Deadly 6 news

Post » Mon Nov 02, 2009 2:21 pm

That is wonderful news Skycaptain! With the horse combat, will we see our weapons when we are not attacking, or will it be exactly like that video?
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john palmer
 
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Post » Mon Nov 02, 2009 7:42 pm

That is wonderful news Skycaptain! With the horse combat, will we see our weapons when we are not attacking, or will it be exactly like that video?


It?s like in the video, regarding what you are asking.

The idle pose the player has when riding hasn?t been altered, it?s the same as the player always has, with or without weapons. So either way it?s more of a coincidence that the weapon doesn?t show, than it would be if they did. :shrug:
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Lisa Robb
 
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Post » Mon Nov 02, 2009 12:48 pm

I actually posted a movie about it A LONG time ago - 1st person horse combat was like the first feature for v6 I worked on. :)


Here is a Youtube version this guy uploaded: http://www.youtube.com/watch?v=ocYhQoORmok




The point in the movie was to show accurate the hit detection is, and how the 1st person system brings 500% more depth to the horse combat.


In the movie I had like 50% static knockdown chance and static 30p damage, don?t let those fool you. The real system calculates damage according to the riding speed, turning speed and angle of the weapon and the attack type come together, you know like a projected vector with the actual approximated speed of the blade as the outcome that decides damage.


This way it matters a lot how you attack - if you thrust, you want to ride and thrust in the same direction. If you slash, turning away from the target during the attack, thus bringing the blade more from the side (preferably in 90 degrees angle) on the target yeilds good results when timed right, even at low riding speeds. :)


Looks great. I'm hanging off the edge of my seat in anticipation for this mod!
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james kite
 
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Post » Mon Nov 02, 2009 10:14 pm

Nice job revolutionizing oblivion combat :D.

Also some questions.

Can we cast spells while in a horse. I dont care much for attack spells, but mabye self spells. I always found it annoying how if im traveling in the night on my horse, i cant cast a small light spell to light up the dark as i ride. Instead i have to get off and cast and get back on.

Also maybe if you have time, implemting a fix for the useless(other than just walking or riding) third person camera. There have been quite a few attempts, but none have got it working as well as First Person(especially for an archer type character)
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Robert DeLarosa
 
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Post » Mon Nov 02, 2009 6:24 pm

Looks great. I'm hanging off the edge of my seat in anticipation for this mod!


Heh, thanks me too. I haven?t been able to play in ages as I just can?t make myself do it before I can play with the new DR. :P


Nice job revolutionizing oblivion combat :D.

Also some questions.

Can we cast spells while in a horse. I dont care much for attack spells, but mabye self spells. I always found it annoying how if im traveling in the night on my horse, i cant cast a small light spell to light up the dark as i ride. Instead i have to get off and cast and get back on.

Also maybe if you have time, implemting a fix for the useless(other than just walking or riding) third person camera. There have been quite a few attempts, but none have got it working as well as First Person(especially for an archer type character)


DR included, and will include Mouted Spell Casting plugin with horse combat. It?s originally a standalone mod (Mounted Combat) by FlyfightFlea, so you can have it anytime already at Tesnexus. :)


I personally don?t like 3rd person, in any game. It?s just not the same, no matter how "over the shoulder" it?s viewed. The closer and "less" 3rd person it gets, the better it gets - thus the perfect solution is the 1st person camera itself. :)

Just my opinion, of course, but I can?t see how I could fix the 3rd person camera, when the problem essentially is it?s not the 1st person camera. :)
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[ becca ]
 
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Post » Mon Nov 02, 2009 1:12 pm

Is it possible in the future, holding the sword while on a horse can look like http://z.about.com/d/compactiongames/1/0/x/V/oblivionC.jpg Or similar to it? Or perhaps holding the weapon up at a more vertical angle?
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мistrєss
 
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Post » Mon Nov 02, 2009 10:16 am

Is it possible in the future, holding the sword while on a horse can look like http://z.about.com/d/compactiongames/1/0/x/V/oblivionC.jpg Or similar to it? Or perhaps holding the weapon up at a more vertical angle?


I?m not a real animator, so your best bet is to simply ask an animator to make a replacer for the default riding animation. :)
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Christina Trayler
 
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Post » Mon Nov 02, 2009 9:31 pm

I?m not a real animator, so your best bet is to simply ask an animator to make a replacer for the default riding animation. :)

It's too bad I don't know any animators. :mellow:
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Pete Schmitzer
 
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Post » Mon Nov 02, 2009 5:33 pm

It's too bad I don't know any animators. :mellow:


Well you could see if someone shows up if you make a thread about it - it?s something everyone could enjoy, so it stands a fair chance to call attention. :)



This is why I?m "dismissing" your idea, in otherwords I?m not. I simply mean it?s a general addition to anyone?s game, like a new walking animation. It?s not really something that should be specifically included in any mod, but something that serves best as a standalone download. :)
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Caroline flitcroft
 
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Post » Mon Nov 02, 2009 10:04 am

This sounds amazing, I eagerly await release. In the meantime, it's still amazing. A question (I never played DR when it had horse combat), can you use a bow in mounted combat?
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P PoLlo
 
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Post » Mon Nov 02, 2009 7:31 pm

This is why I?m "dismissing" your idea, in otherwords I?m not. I simply mean it?s a general addition to anyone?s game, like a new walking animation. It?s not really something that should be specifically included in any mod, but something that serves best as a standalone download. :)

Yes, that is understandable.
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Justin Hankins
 
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Post » Tue Nov 03, 2009 12:29 am

I thought I should start posting updates of what I got done, when I get something done. Even if they might be boring, it keeps me focused. :)



So I finished tweaking the 1st person damage formula, I really like it now. It?s crazy looking at you own scripts after a break, it took a couple of hours for me to believe they did what they were supposed to, I guess I have take them as some of my best scripts ever. I didn?t even remember I had ducking and criticals already so well included, I must have been really drunk when I wrote all that. Seriously it?s often a good thing. :P



The damage when striking from the horseback, totally stationary, is now exactly equal to normal quick attack, weapon condition, skills, gamesettings etc all accounted for. The attacks take time equal to powerattack, sure, but it?s also a more cumbersome position and the damage should come from clever use of the horse instead.


So, simply turning the horse when you slash gives you nice bonuses. My weapon damage was 26, I was able to up it around 40 points when turning the horse in place and using the momentum to boost the slash. I then managed to get a somewhat perfect slash from the side at absolute full speed with an Imperial horse, upping the damage to a whopping 120 points. Thrusting at full speed, perfectly angled straight ahead would give maybe some 40 points more.

My test target was stationary, it?s very hard to get a perfectly aligned full charge hits in when the NPCs keep running at you. In practice the riding speeds tend to stay much lower when aiming and timing the hits and the the clever angling of the horse to use the turning speed to your benefit makes it all very interesting.



Also these figures where before armor and damage resistance, but all in all combining the speed and turning speed offer a possibility to critical-like perfect hits which make the damage vastly higher than on foot, while the overall combat on horse is tricky and the typical damage changes between quick attacks and powerattacks, depending on how good you are. :)
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Laura Shipley
 
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Post » Mon Nov 02, 2009 11:59 am

Can we expect horse-back decapitations ? I'd love to play as the Headless Horseman :P
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Fam Mughal
 
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Post » Mon Nov 02, 2009 10:39 am

Can we expect horse-back decapitations ? I'd love to play as the Headless Horseman :P


Decaps in horsecombat? Yeah of of course, the slashes can decap and the thrust can trigger the thrust critical, minus the rotating jump -part of course. :P
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Matt Bigelow
 
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Post » Tue Nov 03, 2009 12:08 am

Good to see you back mate, I was worried you were dead, jk :P But it sounds great, I hope everything goes well, and I'm really looking forward to DR6, it's gonna be hella fun time! :foodndrink:
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SHAWNNA-KAY
 
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Post » Mon Nov 02, 2009 2:23 pm

Decaps in horsecombat? Yeah of of course, the slashes can decap and the thrust can trigger the thrust critical, minus the rotating jump -part of course. :P

:celebrate: I was wondering about this too.

I saw the vid a while ago, maybe when you first posted it. I'm not a big fan of riding horses in OB... maybe this will change my perspective. :lol: I want to see for myself how the new 1st person view looks/feels!

