I have to say Skycaptain that DR has been one of the best mods i've ever downloaded since the 3.0 days. I remember downloading 3.0 then the next day finding 4.0 and just being overjoyed at the way i could cut ppls heads off. I think, as most people think, it was just one of the best features of the game that should have been implemented from the beginning. Just said that to say i can't wait for 6 to come out. I've been following the thread for a while, and anxiously awaiting the demo vid (now that you've gotten it sorted out). Hope to see the new mod out soon, but i'm patient so i can wait till its perfected.
Thank you for the nice words, means a lot to me! :foodndrink:
I hate this lack of time, but I guess I just have to put other things before modding for now. I?m making progress as we speak, though, so it?s not like nothing is happening, it?s just taking much longer to finish things than I thought early this autumn.
Mostly editing the 3rd person animations to better play in 1st person has been much trickier that it seemed to be after the first batch, I have practically remade everything from when I thought I?m half finished with them. But I have learned a lot of tricks, and it?s going well now.
Hey Sky, if the 3rd person in 1st person animations are all fixed up and don't require DR6 to work, could you release them as a "teaser"?
The current 3rd\1st mod doesn't go well with DR5, and I really don't want to drop either now I've tried it
It doesn?t work like that, the reason DR5 doesn?t work so well with "3rd person animations in 1st person" is that it replaces the 1st person skeleton with 3rd person -like variant. The conflict arises when DR5 tries to play an idle that was made for 1st person skeleton, the animation practically plays 90 degrees in wrong direction, for one.
So both the animations and DR needs to be meant to work together. EDIT: Meaning DR plays an idle animation that was meant to be played with that custom 1st person skeleton.