Select your armor, magic clothing, and magic jewlery from among:
- http://www.uesp.net/wiki/Oblivion:Armor
- http://www.uesp.net/wiki/Oblivion:Generic_Magic_Apparel
- http://www.uesp.net/wiki/Oblivion:Guard_Uniforms

You can also get Blackwood company and Blades armor from http://www.uesp.net/wiki/Oblivion:Other_Specialty_Gear. Blades armor has no cost in the game, but for the purpose of this tournament it will have the same cost and stats as Iron armor.

Unenchanted clothing is free and you can pick anything from the vanilla game. All other worn equipment must be bought with the gold from your budget.


2.9 Alchemy items

If you have Alchemy as a major skill you can buy 200 gold worth of potions and poisons from http://www.uesp.net/wiki/Oblivion:Potions.


2.10 Spells

You can select one magic effect from each magic skill that is a major skill for your character. You must also specify whether the spell effect is on target, on target area, on touch, or on self. You will then be given the best possible http://www.uesp.net/wiki/Oblivion:Spells that you can cast. As the tournament progresses and your characters level and skills increase weaker spells will get replaced by stronger ones.

Conjuration is a special case. The first tournament I hosted was completly dominated by conjurers so as part of the balance changes you can choose one of 13 available summons, but they all have the same stats (5 damage, 100 Health, 50% Resist Magic, 100% Weakness to Poison), they can be used only once per fight, and they last for 10 seconds.

The available summons are:
- Bear
- Flame Atronach
- Frost Atronach
- Storm Atronach
- Clannfear
- Daedroth
- Scamp
- Spider Daedra
- Xivilai
- Skeleton
- Wraith
- Zombie (headless)
- Zombie (normal)

If you have Mysticism as a major skill you can select "extra spell" as your magic effect for Mysticism. This allows you to select one additional spell effect for another magic skill. For example a mage can normally only select one of Fire Damage (on target) and Shock Damage (on target), but if he picks "extra spell" as his Mysticism spell effect he can select both types of damage. This rule allows you to swap your Mysticism spell for a spell from another school of magic.

Chameleon spells are not allowed. Your skill is too low to cast anything that will protect you from th AI so they would only make it harder to follow the fight when I record it.


2.11 AI Combat Style

The available combat styles are Default, DefaultArcher, NPCCnjurer, and custom.

Default is the combat style of most NPCs in the game. This combat style seems to involve engaging the enemy in melee and casting spells from time to time.

DefaultArcher is the combat style used by NPC archers. It involves trying to keep a distance from your enemy and shooting him with a bow. However, if the enemy comes too close this style will pull out a melee weapon and engage in close combat. Spells are sued normally.

NPCConjurer is the style used by conjurers and necromancers. Well, technically necromancers use their own style, but I've looked at them and they are both the same. This style tries to keep a distance from enemies and makes more attacks than default, but it almost never blocks.

Finally, you can request a customized style. The default combat style looks like http://i14.photobucket.com/albums/a313/dragatus/CS_combat_style.jpg and you can request tweaks.


3. BALANCE CHANGES

Spoiler

3.1 RACES


Each race has a special ability and gets a +10 bonus to 4 skills.

Altmer
Special ability: 100 Fortify Magicka
Skills: Alchemy, Alteration, Destruction, Illusion

Argonian
Special ability: 100% Resist Poison
Skills: Blade, Illusion, Light Armor, Security

Bosmer
Special ability: Invisibility
Skills: Blade, Light Armor, Marksman, Sneak

Breton
Special ability: 20% Resist Magic
Skills: Alteration, Conjuration, Illusion, Restoration

Dunmer
Special ability: 60% Resist Fire
Skills: Blade, Destruction, Light Armor, Mysticism

Imperial
Special ability: 60% Resist Shock
Skills: Blade, Blunt, Destruction, Heavy Armor

Khajiit
Special ability: 15% Reflect Damage
Skills: Blade, Hand-to-hand, Illusion, Light armor

