Deadly 6 news

Post » Tue Nov 03, 2009 11:21 am

Ive asked this several times and never got a response from you yourself skycaptain, in this version will the npcs be able to say decapitate the player or is that ever planned for the future?
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Eileen Müller
 
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Post » Tue Nov 03, 2009 10:11 am

Time for new thread!! :grad:

Sky you could make one as a WIP as i guess its almost done...
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Julie Serebrekoff
 
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Post » Tue Nov 03, 2009 6:05 pm

Ok my last quick post in this thread - I?ll make a new one later today or tomorrow, now I?m a bit occupied. :)


Ive asked this several times and never got a response from you yourself skycaptain, in this version will the npcs be able to say decapitate the player or is that ever planned for the future?


There?s a few reasons I haven?t bothered, and probably never will.


First, the gameplay enchancement is minimal at best - it?s probably cool the first time, later it?s just loading the game in irritation and nothing else. I allow the impale to kill the player, as there the player can affect the chance of being knocked down in the first place, and even then there?s a chance of avoiding the death based on skill - so when you actually get impaled, it?s either rare or very much deserved, at least as much as any player death. :)

Second, I have seen Oblivion save loadin do strange things, and given the point above, I don?t feel like risking the integrity of the mod over nothing. What I mean is that applying those scripts to player COULD, in theory, cause strange stuff to happen even if loaded a save afterwards. Not because of the scripts as such, but because the save manager is unreliable.

An example was that I was testing decap for the very first time, and an NPC I had just decapitated appeared without a head even after loading. That was with a quicksave and a spell based script, and I never use either of those nowadays, but even the proof that something like that CAN happen just means that any effects on player should always be applied with extra care, cause something can corrupt when loading a save and those errors can carry over to later saves, showing problems only much later.



It?s a sum of things really, in short I don?t feel like taking any chances and even less like going through the extra trouble to make it perfect, over something that would in the end have just short-lived novelty value. :shrug:
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Trista Jim
 
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Post » Tue Nov 03, 2009 10:03 pm

Ok my last quick post in this thread - I?ll make a new one later today or tomorrow, now I?m a bit occupied. :)



OK, this one is closed for post limit.
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Mark Churchman
 
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