Couple questions re horse combat (sorry if these have been answered already):

1. Will npcs fight on horseback?
2. Who takes the brunt of the damage when a horse + rider are attacked? I've noticed there are some issues with selecting the rider, to talk for instance, in vanilla. I'm guessing that horse armor is going to help.

And again, because I don't remember a direct reply, I really :angel: hope that the kicking/bashing mechanic has been made fair between the PC and npcs... no more freebie kick-stuns for npcs!
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sally R
 
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Post » Mon Nov 02, 2009 6:25 pm

Will there be a way to dismount your horse quicker? I really want that more than horse combat! Your just riding, you see an enemy and LEAP off your horse, slashing hims as you fall!
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Latino HeaT
 
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Post » Mon Nov 02, 2009 2:52 pm

Will there be a way to dismount your horse quicker? I really want that more than horse combat! Your just riding, you see an enemy and LEAP off your horse, slashing hims as you fall!

You've been playing too much assassin's creed :D But I understand what you mean. The mount/dismount animations are a bit rigid to say the least :D /OT

I'm eagerly waiting for DR6 to come out. If you need a beta tester, give me a shout 'Captain :)
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Laura Elizabeth
 
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Post » Tue Nov 03, 2009 12:02 am

You've been playing too much assassin's creed :D But I understand what you mean. The mount/dismount animations are a bit rigid to say the least :D /OT

I'm eagerly waiting for DR6 to come out. If you need a beta tester, give me a shout 'Captain :)

Yep! :tops: Freshining up my skills for AC2!!! Excactly where I got it from! :D
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Cameron Wood
 
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Post » Tue Nov 03, 2009 12:35 am

So when is it I and my fellow nif-skope diver will do all that tweaking you were hinting at? :whisper:
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Harry Leon
 
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Post » Mon Nov 02, 2009 8:09 pm

*snip*
DR included, and will include Mouted Spell Casting plugin with horse combat. It?s originally a standalone mod (Mounted Combat) by FlyfightFlea, so you can have it anytime already at Tesnexus. :)

Yay thats nice to know. MC was said to be buggy so i havent really wanted to try that, but glad to know that it will be in DR.


I personally don?t like 3rd person, in any game. It?s just not the same, no matter how "over the shoulder" it?s viewed. The closer and "less" 3rd person it gets, the better it gets - thus the perfect solution is the 1st person camera itself. :)

Just my opinion, of course, but I can?t see how I could fix the 3rd person camera, when the problem essentially is it?s not the 1st person camera. :)

I guess to maybe 3rd person just wont really work. But i must say its aesthetically pleasing to see my main character move shoot. But for rational reasons i can see why first person is preferred.
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M!KkI
 
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Post » Mon Nov 02, 2009 10:42 pm

Just wondering how it's coming along, I'm getting anxious lol
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!beef
 
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Post » Mon Nov 02, 2009 7:15 pm

Cannot wait for this!! I just looked at the video... wow it all looks so smooth!!
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Setal Vara
 
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Post » Mon Nov 02, 2009 9:45 pm

Hi I'm copying and pasting this from another thread.....

I'm glad you started a new DR thread because I was thinking about doing it...


I have a couple question on the DR mod itself, ..I notice when you decapitate people (well I don't since I use maces unless I use the standing power attack and it triggers..somehow I take peoples heads off with the mace?) that you're not actually decapitating them..like their model just replaces with an invisible naked body and you can't pick up their heads or legs unless you can find their invisible legs and drag their corpse. But when you spell critical creatures (I've only gotten it on goblins myself) them with ice and break them into pieces they shatter into pieces and you can pick that up, or when you use combustive compulsion on a creature (non humanoid).

So, my question is in DR 6 are they going to actually "decapitate" now? I don't know anything bout modding really I just noticed this myself because I deactivated the mod at one point and I seen naked bodies everywhere..I'm sorry if this don't make sense

thanks, Dave
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Irmacuba
 
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Post » Mon Nov 02, 2009 5:12 pm

Where are ya Skycaptain? Haven't heard from you in awhile, hows the mod coming along?
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Laura Shipley
 
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