Nord
Special ability: 60% Resist Frost
Skills: Blade, Blunt, Heavy Armor, Restoration

Orc
Special ability: 10% Resist Magic, 10% Shield, 25% Resist Paralysis
Skills: Block, Blunt, Hand-to-hand, Heavy Armor

Redguard
Special ability: 10% Reflect Damage, 10% Shield
Skills: Blade, Block, Heavy Armor, Light Armor



3.2 BIRTHSIGNS

Apprentice: 200 Fortify Magicka, 20% Weakness to Magic

Atronach: 20% Spell Absorption, 400 Fortify Magicka, Stunted Magicka

Lady: 20% Resist Magic

Lord: 10 Restore Health for 5 seconds on self (lesser power)

Lover: Paralyze for 2 seconds on touch (lesser power)

Mage: 100 Fortify Magicka

Ritual: 10% Reflect Spell

Serpent: 10 Damage Health for 5 seconds on touch (lesser power)

Shadow: 100% Chameleon for 4 seconds on self (lesser power)

Steed: 10% Resist Magic, 10% Shield, 25% Resist Paralysis

Thief: 20 Fortify Luck

Tower: 15% Reflect Damage

Warrior: 10% Reflect Damage, 10% Shield


3.3 SKILLS

All skills except Atheltics are governed by Personality. Athletics is still governed by Speed.


3.4 SPELLS

All summoned creatures have 5 damage, 100 Health, and 100% Weakness to Poison. They also only last for 10 seconds and can be summoned only once per fight.

The available summons are:
- Bear
- Flame Atronach
- Frost Atronach
- Storm Atronach
- Clannfear
- Daedroth
- Scamp
- Spider Daedra
- Xivilai
- Skeleton
- Wraith
- Zombie (headless)
- Zombie (normal)



4. RULES SUMMARY

In case that was too long for you to read, here is the tl;dr version:

Copy the form from the beginning of 2. Characters and fill it out. You can only use vanilla options (no modded races or birthsigns or items). You can't use any custom items, but you get 5000 gold to spend on buying equipment. No artifact are allowed. You also can't use a staff that costs more than 1000 gold. The skills Armorer, Mercantile, Security, Sneak, and Speechcraft increase your budget by 1000 gold each. You can only choose one spell effect for each school of magic that you have as major skill. You only get to use standard spells with only one magic effect.



5. RULES CHANGES SUMMARY

Here is a summary of the major changes from the old tournaments:
- no more free armor and weapons
- can't trade Alteration and Illusion spell for gold
- only Mercantile, Security, and Speechcraft still give a gold bonus
- balance changes
- the goal is to lose your fights, not to win them
- charcters are level 10

SAMPLE CHARACTER

Name: Gilbert Lehay
Gender: male
Race: Breton
Birthsign: Mage
Appearance: brown eyes, brown hair
Class: Spellsword
Specialization: Magic
Favored attributes: Endurance and Willpower
Major skils:
1. Blade
2. Block
3. Heavy Armor
4. Alteration
5. Destruction
6. Illusion
7. Restoration
Item budget: 5000 gold
Total item value: 4828 gold
Weapons: Shortsword of Blizzards (2053 gold)
Shield: Dwarven Shield (210 gold)
Head: Blades Helm (25 gold)
Upper body: Dwarven cuirass (400 gold)
Hands: Dwarven Gauntlets (115 gold)
Legs: Dwarven Greaves (210 gold)
Feet: Dwarven Boots (115 gold)
Amulet: none
Ring: Base Ring of Nihilism (1700 gold)
Alchemy items: none
Spells: Shield (self), Weakness to Magic (target), Paralyze (touch), Restore Health (self)
AI Combat Style: default
User avatar
Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am

