Hi all, I promised to post whenever something happens - well I haven?t excatly true to my word, on the otherhand things have been slow, too damn much work, I have had maybe two hours a day for myself and I have usually been too tired to do anything else than play Fallout for a while.
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(I have a system - I play Fallout and haven?t downloaded GECK, at the same time I mod Oblivion telling myself I get to play it instead, eventually.
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)
Anyway, the awesome people helping me have contributed great stuff, I received a new roundhouse kick (frantic) for those situations you just want to distract the enemy and cause some damage and make him stagger sideways (sir Troy) for a moment, also I received a double-slash attack animation (Howard) for the 2h double attack (the first part is a quick slash that breaks any defense, and the second part connects with more damage - kind of a lowish damage, but always connects type of attack, and you can move freely during the animation to make sure the second part connects as well).
Oh, Howard also made a new dying animation, it?s for when you bust a skull - the enemy falls on the knees, waves back and forth for a moment without a head, before dropping down. And Sir Troy made a new flailing animation for decapitation victims.
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(apologies for not checking proper spelling on the names)
I?m modding whole night, so I?ll probably have some more news later about my own progress.
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http://www.4shared.com/file/141230766/51bd7ef0/NPCJumpBeta4.html
Thanks for contributing my friend! :goodjob: