Deadly Reflex 6 Beta - The Official Bug Report Thread

Post » Wed Sep 01, 2010 12:55 pm

Yeah I think this is great for a beta release. Honestly the only thing that makes me sad if that I have lost the ability to "alt - tab" out of oblivion. Haha. I'm sure all / most touchy code will be punished in time.
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elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Wed Sep 01, 2010 4:34 pm

I've experienced 2 bugs so far. I haven't tested weapon throwing yet.

1. An npc's mesh gets distorted when they die following a critical hit death animation.
2. Npcs don't always die from a critical hit. The critical hit effect happens, but they still have health and the game doesn't count them as dead. This seems to happen whenever you kill an npc with a critical hit and the death animation doesn't play.
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Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Wed Sep 01, 2010 2:18 pm

I'll post this in both threads.

I've noticed a non-vanilla weapon (that a got randomly from a creature at the Oblivion testinghall) that crashed like the vanilla weapons upon being thrown. It is part of OOO, it's called the "Paras Ecet." I haven't tested any similar OOO weapons so I'm not sure what to interpret from this. The weapons is located is Oblivion\Data\meshes\Weapons\Meteoric\metdagger.nif.

I'm so confused. :\

My NifSE.log:

Spoiler
NifSE v1.00 b:2 a:f	query	loadoblivion root = C:\Program Files (x86)\Bethesda Softworks\Oblivion\List of BSA files: (excluding BSA files known to contain non-NIF data)	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\All Natural.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCBattlehornCastle.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCFrostcrag.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCHorseArmor.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCOrrery.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCShiveringIsles - Meshes.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCThievesDen.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCVileLair.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FraNewItems.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Harvest [Flora].bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Knights.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\MMM.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Oblivion - Meshes.bsa		13 total.Listening to OBSE dispatches.Registering String Interface.Setting Serialization callbacks.Initializing NifSE Hooks.	Initialization complete.Game loaded: Creating ni\ directory.NifLoad - Clearing previous RegList.NifLoad - Type 'MOD '	Version 65583	Length 1NifLoad - 'MOD ' record - new mod's NifFiles.NifLoad - Saved modID: 3435973752.NifLoad - modID resolved: 120.NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-0.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 38NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Francesco\weapons\Pegasus\p1hsword.nif"!CheckFileLocation - File "Francesco\weapons\Pegasus\p1hsword.nif" found in BSA!WriteNifToStream - Successfully read nif data in BSA "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FraNewItems.bsa". Buffer length is 226817.NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 17 blocks.NifFile.reg - Registering "Francesco\weapons\Pegasus\p1hsword.nif" on RegList as #120-0.NifFile.reg - Registered as #120-0.NifLoad - Filename is "Francesco\weapons\Pegasus\p1hsword.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-1.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 37NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Francesco\weapons\Pegasus\phammer.nif"!CheckFileLocation - File "Francesco\weapons\Pegasus\phammer.nif" found in BSA!WriteNifToStream - Successfully read nif data in BSA "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FraNewItems.bsa". Buffer length is 777110.NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 17 blocks.NifFile.reg - Registering "Francesco\weapons\Pegasus\phammer.nif" on RegList as #120-1.NifFile.reg - Registered as #120-1.NifLoad - Filename is "Francesco\weapons\Pegasus\phammer.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-2.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 37NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Francesco\weapons\Pegasus\phammer.nif"!CheckFileLocation - File "Francesco\weapons\Pegasus\phammer.nif" found in BSA!WriteNifToStream - Successfully read nif data in BSA "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FraNewItems.bsa". Buffer length is 777110.NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 17 blocks.NifFile.reg - Registering "Francesco\weapons\Pegasus\phammer.nif" on RegList as #120-2.NifFile.reg - Registered as #120-2.NifLoad - Filename is "Francesco\weapons\Pegasus\phammer.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-3.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 37NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Francesco\weapons\Pegasus\phammer.nif"!CheckFileLocation - File "Francesco\weapons\Pegasus\phammer.nif" found in BSA!WriteNifToStream - Successfully read nif data in BSA "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FraNewItems.bsa". Buffer length is 777110.NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 17 blocks.NifFile.reg - Registering "Francesco\weapons\Pegasus\phammer.nif" on RegList as #120-3.NifFile.reg - Registered as #120-3.NifLoad - Filename is "Francesco\weapons\Pegasus\phammer.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-4.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 37NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Francesco\weapons\Pegasus\pdagger.nif"!CheckFileLocation - File "Francesco\weapons\Pegasus\pdagger.nif" found in BSA!WriteNifToStream - Successfully read nif data in BSA "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FraNewItems.bsa". Buffer length is 42991.NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 20 blocks.NifFile.reg - Registering "Francesco\weapons\Pegasus\pdagger.nif" on RegList as #120-4.NifFile.reg - Registered as #120-4.NifLoad - Filename is "Francesco\weapons\Pegasus\pdagger.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-5.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 28NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "weapons\Meteoric\metmace.nif"!CheckFileLocation - File "weapons\Meteoric\metmace.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 16 blocks.NifFile.reg - Registering "weapons\Meteoric\metmace.nif" on RegList as #120-5.NifFile.reg - Registered as #120-5.NifLoad - Filename is "weapons\Meteoric\metmace.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-6.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 28NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "weapons\Meteoric\metmace.nif"!CheckFileLocation - File "weapons\Meteoric\metmace.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 16 blocks.NifFile.reg - Registering "weapons\Meteoric\metmace.nif" on RegList as #120-6.NifFile.reg - Registered as #120-6.NifLoad - Filename is "weapons\Meteoric\metmace.nif".NifLoad - Load complete.NifOpen - "weapons\Meteoric\metdagger.nif" opened for editing.NifFile c'tor - NifFile created for editing.NifFile.loadNif - Loading "weapons\Meteoric\metdagger.nif"!CheckFileLocation - File "weapons\Meteoric\metdagger.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 24 blocks.NifFile.reg - Registering "weapons\Meteoric\metdagger.nif" on RegList.NifFile.reg - Registered as #120-7.NifOpen - "weapons\Meteoric\metdagger.nif" registered as #120-7.NifGetNumBlocks - Getting the number of blocks in nif #120-7NifFile::getRegNif - Nif #120-7 found.NifGetNumBlocks - Returning 24.NiNodeGetChildByName - Getting the index of Child "Scb" of nif #120-7 block #0.NifFile::getRegNif - Nif #120-7 found.NiNodeGetChildByName - Child found; returning 16.NiNodeDeleteChild - Deleting Child (block #16) of nif #120-7 block #0.NifFile::getRegNif - Nif #120-7 found.

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Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Wed Sep 01, 2010 8:13 pm

Having problems with horse combat in 1st person mode. Sometimes it works, most of the times it glitches out, the camera goes crazy (seeing through the floor) and after dismounting I can't move. Using Slofs horses

Throwing works perfectly for me though, with modded and vanilla weapons. Would be nice of the weapons flew further and faster though

- edit: nevermind, the problem is avoidable if I enter horse combat mode and mount the horse in 1st person
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Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Wed Sep 01, 2010 11:22 pm

Nothing seems to be working aside from some small animation changes. When I start the game, the prompting menu comes up and asks for bash. After waiting around 10 seconds it goes to dodge, anfter 15 seconds it goes to horse combat. It doesn't register any of these buttons, and doesn't give me an hourglass. In the console, it printed the following error:

Error in script 470a0ef1
could not extract function script in Call statement.
File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x0086 Command: Call

It printed this at least 5 times, I can't tell if there were more as it goes off screen.
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TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Wed Sep 01, 2010 9:09 pm

Assuming you have installed everything correctly update your OBSE. You can use the link I gave a page ago.
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Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Wed Sep 01, 2010 7:17 pm

I'll post this in both threads.

I've noticed a non-vanilla weapon (that a got randomly from a creature at the Oblivion testinghall) that crashed like the vanilla weapons upon being thrown. It is part of OOO, it's called the "Paras Ecet." I haven't tested any similar OOO weapons so I'm not sure what to interpret from this. The weapons is located is Oblivion\Data\meshes\Weapons\Meteoric\metdagger.nif.