Post » Sat May 28, 2011 5:58 pm

CHARACTER ROSTER

1st CLASS FOOLS
1. http://www.gamesas.com/index.php?/topic/1177262-deadliest-warrior-oblivon-tournament-of-fools/page__view__findpost__p__17405277
2. http://www.gamesas.com/index.php?/topic/1177262-deadliest-warrior-oblivon-tournament-of-fools/page__view__findpost__p__17407087
3. http://www.gamesas.com/index.php?/topic/1177262-deadliest-warrior-oblivon-tournament-of-fools/page__view__findpost__p__17408084
4. http://www.gamesas.com/index.php?/topic/1177262-deadliest-warrior-oblivon-tournament-of-fools/page__view__findpost__p__17409383
5. http://www.gamesas.com/index.php?/topic/1177262-deadliest-warrior-oblivon-tournament-of-fools/page__view__findpost__p__17414164
6. http://www.gamesas.com/index.php?/topic/1177262-deadliest-warrior-oblivon-tournament-of-fools/page__view__findpost__p__17414284
7. http://www.gamesas.com/index.php?/topic/1177262-deadliest-warrior-oblivon-tournament-of-fools/page__view__findpost__p__17447461
8. http://www.gamesas.com/index.php?/topic/1177262-deadliest-warrior-oblivon-tournament-of-fools/page__view__findpost__p__17447770

2nd CLASS FOOLS
1. http://www.gamesas.com/index.php?/topic/1177262-deadliest-warrior-oblivon-tournament-of-fools/page__view__findpost__p__17407279
2. http://www.gamesas.com/index.php?/topic/1177262-deadliest-warrior-oblivon-tournament-of-fools/page__view__findpost__p__17440581

Sadly, the 2nd class fools don't get to party with the 1st class fools because all spaces are full.
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Sat May 28, 2011 11:35 pm

Name: Lord Kacj
Gender: male
Race: Nord
Birthsign: Mage
Appearance: Blue eyes, brown hair
Class: Spell EPICNESSER
Specialization: Magic
Favored attributes: Endurance and Willpower
Major skils:
1. Blade
2. Block
3. Heavy Armor
4. Speechcarft
5. Merchant
6. Illusion
7. Restoration
Item budget: 6000 gold
Total item value: 5998 gold
Weapons: Rusty Iron Dagger (2 gold)
Shield: Dwarven Shield (210 gold)
Head: Cave Diver's Helmet (2115 gold)
Upper body: Dwarven cuirass (400 gold)
Hands: Dwarven Gauntlets (115 gold)
Legs: Dwarven Greaves (210 gold)
Feet: Dwarven Boots (115 gold)
Amulet: Base Necklace of Seawalking (2010 gold)
Ring: Ring of Sneak (830 gold)
Alchemy items: none
Spells: Starlight (self), Restore Health (self)
AI Combat Style: default
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Sat May 28, 2011 10:14 am

You need to use up more gold. Character should come as close to their full tiem budget as possible. Otherwise it would be too easy to make a character with no gear. Your budget is 6000 gold because you have Speechcraft as a skill and Shield is an Alteration spell, not Illusion.
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Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Sat May 28, 2011 1:36 pm

Changed :D
I guess because I lost in ever Deadliest Tournament I should win this one
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Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Sat May 28, 2011 8:39 pm

Or mabye you will even fail at failing.

Now your budget is 7000 (Sepechcraft + Mercantile). And technically you're supposed to use a magic weapon from the list of generic magic weapons.
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Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Sat May 28, 2011 2:49 pm

I am unable to read the spoilers.
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Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Sat May 28, 2011 8:39 pm

Name: Tucks-Tail-Between-Legs
Gender: Male
Race: Argonian
Birthsign: Apprentice
Appearance: Yellow-ish
Class: Discretionite
Specialization: Stealth
Favored attributes: Intellect, Wisdom
Major skils:
1. Alteration
2. Marksmanship
3. Restoration
4. Illusion
5. Destruction
6. Mysticism
7. Alchemy
Item budget: 5000
Total item value: 4815
Weapons:
Shield:
Head:
Upper body: Robe of Glib Tongues 2406
Hands:
Legs:
Feet: Water Walking Gold Trimmed Shoes 2004
Amulet:
Ring: Bae Ring of Vigor 405
Alchemy items: Potion of Nighteye (strong) 198
Spells: Shield (touch), Restore Health (target), , Detect Life (self), Light (self), Drain Skill Illusion (Target)
AI Combat Style: NP Conjurer
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Sat May 28, 2011 8:49 pm

My character is the ultimate in fail!

This tournament may be sort of boring to watch... but probably not as boring as the 10 trials of Crazy Jim.... them was long fights.
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Sat May 28, 2011 10:17 am

Alternate character!

Name: Elle
Gender: Female
Race: Altmer
Birthsign: Apprentice
Appearance: Yellow-ish skin and white hair
Class: Screamstress
Specialization: Stealth
Favored attributes: Intellect, Wisdom
Major skils:
1. Alteration
2. Marksmanship
3. Restoration
4. Illusion
5. Destruction
6. Mysticism
7. Alchemy
Item budget: 5000
Total item value: 4815
Weapons:
Shield:
Head:
Upper body: Robe of Glib Tongues 2406
Hands:
Legs:
Feet: Water Walking Gold Trimmed Shoes 2004
Amulet:
Ring: Bae Ring of Vigor 405
Alchemy items: Potion of Nighteye (strong) 198
Spells: Shield (touch), Restore Health (target), , Detect Life (self), Light (self), Drain Skill Illusion (Target)
AI Combat Style: NP Default
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Sat May 28, 2011 10:03 am

Name: Roger Wick
Gender:Male
Race:Breton
Birthsign: Mage
Appearance: orange military haircut style, blue eyes. young looking
Class: Bully
Specialization:combat
Favored attributes: willpower, speed
Major skills:
1.blunt
2.athletic
3.restoration
4.illusion
5.destruction
6.Alchemy
7.block
Item budget: 5000
Total item value: 4887
Weapons:Truncheon of Submission (3076)
Shield:
Head:
Upper body: Vest of Warding (802)
Hands:Deer Skin Gauntlets (379)
Legs: Black Wide Pants
Feet: Braided Leather Sandals
Amulet:
Ring:Base Ring of Detect Life (515)
Alchemy items: Strong Poison of Fatigue (115)
Spells:absorb fatigue, paralyze touch, damage fatigue
AI Combat Style: necromancer
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Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sat May 28, 2011 10:26 pm

I will put up a character in a few minutes, but just one question, the blackwood ring of silence is not allowed right?
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Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Sat May 28, 2011 4:41 pm

Name: Scrubby
Gender: Male
Race: High Elf
Birthsign: Apprentice
Appearance: Doesn't matter
Class: Mythic Dawn Pawn
Specialization: Stealth
Favored attributes: Intelligence, Agility
Major skils:
1. Blunt
2. Restoration
3. Light Armor
4. Speechcraft
5. Security
6. Mercantile
7. Destruction
Item budget: 8000
Total item value: 7615
Weapons: Daedric Longsword (3100)
Shield: Daedric Shield (2500)
Head: Daedric Helmet (1350)
Upper body: Mythic Dawn Robe (0) (covers feet, hands, legs, and upper body)
Hands: N/A (robe)
Legs: N/A (robe)
Feet: N/A (robe)
Amulet: None
Ring: Grand Ring of Light (665)
Alchemy items: N/A
Spells: Cure Disease (self) Weakness to Magicka (target)
AI Combat Style: Default
:tongue:
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Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Sat May 28, 2011 10:17 am

I'm too tired and sleepy at the moment to check all the entries for errors. I'm having a very busy weekend, but I'll go through them in time.

This tournament may be sort of boring to watch... but probably not as boring as the 10 trials of Crazy Jim.... them was long fights.


Maybe I shouldn't increase character's levels. Or maybe I should even set them all to level 10.

I am unable to read the spoilers.


Click on the button that says "show".

I will put up a character in a few minutes, but just one question, the blackwood ring of silence is not allowed right?


That is correct.
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Sat May 28, 2011 6:09 pm

OK, I now checked the entries.

Lord Kacj: You can only pick magic weapons (or go without a weapon), the Rusty Iron Dagger is not a legitemate weapon. You also have 1000 unspent gold. If you don't edit your character I'm going to give you a magic sword worth around 1000 gold.

Gurkog:

1) Tucks-Tail-Between-Legs: there are no touch Shield spells in the game. Pick something else or I'll give you a Shield (self) spell.

2) Elle: same as above

Little Monster: You need to spend more gold. Try to come as close to 5000 as possible. But I really had to laugh when I saw which weapon you picked. :D

TheNord: Scrubby looks legit.


General:

I've decide to reduce the number of contestants to 8. After all it's not a serious tournament. I will also set all character's level to 10 and they will not level up. We don't want the fights to be too long.
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Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

Post » Sat May 28, 2011 6:11 pm

Protect Other is an apprentice level spell sold by Calindil and Trayvond the Redguard. It is right there at the top of the UESP spell list.
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cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Sat May 28, 2011 10:33 pm

Little Monster: You need to spend more gold. Try to come as close to 5000 as possible. But I really had to laugh when I saw which weapon you picked. :D

Wow, I didn't notice that before... Little Monster is going to own, I might have to make a reflect spell stacking character :tongue:
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Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Sat May 28, 2011 7:07 pm

Protect Other is an apprentice level spell sold by Calindil and Trayvond the Redguard. It is right there at the top of the UESP spell list.


My bad. :blush:
User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Sat May 28, 2011 10:57 pm

Name: Hreir Heavy-Feet
Gender: Female
Race: Nord
Birthsign: Steed
Appearance: Random
Class: Thief
Specialization: Stealth
Favored attributes: Luck and Speed
Major skils:
1. Sneak
2. Light Armor
3. Security
4. Marksman
5. Illusion
6. Athletics
7. Acrobatics
Item budget: 6000
Total item value: 5850
Weapons: Bow of Curses (2200)
Shield: -
Head: Helmet of Life Detection (1000)
Upper body: -
Hands: Gauntlets of the Sentinel (1090)
Legs: -
Feet: Lightfoot Boots (650)
Amulet: Amulet of Luck (950)
Ring: -
Alchemy items: -
Spells: Night-eye
AI Combat Style: default
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Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Sat May 28, 2011 6:52 pm

Im not sure if alternates are allowed, but if they are...
Name: Ditzy
Gender: Female
Race: Breton
Birthsign: The Ritual
Appearance: Young, blonde hair
Class: Airhead
Specialization: Stealth
Favored attributes: Luck, Personality
Major skills:
1. Speechcraft
2. Mercantile
3. Security
4. Sneak
5. Light Armor
6. Conjuration
7. Alteration
Item budget: 8000
Total item value: 7780
Weapons: Staff of Nenalata (692)
Shield: None
Head: Fin Gleam (2401)
Upper body: Fur Cuirass (15)
Hands: Hands of Midnight (4660)
Legs: Fur Greaves (8)
Feet: Fur Boots (4)
Amulet: None
Ring: None
Alchemy items: N/A
Spells: Burden (target), Bound Shield
AI Combat Style: Necromancer
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Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Sat May 28, 2011 6:06 pm

i made the changes you ask for.I am also glad that you guy like guys like my character :biggrin:
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Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Sat May 28, 2011 10:13 am

Is this base game only, or can SI equipment be used?
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Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Sat May 28, 2011 4:39 pm

Ya, the SI items from the uesp.net site can be used as well. At least, I think so.
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Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Sat May 28, 2011 10:24 am

Hmmm, so the Dagger of Friendship might be legal?
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mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Sat May 28, 2011 8:00 am

I've had some problems with SI meshes not loading in the past so use of SI items is not encouraged, but I can always duplicate the stats on an iron dagger.
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sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

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