Deadly Reflex 6 Beta - The Official Bug Report Thread

Post » Wed Sep 01, 2010 10:29 pm

first thing i checked :)

obse is the very latest 19b,got nifse ect and all required plugins its last in slot with OBMM,only one i haven't done is the hud because i'm using darnified dark ui

i am only using the combat moves esp none of the timed block ones

"error in script 3e5d4428 operator := failed to evaluate to a valid result"
"file combat moves esp offset 0x0356 command : let error in script 3e5d4428"

only prints that to console when i try for a side swing or other power critical,and thats why i can't cut people in half/behead

ill try with one of timed blocks see if it fixes it


That scripts parses a text string from your attack, and uses it to read the attack′s hit moment from an array. The only "let" command is used when the array is read.

The array is constructed only when the mod initializes itself the first time, or resets itself. It kinda smells like you didn′t cleansave, but loaded a save with DR5 data present? That would make the array never get constructed.

You could use the "resetmod" switch in the ini, but I would really recommend real cleansaving, as you are bound to have other problems as well otherwise - I mean the scripts may be already broken by now due to those errors you got. :)
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Jennifer Rose
 
Posts: 3432
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Post » Wed Sep 01, 2010 4:00 pm

That scripts parses a text string from your attack, and uses it to read the attack′s hit moment from an array. The only "let" command is used when the array is read.

The array is constructed only when the mod initializes itself the first time, or resets itself. It kinda smells like you didn′t cleansave, but loaded a save with DR5 data present? That would make the array never get constructed.

You could use the "resetmod" switch in the ini, but I would really recommend real cleansaving, as you are bound to have other problems as well otherwise - I mean the scripts may be already broken by now due to those errors you got. :)



:/ i started a new game,allways do rather than clean save as i'm allways modding :P

ill try again with the reset switch
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Scarlet Devil
 
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Post » Wed Sep 01, 2010 4:38 pm

tried reset and a new game same console output :(
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LijLuva
 
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Joined: Wed Sep 20, 2006 1:59 am

Post » Wed Sep 01, 2010 1:28 pm

Deactivating Mounted_Spellcasting_Deadly_Reflex_Compatible.esp allow the game to use supreme magicka system.
skycapitan can i load Mounted_Spellcasting_Deadly_Reflex_Compatible.esp before supreme magicka?
Sometimes i cant use bash, it happens mostly when my toon's heading is toward south (a bit after SW till a bit before SE) (Will continue to check this issue)
In some occasions kicking cause malfunctioned animation, when that happens the kick fail. is there any log that can record this behavior?
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Amie Mccubbing
 
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Joined: Thu Aug 31, 2006 11:33 pm

Post » Wed Sep 01, 2010 8:33 pm

i'm stumped,ive deactivated every other mod (which wasn't alot TBH) tried OBMM conflict detector still i'm getting the "**5d4428" console output
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stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Wed Sep 01, 2010 10:18 am

i'm stumped,ive deactivated every other mod (which wasn't alot TBH) tried OBMM conflict detector still i'm getting the "**5d4428" console output


I think I have replicated your issue or a smilar one. I loaded one of my real saves. (not clean saved, DR5 was installed when saved.) and have gotten:

Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7


This is exactly what Skycaptain was talking about. Even though it says at the top of this log that the array is created, everything having to do with criticals during combat does not work. BUT slitting throats, throwing weapons, horse combat, all that fun stuff works. But I only see errors in console instead of the chances of killing, bashing, stunning, etc like I should see in console during combat.

Spoiler
OBSE: initialize (version = 19.6 010201A0)oblivion root = C:\Program Files (x86)\Bethesda Softworks\Oblivion\plugin directory = C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\checking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dllplugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll (00000001 FastExit 00000002) loaded correctlychecking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\NifSE.dllSetOpcodeBase 000024F0RegisterCommand NifGetAltGrip (24F0)RegisterCommand NifGetOffHand (24F1)RegisterCommand NifGetBackShield (24F2)RegisterCommand NifWriteToDisk (24F3)RegisterCommand NifOpen (24F4)RegisterCommand NifClose (24F5)RegisterCommand NifGetPath (24F6)RegisterCommand NifGetOriginalPath (24F7)RegisterCommand NifGetNumBlocks (24F8)RegisterCommand GetNifTypeIndex (24F9)RegisterCommand NiObjectGetType (24FA)RegisterCommand NiObjectGetTypeName (24FB)RegisterCommand NiObjectTypeDerivesFrom (24FC)RegisterCommand NiObjectNETGetName (24FD)RegisterCommand NiObjectNETSetName (24FE)RegisterCommand NiObjectNETGetNumExtraData (24FF)SetOpcodeBase 00002510RegisterCommand NiObjectNETGetExtraData (2510)RegisterCommand NiObjectNETGetExtraDataByName (2511)RegisterCommand NiObjectNETAddExtraData (2512)RegisterCommand NiObjectNETDeleteExtraData (2513)RegisterCommand NiExtraDataGetName (2514)RegisterCommand NiExtraDataSetName (2515)RegisterCommand NiExtraDataGetNumber (2516)RegisterCommand NiExtraDataSetNumber (2517)RegisterCommand NiExtraDataGetString (2518)RegisterCommand NiExtraDataSetString (2519)RegisterCommand NiExtraDataGetArray (251A)SetOpcodeBase 0000251CRegisterCommand NiAVObjectGetLocalTransform (251C)RegisterCommand NiAVObjectGetLocalTranslation (251D)RegisterCommand NiAVObjectGetLocalRotation (251E)RegisterCommand NiAVObjectGetLocalScale (251F)SetOpcodeBase 00002523RegisterCommand NiAVObjectSetLocalScale (2523)RegisterCommand NiAVObjectSetLocalTransformTEMP (2524)RegisterCommand NiAVObjectSetLocalTranslationTEMP (2525)RegisterCommand NiAVObjectSetLocalRotationTEMP (2526)RegisterCommand NiAVObjectGetNumProperties (2527)RegisterCommand NiAVObjectGetProperties (2528)RegisterCommand NiAVObjectGetPropertyByType (2529)RegisterCommand NiAVObjectAddProperty (252A)RegisterCommand NiAVObjectDeleteProperty (252B)RegisterCommand NiNodeGetNumChildren (252C)RegisterCommand NiNodeGetChildren (252D)RegisterCommand NiNodeGetChildByName (252E)RegisterCommand NiNodeDeleteChild (252F)SetOpcodeBase 000025C0RegisterCommand NiTexturingPropertyGetTextureCount (25C0)RegisterCommand NiTexturingPropertySetTextureCount (25C1)RegisterCommand NiTexturingPropertyHasTexture (25C2)RegisterCommand NiTexturingPropertyGetTextureSource (25C3)SetOpcodeBase 000025C6RegisterCommand NiTexturingPropertyGetTextureClampMode (25C6)RegisterCommand NiTexturingPropertyGetTextureFilterMode (25C7)RegisterCommand NiTexturingPropertyGetTextureUVSet (25C8)RegisterCommand NiTexturingPropertyTextureHasTransform (25C9)RegisterCommand NiTexturingPropertyGetTextureTranslation (25CA)RegisterCommand NiTexturingPropertyGetTextureTiling (25CB)RegisterCommand NiTexturingPropertyGetTextureRotation (25CC)RegisterCommand NiTexturingPropertyGetTextureCenterOffset (25CD)RegisterCommand NiTexturingPropertySetTextureClampMode (25CE)RegisterCommand NiTexturingPropertySetTextureFilterMode (25CF)SetOpcodeBase 00002660RegisterCommand NiTexturingPropertySetTextureUVSet (2660)RegisterCommand NiTexturingPropertySetTextureHasTransform (2661)SetOpcodeBase 00002664RegisterCommand NiTexturingPropertySetTextureRotation (2664)SetOpcodeBase 00002666RegisterCommand NiSourceTextureIsixternal (2666)RegisterCommand NiSourceTextureGetFile (2667)RegisterCommand NiSourceTextureSetExternalTexture (2668)plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\NifSE.dll (00000001 NifSE 0001002F) loaded correctlychecking plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dllSetOpcodeBase 000025D0RegisterCommand mqSetMessageBoxSource (25D0)RegisterCommand mqGetSelectedClass (25D1)RegisterCommand mqGetHighlightedClass (25D2)SetOpcodeBase 000025D4RegisterCommand mqGetEnchMenuBaseItem (25D4)RegisterCommand mqGetMapMarkers (25D5)RegisterCommand mqGetMenuChildFloatValue (25D6)RegisterCommand mqGetMenuChildStringValue (25D7)RegisterCommand mqSetMenuChildFloatValue (25D8)RegisterCommand mqSetMenuChildStringValue (25D9)RegisterCommand mqGetMenuChildHasTrait (25DA)RegisterCommand mqGetMenuChildName (25DB)RegisterCommand mqGetMenuChildCount (25DC)RegisterCommand mqCreateMenuFloatValue (25DD)RegisterCommand mqCreateMenuStringValue (25DE)RegisterCommand mqGetMenuActiveFloatValue (25DF)RegisterCommand mqGetMenuActiveStringValue (25E0)RegisterCommand mqSetMenuActiveFloatValue (25E1)RegisterCommand mqSetMenuActiveStringValue (25E2)RegisterCommand mqGetMenuActiveChildIndex (25E3)RegisterCommand InsertXML (25E4)RegisterCommand mqGetCurrentQuests (25E5)RegisterCommand mqGetCompletedQuests (25E6)RegisterCommand mqGetActiveQuest (25E7)RegisterCommand mqSetActiveQuest (25E8)RegisterCommand mqGetQuestCompleted (25E9)RegisterCommand mqUncompleteQuest (25EA)RegisterCommand mqGetActiveQuestTargets (25EB)RegisterCommand InsertXMLTemplate (25EC)RegisterCommand mqGetMenuGlobalStringValue (25ED)RegisterCommand mqSetMenuGlobalStringValue (25EE)RegisterCommand Kyoma_Test (25EF)SetOpcodeBase 000026B0RegisterCommand mqSetMenuGlobalFloatValue (26B0)RegisterCommand mqGetMenuGlobalFloatValue (26B1)RegisterCommand ShowGenericMenu (26B2)RegisterCommand ShowMagicPopupMenu (26B3)RegisterCommand ShowTrainingMenu (26B4)RegisterCommand GetGenericButtonPressed (26B5)RegisterCommand SetMenuEventHandler (26B6)RegisterCommand RemoveMenuEventHandler (26B7)RegisterCommand GetMenuEventType (26B8)RegisterCommand GetFontLoaded (26B9)RegisterCommand UpdateLocalMap (26BA)RegisterCommand GetLocalMapSeen (26BB)RegisterCommand GetWorldMapData (26BC)RegisterCommand IsTextEditInUse (26BD)RegisterCommand GetMousePos (26BE)plugin C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000001 OBSE_Kyoma_MenuQue 00000006) loaded correctlypatchedloading from C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obseReading mod list from co-saveLoading stringsLoading array variablesDoLoadGameHook: C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.essloading from C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obseRenameGameHook: C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.ess -> C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.bakrenaming C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obse -> C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obse.bakDoSaveGameHook: C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.esssaving to C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obseRenameGameHook: C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.ess -> C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.bakrenaming C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obse -> C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obse.bakDoSaveGameHook: C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.esssaving to C:\Users\Pat\Documents\My Games\Oblivion\Saves\quicksave.obseError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Invalid array access - the array was not initialized.    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetError in script 46605dd7Operator -> failed to evaluate to a valid result    File: DeadlyReflex 6 - Combat Moves.esp Offset: 0x003E Command: LetOBSE: deinitialize



I think this is save file dependant. I have not started a new game with DR6 and gotten this error.

And balls. I have screwed something up or I have found a load of weapons from OOO and Shadowrend from Shivering isles (somebody else mentioned this weapon before) that do not crash when thrown, but display the "WTF I'm a missing mesh" .nif while the thrown weapon is spinning and then once it hits something, it turns back into the normal weapon. meep
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Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Wed Sep 01, 2010 1:25 pm

hmmm only thing i can think of is that oblivion mod remover didn't remove all the files when i deleted deadly reflex 5 and installed 6

guess i'm gonna have to go in and remove things manually,thanks for the replication info :)
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Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Wed Sep 01, 2010 6:58 pm

I further tested the inability to bash while heading to cretin direction, and i think i found the cause of the problem.
I can not bash toward the area of a fallen thrown weapon, i tested this theory 7 times each weapon was thrown into to a different direction.
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Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Thu Sep 02, 2010 12:22 am

bah,spoke too soon still got it

cleaned everything reinstalled oblivion,obse nifse ect only mod i installed was alternative start arrive by ship,still got the console error :(
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electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Wed Sep 01, 2010 6:39 pm

wolve, If i may suggest...
Can you please uninstall dr6 then install http://www.tesnexus.com/downloads/file.php?id=26103 let it overwrite everything, deactivate and remove it from obmm.
make a clean save and install DR6.
I hope it can help.
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megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Wed Sep 01, 2010 3:54 pm

wolve, If i may suggest...
Can you please uninstall dr6 then install http://www.tesnexus.com/downloads/file.php?id=26103 let it overwrite everything, deactivate and remove it from obmm.
make a clean save and install DR6.
I hope it can help.


Exactly what Harel said. Also I'm going to switch to the new thread. http://www.gamesas.com/index.php?/topic/1143754-relz-deadly-reflex-6-beta-the-official-release-and-bug-report-thread-1/
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Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Wed Sep 01, 2010 9:51 pm

Dear Admin, can you please close this thread? The release thread and this bug report thread were merged and the new DR6 thread can be found here as CInfidel noted: http://www.gamesas.com/index.php?/topic/1143754-relz-deadly-reflex-6-beta-the-official-release-and-bug-report-thread-1/
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Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Wed Sep 01, 2010 5:13 pm

Deactivating Mounted_Spellcasting_Deadly_Reflex_Compatible.esp allow the game to use supreme magicka system.
skycapitan can i load Mounted_Spellcasting_Deadly_Reflex_Compatible.esp before supreme magicka?


Could you explain what changes with Supreme Magicka. I'm using it as well and have mounted spellcasting loaded after it, and the only change I've noticed is in the script icon. Absorb spells are still under mysticism, the scripted spells I use function properly...
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Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Thu Sep 02, 2010 12:24 am

Dear Admin, please close this thread and this thread: http://www.gamesas.com/index.php?/topic/1142248-relz-deadly-reflex-6-combat-moves/

I`ve made a new that can be found here: http://www.gamesas.com/index.php?/topic/1143754-relz-deadly-reflex-6-beta-the-official-release-and-bug-report-thread-1/
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Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Thu Sep 02, 2010 12:08 am

Hi, I love this mod, but I'm having a little trouble with kicking. You see, block+attack+direction doesn't kick; but block+jump+direction does. However, when my crosshairs are fixed on an enemy, my character won't kick. Everything else seems to work perfectly, any ideas? Thanks in advance.
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maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Wed Sep 01, 2010 10:08 pm

After I uninstall this using OMOD, when I try to load a save game, a message pops up saying:

Run-Time Check Error #3 - The variable 'nifID' is being used without being initialized.
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Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Wed Sep 01, 2010 3:49 pm

I`ve made a new that can be found here: http://www.gamesas.com/index.php?/topic/1143754-relz-deadly-reflex-6-beta-the-official-release-and-bug-report-thread-1/

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JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

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