I'm so confused. :\

My NifSE.log:

Spoiler
NifSE v1.00 b:2 a:f	query	loadoblivion root = C:\Program Files (x86)\Bethesda Softworks\Oblivion\List of BSA files: (excluding BSA files known to contain non-NIF data)	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\All Natural.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCBattlehornCastle.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCFrostcrag.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCHorseArmor.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCOrrery.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCShiveringIsles - Meshes.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCThievesDen.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCVileLair.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FraNewItems.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Harvest [Flora].bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Knights.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\MMM.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Oblivion - Meshes.bsa		13 total.Listening to OBSE dispatches.Registering String Interface.Setting Serialization callbacks.Initializing NifSE Hooks.	Initialization complete.Game loaded: Creating ni\ directory.NifLoad - Clearing previous RegList.NifLoad - Type 'MOD '	Version 65583	Length 1NifLoad - 'MOD ' record - new mod's NifFiles.NifLoad - Saved modID: 3435973752.NifLoad - modID resolved: 120.NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-0.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 38NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Francesco\weapons\Pegasus\p1hsword.nif"!CheckFileLocation - File "Francesco\weapons\Pegasus\p1hsword.nif" found in BSA!WriteNifToStream - Successfully read nif data in BSA "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FraNewItems.bsa". Buffer length is 226817.NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 17 blocks.NifFile.reg - Registering "Francesco\weapons\Pegasus\p1hsword.nif" on RegList as #120-0.NifFile.reg - Registered as #120-0.NifLoad - Filename is "Francesco\weapons\Pegasus\p1hsword.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-1.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 37NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Francesco\weapons\Pegasus\phammer.nif"!CheckFileLocation - File "Francesco\weapons\Pegasus\phammer.nif" found in BSA!WriteNifToStream - Successfully read nif data in BSA "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FraNewItems.bsa". Buffer length is 777110.NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 17 blocks.NifFile.reg - Registering "Francesco\weapons\Pegasus\phammer.nif" on RegList as #120-1.NifFile.reg - Registered as #120-1.NifLoad - Filename is "Francesco\weapons\Pegasus\phammer.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-2.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 37NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Francesco\weapons\Pegasus\phammer.nif"!CheckFileLocation - File "Francesco\weapons\Pegasus\phammer.nif" found in BSA!WriteNifToStream - Successfully read nif data in BSA "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FraNewItems.bsa". Buffer length is 777110.NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 17 blocks.NifFile.reg - Registering "Francesco\weapons\Pegasus\phammer.nif" on RegList as #120-2.NifFile.reg - Registered as #120-2.NifLoad - Filename is "Francesco\weapons\Pegasus\phammer.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-3.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 37NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Francesco\weapons\Pegasus\phammer.nif"!CheckFileLocation - File "Francesco\weapons\Pegasus\phammer.nif" found in BSA!WriteNifToStream - Successfully read nif data in BSA "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FraNewItems.bsa". Buffer length is 777110.NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 17 blocks.NifFile.reg - Registering "Francesco\weapons\Pegasus\phammer.nif" on RegList as #120-3.NifFile.reg - Registered as #120-3.NifLoad - Filename is "Francesco\weapons\Pegasus\phammer.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-4.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 37NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Francesco\weapons\Pegasus\pdagger.nif"!CheckFileLocation - File "Francesco\weapons\Pegasus\pdagger.nif" found in BSA!WriteNifToStream - Successfully read nif data in BSA "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FraNewItems.bsa". Buffer length is 42991.NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 20 blocks.NifFile.reg - Registering "Francesco\weapons\Pegasus\pdagger.nif" on RegList as #120-4.NifFile.reg - Registered as #120-4.NifLoad - Filename is "Francesco\weapons\Pegasus\pdagger.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-5.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 28NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "weapons\Meteoric\metmace.nif"!CheckFileLocation - File "weapons\Meteoric\metmace.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 16 blocks.NifFile.reg - Registering "weapons\Meteoric\metmace.nif" on RegList as #120-5.NifFile.reg - Registered as #120-5.NifLoad - Filename is "weapons\Meteoric\metmace.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #120-6.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 28NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "weapons\Meteoric\metmace.nif"!CheckFileLocation - File "weapons\Meteoric\metmace.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 16 blocks.NifFile.reg - Registering "weapons\Meteoric\metmace.nif" on RegList as #120-6.NifFile.reg - Registered as #120-6.NifLoad - Filename is "weapons\Meteoric\metmace.nif".NifLoad - Load complete.NifOpen - "weapons\Meteoric\metdagger.nif" opened for editing.NifFile c'tor - NifFile created for editing.NifFile.loadNif - Loading "weapons\Meteoric\metdagger.nif"!CheckFileLocation - File "weapons\Meteoric\metdagger.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 24 blocks.NifFile.reg - Registering "weapons\Meteoric\metdagger.nif" on RegList.NifFile.reg - Registered as #120-7.NifOpen - "weapons\Meteoric\metdagger.nif" registered as #120-7.NifGetNumBlocks - Getting the number of blocks in nif #120-7NifFile::getRegNif - Nif #120-7 found.NifGetNumBlocks - Returning 24.NiNodeGetChildByName - Getting the index of Child "Scb" of nif #120-7 block #0.NifFile::getRegNif - Nif #120-7 found.NiNodeGetChildByName - Child found; returning 16.NiNodeDeleteChild - Deleting Child (block #16) of nif #120-7 block #0.NifFile::getRegNif - Nif #120-7 found.


Your crash log is crashing in the exact same spot as mine. When it should delete the child. Definitely something in common here. Finding out what it is will be the trick.
User avatar
Alexx Peace
 
Posts: 3432
Joined: Thu Jul 20, 2006 5:55 pm

Post » Wed Sep 01, 2010 3:10 pm

Here is mine. I have "Delete Child" aswell but I exited the game. What were you doing when you crashed?

Spoiler
NifSE v1.00 b:2 a:f	query	loadoblivion root = C:\Program Files (x86)\Bethesda Softworks\Oblivion\List of BSA files: (excluding BSA files known to contain non-NIF data)	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Artifacts.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCBattlehornCastle.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCFrostcrag.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCHorseArmor.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCOrrery.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCShiveringIsles - Meshes.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCThievesDen.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\DLCVileLair.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FCOM_Convergence_FraNewItems.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\FCOM_Convergence_MartsMonsterMod.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Knights.bsa	C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Oblivion - Meshes.bsa		12 total.Listening to OBSE dispatches.Registering String Interface.Setting Serialization callbacks.Initializing NifSE Hooks.	Initialization complete.Game loaded: Creating ni\ directory.NifLoad - Clearing previous RegList.NifLoad - Type 'MOD '	Version 65583	Length 1NifLoad - 'MOD ' record - new mod's NifFiles.NifLoad - Saved modID: 3435973704.NifLoad - modID resolved: 72.NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #72-0.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 35NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Weapons\EbonyBladeFix\longsword.nif"!CheckFileLocation - File "Weapons\EbonyBladeFix\longsword.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 20 blocks.NifFile.reg - Registering "Weapons\EbonyBladeFix\longsword.nif" on RegList as #72-0.NifFile.reg - Registered as #72-0.NifLoad - Filename is "Weapons\EbonyBladeFix\longsword.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #72-1.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 35NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Weapons\EbonyBladeFix\longsword.nif"!CheckFileLocation - File "Weapons\EbonyBladeFix\longsword.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 20 blocks.NifFile.reg - Registering "Weapons\EbonyBladeFix\longsword.nif" on RegList as #72-1.NifFile.reg - Registered as #72-1.NifLoad - Filename is "Weapons\EbonyBladeFix\longsword.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #72-2.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 50NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "DeadlyReflex data\daggerthrowbloodemitterhead0.nif"!CheckFileLocation - File "DeadlyReflex data\daggerthrowbloodemitterhead0.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 30 blocks.NifFile.reg - Registering "DeadlyReflex data\daggerthrowbloodemitterhead0.nif" on RegList as #72-2.NifFile.reg - Registered as #72-2.NifLoad - Filename is "DeadlyReflex data\daggerthrowbloodemitterhead0.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #72-3.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 35NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Weapons\EbonyBladeFix\longsword.nif"!CheckFileLocation - File "Weapons\EbonyBladeFix\longsword.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 20 blocks.NifFile.reg - Registering "Weapons\EbonyBladeFix\longsword.nif" on RegList as #72-3.NifFile.reg - Registered as #72-3.NifLoad - Filename is "Weapons\EbonyBladeFix\longsword.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #72-4.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 35NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Weapons\EbonyBladeFix\longsword.nif"!CheckFileLocation - File "Weapons\EbonyBladeFix\longsword.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 20 blocks.NifFile.reg - Registering "Weapons\EbonyBladeFix\longsword.nif" on RegList as #72-4.NifFile.reg - Registered as #72-4.NifLoad - Filename is "Weapons\EbonyBladeFix\longsword.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #72-5.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 50NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "DeadlyReflex data\daggerthrowbloodemitterhead0.nif"!CheckFileLocation - File "DeadlyReflex data\daggerthrowbloodemitterhead0.