Hi all, I promised to post whenever something happens - well I haven?t excatly true to my word, on the otherhand things have been slow, too damn much work, I have had maybe two hours a day for myself and I have usually been too tired to do anything else than play Fallout for a while.
(I have a system - I play Fallout and haven?t downloaded GECK, at the same time I mod Oblivion telling myself I get to play it instead, eventually.
)
Anyway, the awesome people helping me have contributed great stuff, I received a new roundhouse kick (frantic) for those situations you just want to distract the enemy and cause some damage and make him stagger sideways (sir Troy) for a moment, also I received a double-slash attack animation (Howard) for the 2h double attack (the first part is a quick slash that breaks any defense, and the second part connects with more damage - kind of a lowish damage, but always connects type of attack, and you can move freely during the animation to make sure the second part connects as well).
Oh, Howard also made a new dying animation, it?s for when you bust a skull - the enemy falls on the knees, waves back and forth for a moment without a head, before dropping down. And Sir Troy made a new flailing animation for decapitation victims.
(apologies for not checking proper spelling on the names)
I?m modding whole night, so I?ll probably have some more news later about my own progress.
http://www.4shared.com/file/141230766/51bd7ef0/NPCJumpBeta4.html
Thanks for contributing my friend! :goodjob: