i'm stumped,ive deactivated every other mod (which wasn't alot TBH) tried OBMM conflict detector still i'm getting the "**5d4428" console output
I think I have replicated your issue or a smilar one. I loaded one of my real saves. (not clean saved, DR5 was installed when saved.) and have gotten:
Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7
This is exactly what Skycaptain was talking about. Even though it says at the top of this log that the array is created, everything having to do with criticals during combat does not work. BUT slitting throats, throwing weapons, horse combat, all that fun stuff works. But I only see errors in console instead of the chances of killing, bashing, stunning, etc like I should see in console during combat.
Spoiler OBSE: initialize (version = 19.6 010201A0)oblivion root = C:\Program Files (x86)\Bethesda Softworks\Oblivion\plugin directory = C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\checking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dllplugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll (00000001 FastExit 00000002) loaded correctlychecking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\NifSE.dllSetOpcodeBase 000024F0RegisterCommand NifGetAltGrip (24F0)RegisterCommand NifGetOffHand (24F1)RegisterCommand NifGetBackShield (24F2)RegisterCommand NifWriteToDisk (24F3)RegisterCommand NifOpen (24F4)RegisterCommand NifClose (24F5)RegisterCommand NifGetPath (24F6)RegisterCommand NifGetOriginalPath (24F7)RegisterCommand NifGetNumBlocks (24F8)RegisterCommand GetNifTypeIndex (24F9)RegisterCommand NiObjectGetType (24FA)RegisterCommand NiObjectGetTypeName (24FB)RegisterCommand NiObjectTypeDerivesFrom (24FC)RegisterCommand NiObjectNETGetName (24FD)RegisterCommand NiObjectNETSetName (24FE)RegisterCommand NiObjectNETGetNumExtraData (24FF)SetOpcodeBase 00002510RegisterCommand NiObjectNETGetExtraData (2510)RegisterCommand NiObjectNETGetExtraDataByName (2511)RegisterCommand NiObjectNETAddExtraData (2512)RegisterCommand NiObjectNETDeleteExtraData (2513)RegisterCommand NiExtraDataGetName (2514)RegisterCommand NiExtraDataSetName (2515)RegisterCommand NiExtraDataGetNumber (2516)RegisterCommand NiExtraDataSetNumber (2517)RegisterCommand NiExtraDataGetString (2518)RegisterCommand NiExtraDataSetString (2519)RegisterCommand NiExtraDataGetArray (251A)SetOpcodeBase 0000251CRegisterCommand NiAVObjectGetLocalTransform (251C)RegisterCommand NiAVObjectGetLocalTranslation (251D)RegisterCommand NiAVObjectGetLocalRotation (251E)RegisterCommand NiAVObjectGetLocalScale (251F)SetOpcodeBase 00002523RegisterCommand NiAVObjectSetLocalScale (2523)RegisterCommand NiAVObjectSetLocalTransformTEMP (2524)RegisterCommand NiAVObjectSetLocalTranslationTEMP (2525)RegisterCommand NiAVObjectSetLocalRotationTEMP (2526)RegisterCommand NiAVObjectGetNumProperties (2527)RegisterCommand NiAVObjectGetProperties (2528)RegisterCommand NiAVObjectGetPropertyByType (2529)RegisterCommand NiAVObjectAddProperty (252A)RegisterCommand NiAVObjectDeleteProperty (252B)RegisterCommand NiNodeGetNumChildren (252C)RegisterCommand NiNodeGetChildren (252D)RegisterCommand NiNodeGetChildByName (252E)RegisterCommand NiNodeDeleteChild (252F)SetOpcodeBase 000025C0RegisterCommand NiTexturingPropertyGetTextureCount (25C0)RegisterCommand NiTexturingPropertySetTextureCount (25C1)RegisterCommand NiTexturingPropertyHasTexture (25C2)RegisterCommand NiTexturingPropertyGetTextureSource (25C3)SetOpcodeBase 000025C6RegisterCommand NiTexturingPropertyGetTextureClampMode (25C6)RegisterCommand NiTexturingPropertyGetTextureFilterMode (25C7)RegisterCommand NiTexturingPropertyGetTextureUVSet (25C8)RegisterCommand NiTexturingPropertyTextureHasTransform (25C9)RegisterCommand NiTexturingPropertyGetTextureTranslation (25CA)RegisterCommand NiTexturingPropertyGetTextureTiling (25CB)RegisterCommand NiTexturingPropertyGetTextureRotation (25CC)RegisterCommand NiTexturingPropertyGetTextureCenterOffset (25CD)RegisterCommand NiTexturingPropertySetTextureClampMode (25CE)RegisterCommand NiTexturingPropertySetTextureFilterMode (25CF)SetOpcodeBase 00002660RegisterCommand NiTexturingPropertySetTextureUVSet (2660)RegisterCommand NiTexturingPropertySetTextureHasTransform (2661)SetOpcodeBase 00002664RegisterCommand NiTexturingPropertySetTextureRotation (2664)SetOpcodeBase 00002666RegisterCommand NiSourceTextureIsixternal (2666)RegisterCommand NiSourceTextureGetFile (2667)RegisterCommand NiSourceTextureSetExternalTexture (2668)plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\NifSE.dll (00000001 NifSE 0001002F) loaded correctlychecking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dllSetOpcodeBase 000025D0RegisterCommand mqSetMessageBoxSource (25D0)RegisterCommand mqGetSelectedClass (25D1)RegisterCommand mqGetHighlightedClass (25D2)SetOpcodeBase 000025D4RegisterCommand mqGetEnchMenuBaseItem (25D4)RegisterCommand mqGetMapMarkers (25D5)RegisterCommand mqGetMenuChildFloatValue (25D6)RegisterCommand mqGetMenuChildStringValue (25D7)RegisterCommand mqSetMenuChildFloatValue (25D8)RegisterCommand mqSetMenuChildStringValue (25D9)RegisterCommand mqGetMenuChildHasTrait (25DA)RegisterCommand mqGetMenuChildName (25DB)RegisterCommand mqGetMenuChildCount (25DC)RegisterCommand mqCreateMenuFloatValue (25DD)RegisterCommand mqCreateMenuStringValue (25DE)RegisterCommand mqGetMenuActiveFloatValue (25DF)RegisterCommand mqGetMenuActiveStringValue (25E0)RegisterCommand mqSetMenuActiveFloatValue (25E1)RegisterCommand mqSetMenuActiveStringValue (25E2)RegisterCommand mqGetMenuActiveChildIndex (25E3)RegisterCommand InsertXML (25E4)RegisterCommand mqGetCurrentQuests (25E5)RegisterCommand mqGetCompletedQuests (25E6)RegisterCommand mqGetActiveQuest (25E7)RegisterCommand mqSetActiveQuest (25E8)RegisterCommand mqGetQuestCompleted (25E9)RegisterCommand mqUncompleteQuest (25EA)RegisterCommand mqGetActiveQuestTargets (25EB)RegisterCommand InsertXMLTemplate (25EC)RegisterCommand mqGetMenuGlobalStringValue (25ED)RegisterCommand mqSetMenuGlobalStringValue (25EE)RegisterCommand Kyoma_Test (25EF)SetOpcodeBase 000026B0RegisterCommand mqSetMenuGlobalFloatValue (26B0)RegisterCommand mqGetMenuGlobalFloatValue (26B1)RegisterCommand ShowGenericMenu (26B2)RegisterCommand ShowMagicPopupMenu (26B3)RegisterCommand ShowTrainingMenu (26B4)RegisterCommand GetGenericButtonPressed (26B5)RegisterCommand SetMenuEventHandler (26B6)RegisterCommand RemoveMenuEventHandler (26B7)RegisterCommand GetMenuEventType (26B8)RegisterCommand GetFontLoaded (26B9)RegisterCommand UpdateLocalMap (26BA)RegisterCommand GetLocalMapSeen (26BB)RegisterCommand GetWorldMapData (26BC)RegisterCommand IsTextEditInUse (26BD)RegisterCommand GetMousePos (26BE)plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000001 OBSE_Kyoma_MenuQue 00000006) loaded correctlypatchedloading from C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obseReading mod list from co-saveLoading stringsLoading array variablesDoLoadGameHook: C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.essloading from C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obseRenameGameHook: C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.ess -> C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.bakrenaming C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obse -> C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obse.bakDoSaveGameHook: C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.esssaving to C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obseRenameGameHook: C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.ess -> C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.bakrenaming C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obse -> C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obse.bakDoSaveGameHook: C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.esssaving to C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obseError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized. File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetOBSE: deinitialize
I think this is save file dependant. I have not started a new game with DR6 and gotten this error.
And balls. I have screwed something up or I have found a load of weapons from OOO and Shadowrend from Shivering isles (somebody else mentioned this weapon before) that do not crash when thrown, but display the "WTF I'm a missing mesh" .nif while the thrown weapon is spinning and then once it hits something, it turns back into the normal weapon. meep