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 30 blocks.NifFile.reg - Registering "DeadlyReflex data\daggerthrowbloodemitterhead0.nif" on RegList as #72-5.NifFile.reg - Registered as #72-5.NifLoad - Filename is "DeadlyReflex data\daggerthrowbloodemitterhead0.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #72-6.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 35NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Weapons\EbonyBladeFix\longsword.nif"!CheckFileLocation - File "Weapons\EbonyBladeFix\longsword.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 20 blocks.NifFile.reg - Registering "Weapons\EbonyBladeFix\longsword.nif" on RegList as #72-6.NifFile.reg - Registered as #72-6.NifLoad - Filename is "Weapons\EbonyBladeFix\longsword.nif".NifLoad - Type 'niID'	Version 65583	Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #72-7.NifLoad - Type 'nSEV'	Version 65583	Length 4NifLoad - 'nSEV' record - NifFile version.NifLoad - NifFile version #65583.NifLoad - Type 'niRe'	Version 65583	Length 25NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.loadNif - Loading "Weapons\Iron\Claymore.NIF"!CheckFileLocation - File "Weapons\Iron\Claymore.NIF" found in BSA!WriteNifToStream - Successfully read nif data in BSA "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Oblivion - Meshes.bsa". Buffer length is 48443.NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 15 blocks.NifFile.reg - Registering "Weapons\Iron\Claymore.NIF" on RegList as #72-7.NifFile.reg - Registered as #72-7.NifLoad - Filename is "Weapons\Iron\Claymore.NIF".NifLoad - Load complete.NifOpen - "Weapons\EbonyBladeFix\longsword.nif" opened for editing.NifFile c'tor - NifFile created for editing.NifFile.loadNif - Loading "Weapons\EbonyBladeFix\longsword.nif"!CheckFileLocation - File "Weapons\EbonyBladeFix\longsword.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 20 blocks.NifFile.reg - Registering "Weapons\EbonyBladeFix\longsword.nif" on RegList.NifFile.reg - Registered as #72-8.NifOpen - "Weapons\EbonyBladeFix\longsword.nif" registered as #72-8.NifGetNumBlocks - Getting the number of blocks in nif #72-8NifFile::getRegNif - Nif #72-8 found.NifGetNumBlocks - Returning 20.NiNodeGetChildByName - Getting the index of Child "Scb" of nif #72-8 block #0.NifFile::getRegNif - Nif #72-8 found.NiNodeGetChildByName - Child found; returning 9.NiNodeDeleteChild - Deleting Child (block #9) of nif #72-8 block #0.NifFile::getRegNif - Nif #72-8 found.NiNodeDeleteChild - Child deleted.NifGetPath - Getting the path to nif #72-8NifFile::getRegNif - Nif #72-8 found.NifGetPath - Returning "ni\DeadlyReflex 6 - Combat Moves_8.nif".CreateNifFile - FileFinder requesting nifScript file "Meshes\ni\DeadlyReflex 6 - Combat Moves_8.nif".NifFile::getRefNif - Finding nif with filename "DeadlyReflex 6 - Combat Moves_8.nif".NifFile::getRegNif - Nif #72-8 found.NifFile.write - Writing to "ni\DeadlyReflex 6 - Combat Moves_8.nif".CreateNifFile - Nif created.DeleteNifFile - FileFinder has finished with nifScript file "ni\DeadlyReflex 6 - Combat Moves_8.nif".NifFile::getRefNif - Finding nif with filename "DeadlyReflex 6 - Combat Moves_8.nif".NifFile::getRegNif - Nif #72-8 found.DeleteNifFile - Nif deleted.NifOpen - "Weapons\EbonyBladeFix\longsword.nif" opened for editing.NifFile c'tor - NifFile created for editing.NifFile.loadNif - Loading "Weapons\EbonyBladeFix\longsword.nif"!CheckFileLocation - File "Weapons\EbonyBladeFix\longsword.nif" found in folders!NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 20 blocks.NifFile.reg - Registering "Weapons\EbonyBladeFix\longsword.nif" on RegList.NifFile.reg - Registered as #72-9.NifOpen - "Weapons\EbonyBladeFix\longsword.nif" registered as #72-9.NifGetNumBlocks - Getting the number of blocks in nif #72-9NifFile::getRegNif - Nif #72-9 found.NifGetNumBlocks - Returning 20.NiNodeGetChildByName - Getting the index of Child "Scb" of nif #72-9 block #0.NifFile::getRegNif - Nif #72-9 found.NiNodeGetChildByName - Child found; returning 9.NiNodeDeleteChild - Deleting Child (block #9) of nif #72-9 block #0.NifFile::getRegNif - Nif #72-9 found.NiNodeDeleteChild - Child deleted.NifGetPath - Getting the path to nif #72-9NifFile::getRegNif - Nif #72-9 found.NifGetPath - Returning "ni\DeadlyReflex 6 - Combat Moves_9.nif".CreateNifFile - FileFinder requesting nifScript file "Meshes\ni\DeadlyReflex 6 - Combat Moves_9.nif".NifFile::getRefNif - Finding nif with filename "DeadlyReflex 6 - Combat Moves_9.nif".NifFile::getRegNif - Nif #72-9 found.NifFile.write - Writing to "ni\DeadlyReflex 6 - Combat Moves_9.nif".CreateNifFile - Nif created.DeleteNifFile - FileFinder has finished with nifScript file "ni\DeadlyReflex 6 - Combat Moves_9.nif".NifFile::getRefNif - Finding nif with filename "DeadlyReflex 6 - Combat Moves_9.nif".NifFile::getRegNif - Nif #72-9 found.DeleteNifFile - Nif deleted.Game quit: Deleting ni\ directory.

User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Wed Sep 01, 2010 2:32 pm

Here is mine. I have "Delete Child" aswell but I exited the game. What were you doing when you crashed?

I know your intentions are probably to provide a working log and contribute to solving the problem but please read the thread to know where we're at. It's well documented for pages as to what exactly is going on.
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Wed Sep 01, 2010 2:47 pm

MJMax: interesting. Uh... could you e-mail me that mesh? It may help diagnose what's going on. It's apparently not anything to do with BSAs, just the meshes that came with Oblivion. And, apparently, the Meteoric weapons.
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Wed Sep 01, 2010 9:39 pm

And... another bug for me. This mod really hates me for some reason. I guess it was all of those flawless hours of DR 5 and now 6 is about to drive me crazy. :brokencomputer:

Horse combat is fubared in a couple ways for me.
  • After mounting the horse in combat mode I receive a duplicate of my weapon but it has no value. Otherwise the weapon is identical.
  • Next is I lose function of the Bash Key completely upon dismounting the horse.
  • I also lose function of my Attack key until I switch my weapon from the "value-less" version to the "real" one.

The following is the relevant info from Conscribe. I saved just before I got on the Horse then errors started happening. I didn't notice this in game until I actually dismounted the horse and tried to use my combat keys.
Spoiler

NifSE::NifSave - Saving registered nifs
NifSE::NifSave - Save complete.

Error in script 745fad77
Invalid array access - the array was not initialized.
File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: Let
Error in script 745fad77
Operator -> failed to evaluate to a valid result
File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: Let
Error in script 74605dd7
Invalid array access - the array was not initialized.
File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: Let
Error in script 74605dd7
Operator -> failed to evaluate to a valid result
File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: Let
NifSE::NifSave - Saving registered nifs
NifSE::NifSave - Save complete.


EDIT I forgot to mention that Simple Saddlebags with Slof's horses no longer works properly. Since the attack button is now disabled when you hold block, Skycaptain mentioned this as the mechanic behind kicking, you cannot fully, hardly is more appropriate, use the saddlebags. Since you activate them by holding Block + Activate. So when you enter the saddlebag menu your Left Mouse Button is disabled, not allowing you to do anything. You can exit the saddlebag using Tab. If you could just re-enable the LMB while a menu is on-screen this would solve this incompatibility issue, or so I would think.
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Wed Sep 01, 2010 3:50 pm

That requires a certain amount of Acrobatic skill, as stated in the readme.


My acrobatics are 100, dodging is my main defensive tactic.
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Wed Sep 01, 2010 7:46 pm

Honestly the only thing that makes me sad if that I have lost the ability to "alt - tab" out of oblivion.

I may be wrong, but the reason for not being able to Alt+Tab from (or more precisely go back into) Oblivion is OBGEv2, so I decide not to install it for now. Alt+Tab is much more important for me than blood-splatter.
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Wed Sep 01, 2010 2:10 pm

Well deadly reflex 6 is driveing me nuts. ive done everything from updateing OBSE to starting a new game and still the deadly reflex 5 menu is popping up along with sheild bash flip and dodge not working.ive deleted all files of deadly reflex 5 ive checked everywhere in my data files and cannot find anything.As ive stated in a previous post i have everything that is required to play it. Any ideas of how to fix this problem?


Edit- Seeing how this thread is for suggestions as well maybe a neck snap feature or the ability to break bones when useing hand to hand to hinder your opponent in combat.
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Wed Sep 01, 2010 9:25 pm

some bugs - same as others:

- when attempting the throw, the animation begins - then the game freezes entirely for 5-10 seconds, and then continues after the throw. even though using Drop Lit Torches OBSE - a thrown torch does not cast light except on characters. the torch appears lit, but only characters are affected. however, just dropping the torch normally, (not throwing it) does produce a light-generating torch on the ground.

- i've had several enemies stop responding - just stand there and take hits, but not die, and not have their health affected by hits.


thanks!
User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Wed Sep 01, 2010 10:15 pm

Update concerning Oblivion XP compatibility: I already gained a level and played a bit more and and I have no problems. Everything seems to be working fine.
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Wed Sep 01, 2010 10:24 pm

Update concerning Oblivion XP compatibility: I already gained a level and played a bit more and and I have no problems. Everything seems to be working fine.


are you running a new character from start? (hmm. i need to try that)
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Wed Sep 01, 2010 7:16 pm

I'll email you about that mesh in few minutes, DragoonWraith. Sorry, didn't get to the message until this morning. Also...

TO EVERYONE WITH FCOM AND DR6 INSTALLED WHO ARE EXPERIENCING CRASHES:

Could someone else please trying throwing the "Paras Ecet" sword to make sure it's not just me experiencing the crash? It's not a vanilla weapon, which is the odd part, it's part of OOO. To get it, type "player.additem xx051381 1" in your console, where xx varies depending on where Oscuro's_Oblivion_Overhaul.esm is in your load order. Just hover over the ESM in OBMM and look at where it says FormID. That's the number you need.

Thanks. :D
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Wed Sep 01, 2010 6:34 pm

Having problems with horse combat in 1st person mode. Sometimes it works, most of the times it glitches out, the camera goes crazy (seeing through the floor) and after dismounting I can't move. Using Slofs horses

Throwing works perfectly for me though, with modded and vanilla weapons. Would be nice of the weapons flew further and faster though

- edit: nevermind, the problem is avoidable if I enter horse combat mode and mount the horse in 1st person


Scrap that, I can't use horse combat at all now. It just flips out and goes crazy when I swing
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Wed Sep 01, 2010 5:43 pm

Hi

Just reporting some odd balancing of criticals

If a swing an enchanted sword against an enemy (creature or npc) I get a magical (frost, fire or shock) critical hit every time, just one or two basic swings is enough to trigger the critical hit. Even the hardest OOO bosses dies by a single swing, no matter what enchatment or sword I use. This is with the default settings of DR6 ini.

I never get a critical hit by casting spells or with regular swords, even when I adjust the variables in the ini
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Wed Sep 01, 2010 10:25 pm

are you running a new character from start? (hmm. i need to try that)

No, no new character.
And I'm using the new, updated by Andalaybay, Oblivion XP. Version 4.1.7a.

Could someone else please trying throwing the "Paras Ecet" sword to make sure it's not just me experiencing the crash?

Without crash for me. Tried several Ecetu daggers.
User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Wed Sep 01, 2010 1:26 pm

Brighty can you post your NIFSE.log after you throw the requested Paras Ecet weapon? I'm just curious to compare your log to the others. The NIFSE.log is in your Oblivion folder. Or if you use Conscribe you can post that log instead. Either will work just fine.

Thanks.
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Wed Sep 01, 2010 1:08 pm

I just checked, and I didn't have NifSE installed. Just NifScript. When I installed NifSE I got a crush after throwing this dagger. Sorry, I though I had all this Installed. :blush:
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Wed Sep 01, 2010 6:55 pm

How on earth did it even throw without NifSE?
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Wed Sep 01, 2010 7:51 pm

Nifscript that might be something to look into maybe the people who arent crashing also have nifscript installed
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

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