Skycaptain, I'm astounded by your work and often wonder what the community has done to deserve such a brilliant modder as yourself. :goodjob:
I anxiously await DR6 as well as the preview video. I'm glad Fraps worked out for you - I'm surprised that Xfire was incompatible with OBSE - it records fine for me, but the video and audio desync after a few mins, which I doubt is a compatibility issue.
I might as well tell you this too - a day or two ago, whenever I knocked an enemy down and used the impalement finisher, instead of dying (or taking any damage), the NPCs started recovering to 100% health instantly. And if the enemy does it to me, I don't take any damage (though I don't heal either).
You can imagine my dismay when I stab a boss in the heart at 10% health, and then she gets right back up and heals 90%
It's not a huge problem, I hasn't mattered enough to me to try to fix it or anything. Maybe if DR6 comes out and it's still an issue, I'll do some compatibility tests or something.
Thanks again for the mod, I wish more people (myself included) shared your passion for scripting.
You seem to enjoy it if you're willing to spend hours working on this mod; maybe I should try my hand in scripting. You've inspired me!
Thanks for your kind words, you know it?s the people like you keep me going! :foodndrink:
Could you help me solve that problem?
1. Find some weak target, and save your game.
2. Beat him up so his health is low, and to make sure you get to impale him open console, select him and type "modactorvalue fatigue -9999".
If the bug happens:
3. quit your game, go and disable combat moves esp. Load up that save you made above, and save again.
4. Quit instantly before the fight starts and re-enable the combat moves esp, and this time load that new save.
5. Repeat #2 and see if the bug happens again.
What you do, is check if the bug happens in the same situation if you "clean save" the mod so that all variables reset. If the bug goes away I?ll know exactly where to find the problem and it will be fixed for sure.
/rant on
Yeah, I get a similar problem too, perhaps Skycaptain should add a optional insta kill for this or maybe a 80% hp drop in the enemy? I mean, if you kick some dude down in Ebony armor and then stab him in the chest, for one hes in armor so he shouldn't be getting up very quick and you STABBED HIM...in the CHEST...
Also, whenever I sneak attack someone from behind like 90% of the time they will dodge it... and I am a master at sneak! How does that make sense?
Otherwise I have been using DR for quite awhile without any complaints. Good work Skycaptain! :thumbsup: I wish all modders had your kind of devotion.
The chance system will get some treatment as well, but the thing is - the ambush does NOT use sneak skill at all in the chance calculation!
EDIT: Whoops I misread your post.
Well I?ll leave details posted.
The sneak only plays role in actually getting close enough, but overall the move is an "ambush", in other words you LEAP from the shadows to try drop the first enemy. The move is ACROBATIC and doesn?t even leave you sneaking, so it?s not a sneak kill per se.
Affecting factors are your condition, level vs enemy level (experience), weapon skill vs enemy block skill, acrobatics vs enemy agility, strength vs enemy armor and armor type. :
To use your superior stealth skill to your advantage, close in sneaking and slit their throat. Then factors affecting success are, to simplify, your sneak skill, level vs enemy level and blade skill.
EDIT: Your critical chance also forms 1/4 of the chance. It?s possible that I should remove this, cause if you use a low critical chance you also have much lower chance to sneak kill.