I think it would be best to eliminate some of the camera bobbing for certain actions, such as sheathing and unsheathing a weapon. It's a bit too much to be honest.
Is your sheath/unsheath key the same as your dodge key? By default, F is used for sheathing. DR6 also uses F as the dodge key, presumably because SkyCaptain uses a different key for sheathing. Whenever you sheath your weapon this way, your character also drops to the ground, dodging, giving a very significant head bob effect
If this is the case, refer to the OP in the http://www.gamesas.com/index.php?/topic/1142248-relz-deadly-reflex-6-combat-moves/ about key bindings. I changed my dodge key to left alt and that fixed my issues (using F also played the sheath animation twice for me
).
No working dodge key. I also have the momentum hud that is way above the others (I thought it was intended) Thats about it.
For the dodge problem, see my above reply to Mr. Tissue Box, which might help. Maybe.
For the momentum bar, I changed mine to be located directly above the standard health/magicka/fatigue bars. Just look in the default HUDstatusbars.ini, and copy/pasta the x and y coords for the endurance bar into the x and y coords for the momentum bar that you're using. So for x type 'HUDbars' and for y type 'HUDbarsabove'. It should stack nicely with the rest. Unless of course you like the current position of the bar! I just found it a little intrusive, floating way up there.